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Everything posted by Lexx
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I paid 9,99 euro and I think it's worth it. In total, my playthrough was about 6 hours when I saw the end slideshow. Hell, I even finished the latest CoD faster. :>
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As long as the Hoover Dam battle hasn't started yet, you can use the character. You should not play Dead Money with a level 1 character. Not going to say it will be impossible, but you for sure will have a very hard time. (When you try to enter the Sierra Madre, a popup tells you that it's made for level 20+)
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The running to the building was only annoying to me, because most of the time, I was running in a circle... it was too dark and contorted to see the right way. The radio puzzles, I found more or less easy. There have been times where I needed to look out for them more, but in general I could avoid / trick them easy.
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Finished it. Overall it was pretty good. I liked the characters and even started to hate some, after I've heard the full story about everything. The foreshadowing stuff was great too. For the whole thing, I needed approx 6 hours, so I'll guess one can say the 10 euro have been ok. It was't as difficult as I thought it will be. Seriously, after all the whining I expected a lot... Didn't even had to reload all the time, just close to the end a few tries have been needed. But even this wasn't that worse. Bugs, I found none. Or let's say, I didn't saw any. Comparing Dead Money to the Fallout 3 DLCs, I personally find them hilariously bad. The writing, the stories, etc... in my opinion they can't hold up with Dead Money. Though, I never finished any Fallout 3 DLC except Operation: Anchorage, because they always has been something that annoyed me a lot or it was just god damn boring to play. Maybe I am biased... /Edit: Also updated my no-dialog-tags mod with a Dead Money file.
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Played some more hours. New status report: Difficult level is getting a bit higher, though it's not super total high yet. Radios are more or less easy to find. Even if not, I don't die and have to do ****load of save&loads like everyone wrote in their reviews. I am running a bit low on ammo in the moment, but it's still not a big deal. /Edit: About Christine. I really like her and think she is the best of the three companions. Though, her subtitle-like dialogue is kind of annoying to me, because of two reasons: 1. The text is too fast. I have to jump over the lines, before the next line pops up, which is really annoying. Especially because english is obviously not my main language, so I need a little bit longer to fully understand everything. 2. The dialog is telling me what she does, but the visual does not. I know why this is how it is and I know it would have been lots of work to create new animations, etc. so I can understand how it was dealed with. Still, I needed some time to get into this, because it for sure was distracting for me first. I mean... in a Fallout game like the ones we know from history books, this wouldn't have been a problem. But in this "oh, first person perspective is soooo immersive! We can't do any other rpgs anymore, because first person perspective is... sooooo immersive and back in the days the devs just have been limited!"-time it feels wrong to me.
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Played it already a bit. So far it's ok. The dog <-> god thingy is made interesting. It's not pretty difficult yet, though it might be because of my level 29 character or because I am only ~1 hour in.
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Blah, I thought downloading Dead Money took too long, so I continued playing FNV for an hour.. then I checked back to download and saw that Steam stopped it while I was playing. God damnit, now I still have 10 minutes left for download... My new character is still at level 10, that's why I tried to get him to 14 fast... but damn, if you want it, somehow leveling up is not going fast... not at all.
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Yes, ACE2 is great. It's mainly a "fun realism" mod and adds lots of fancy stuff to the game. I personally can't play without it. Though it makes the game even more complex than it is normally. There are features added like you can't hear anything anymore if you are standing too close to something very loud or if you use some machine gun without earplugs, if you are standing right near a tank while he is firing it's main gun, you fall to ground because of the shockwave and so on. There are on youtube that show the features. I was once with a group of players right in front of an M1A2 tank while he was using his main gun... it nearly killed all of us.
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I somehow thought all the time that Honest Hearts is the next one. Don't know why.
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Played it a lot on release and even made some own missions, etc. It's really a fun game, just the performance is a bit bad here and there... Also the campaign was horrible bugged when I played it. It kind of made me stop playing it and now I am not really in the mood anymore to continue.. Though, I was part of some really big (40+ players) coop online missions against the ai and it was really fun. We used real group command structure, etc. Could do this again, but it's always at least 2 to 3 or more hours... huh.
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VATS isn't Fallout combat. Not at all. It's funny how many journalists called it turn-based mode, though.
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The gameplay I saw so far looked super ****ty and boring. Am I the only one who is feeling like that? Don't want to read the thread.
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Always wondered how a mad super mutant with a grenade machinegun would feel like.
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I just use the unofficial patch. It includes kind of every fixmod that is out there in the world. No. Unofficial patches have far too much crap crammed in that does not lie in any way in the realm of fixes. I prefer trying to control what ends in my load order as much as possible. Also this mod http://www.newvegasnexus.com/downloads/file.php?id=40340 is really cool. Not this one, imo. Other mods you could use with it are named, but not added. hah, that's a nice idea. but I don't know if I'd want to play the game like that. I am doing it right now and I think it feels really good. With Fallout 3 I can understand that it would suck, because of the way the dialog is written. But in FNV it fits pretty good. So far the game was more fun to me than before. Hell, I talked with Legate Lanius at the end of the game in a way I haven't done it all the times before, because I couldn't pick any other dialog option than the [speech 100] ones...
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Heh, it's funny how I am absolutly not in any kind of way hyped up anymore. I even totally forgot that the thing gets released soon.
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I just use the unofficial patch. It includes kind of every fixmod that is out there in the world. Biggest one is missing of course. :>
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Question is if they already work on 03 and 04 or if they finish 02 first, then go to the next, etc. If they already work on 03 and 04, they might feature some bigger stuff than the other dlcs, as they have more dev-time.
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Jo, hizzle, there is new shizzle (from me). Was sitting 6 hours straight on it, so I can finally play the game without any kind of skill or perk tags in front of the dialog lines. My tests so far have been pretty good. It's a totally different feeling now. /Edit: Damnation, I see that I've posted in the spoiler thread by accident. But oh well... shouldn't matter much, as most of us most likely check both threads already anyway, eh?
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And all this only because of Failout 3.
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Interesting. I never did a lot in the Fort, as I thought there is nothing to do anyway except the main quest stuff.
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You mean Denver? Can't remember anything of that in FNV.
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I don't know; how much time would it take to fix the companion AI in Fallout: New Vegas? 5 minutes, kick them all out! (That wasn't serious. Though as far as I can see, the only way to "fix" them for what various people want them to be, is to kick them out. In my opinion, it's not the companions that need a better ai, but all npcs as a whole. And I think we all know that this will never be. :>)
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Wonder when the next DLC will be announced. Dead Money was announced approx 2 months after FNV release. Now one month is over since then... maybe only a few weeks left? Then again, I am still very much annoyed by this consoletard-exclusivity, which makes me hate it already now.
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There have been only very very few situations where my companions died.
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Release is so long ago that I don't really want to play it anymore now. It's funny, because I was pretty hyped up first but thanks to this long waiting time, I've cooled down.