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Lexx

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Everything posted by Lexx

  1. As I can see, this thread is at a point, where whole NMA is the devil again. This isn't even worth talking about, as it's plain bull****.
  2. To me it looks fallouty enough. Thing is, Fallout was always more Mad Max with 50s touche than 50s all around... In my opinion, Fallout 3 has kicked this whole 50s setting just too far and somewhat ruined it for me because of that.
  3. So it really will be finished by Gearbox now.
  4. Looks like here are posts deleted that have been unneeded to get deleted. What was so wrong with the screenshots from some different site that haven't even been scans? I mean... I can understand if scans are removed, but screenshots from a preview of some other site? A little bit overreacting, eh? Except if posting screenshots in here is forbidden as well. Then I can understand. Even though it's weired.
  5. I never liked that penny arcade stuff for Fallout 3. It is even more stupid than Fallout 3. Especially because I totally hate that vault experiment thing.. bleh. That long hair dude might have blond middle-long hair in the game later. It could look somewhat similar.
  6. Well, stuff like that was never officially said. Also it is still possible, that the player just doesn't know that the dudes name is Benny. So one can say, he doesn't know him. He knows how he looks like, but he doesn't know more about him. It was also said, that the player has *not* amnesia after he got hit in the head, so I really don't know why so many people go yadda-yadda on knowing what the package was. It most likely is nothing more than the ring in Arcanum was.
  7. So, the one or the other still might remember this one thread over there. FOnline: 2238 is made with the FOnline engine, which is a self-written engine and in the works since... many years (approx 2004 or so, I am not sure right now). Now, finally the SDK has been released (the SDK of FOnline, not from FOnline: 2238, which is a different game :>). It is now possible to set up a own server and modify the games files, etc. It is also possible to create singleplayer games with it, but this is still a kind of "in the works"-feature. I wonder, if we will now (finally?) see more Fallout-like games spreading out of nowhere.. because as it looks like, Fallout 2 modding never made it very far, even though it's not *that* difficult... in my opinion. Just say'in, thought someone might be interested in it. The main support is still in russian language. So some skills in this language or google translator will most likely be required here and there until the english community is evolving a bit more.
  8. Nobody got scans yet from that new screenshots in the @Gamer preview?
  9. It all depends on how it is made up. If the ghouls want to travel into space for lulz, it's super ****ty. It has to have some sense behind their actions. But yeah, to me this somehow increased the "Fallout 3 crowded feelings" again. Such space traveling stuff sounds so big and then this all is crowded in the small New Vegas area. It has a feeling of too much is pressed into a small area. I mean, I don't know how it will look in the game later, but that's what I think about it right now...
  10. Oh noez, so the ghouls in repcon really want to travel into space.
  11. By now, I think the Fallout 2 one is a different. On the 6 years old photo, it's a bit smaller than the Fallout 1 image. On the new photo above, the Fallout 2 image looks bigger or at least the same size than the Fallout 1 post.
  12. Heh, (in the background) the frame is different, but it reminded me a lot of this 6 years old photo. If these are the same, then the Fallout 1 post has still it's original frame. Just say'in. :>
  13. Stupid idiots, just running around, gunning down everything. No wonder that Fallout is today what it is.
  14. If I am not mistaken, he wasn't the only one with a 'lil beef with Feargus.
  15. Lexx

    Jerky mouse fix

    "OneFrameThreadLag=False" worked for me. Thanks for the tip.
  16. You have too much time! :>
  17. http://elder-geek.com/wp-content/uploads/2.../45617_orig.jpg That's some really hawt mutant there! Hah, that's great.
  18. Jin-Roh is a pretty good movie.
  19. Maybe the red light is just there to make it look evil.
  20. The official forum is now open. Shame that it is in the Bethesda forum...
  21. Happy birthday. :> Man, 34. It's slowly going up to the 40. :p

  22. Jason said a while ago, that he will look at his old zip discs for backups and so on. But yeh, he could find old stuff, but not Fallout related, if I remember correctly. To 2238: We could find and fix the source of the heavy lags. Now it runs pretty smooth again. We now start to concentrate on other stuff.
  23. Yes, it is possible. But also a lot work and I have no clue how the outcome would be (if the quality is good or not, etc). Also a possible way is to recreate the original animations based on the frm's and build new models who are using these animations then. But recreating the animations is - just like frm editing - a tedious work. Nobody has done it yet and I also think it will never happen. (Best thing would be if... somehow... a cd with a lot raw original Fallout art content would be leaked... accidentally of course.)
  24. Wow, stop. This are approx 3000 animation images. This is a ****load of work and with a ****load I mean a really really ****load. Just for recoloring the basic animation set of a critter I needed one week working from morning to evening. For creating my bald head combat armor dude, I worked one week from morning to evening and it doesn't have half of all needed animation sets right now. Seriously, you never have done any critter editing work on Fallout yet. And: Yes, we have new critter graphics. One fellow russian (I think it was one, I don't know his name) edited all vault suit images and deleted the 13 on the back. But only from the male ones. Also we could use some graphics from other Fallout modder who have done the tedious work of creating new critters. The next character we want to introduce is the so called "long hair dude" from x'il, Brother Soifran and Josan1. Three people worked on this several weeks. So you see, it is very time consuming and annoying, especially if you don't get paid for doing this.
  25. We can't allow you to use these characters. The redhead character as example has only melee animations. So if you could play with this, you couldn't use any weapon except strict melee weapons like knuckles, etc. And as long as nobody wants to edit thousands of animations, it will not be possible. That's the oath of 2d graphics. It is really no fun, you can believe me. Even when I teleport with admin-commands, it is often annoying. The police force is NPC only for now. It would be too hard to try to get if a player made a "good" kill right now in a town or a "bad" kill. So even if someone is flagged as police, we could probably run around and kill other players without getting somehow punished by this. The Life After is in russia, 2238 is english. This is because of too much traffic. The hoster is gone crazy... heh. To the lags: Yes, we are fighting since the start of the beta now with the lags. We still try to figure out what causes them and this is not really easy. At the moment, the lags are responsible for 90% of all problems. Still, there are always approx 200 to 250 people online and even if we take down the server for maintenance, as soon as he is up again, 80 clients are connected. This is just for 2238--- The Life After has three times more people online. It's practically a mess right now. Didn't know that the hype would be so big... there are more people on one server than we got in the last two tests all together on three server. The lags are the biggest problem right now and we are working hard on fixing them. This is something we didn't noticed before because in closed test, the most people online in the same time have been 20 and not 200.
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