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Everything posted by Gizmo
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My peeve is that I like to base my actions on the actions of my NPC's (carry over from the first two games). You can't really play from high TPP, and in FPP or over-shoulder-TPP, you can't see what they're doing unless they are blocking your own line of sight.
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Epic as Great Wall of text, or inflammatory debates?
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15th huh?... I will see if I can check it out. I do have FO2 [bought from from GOG to replace the original] ~will that work? BTW&offtopic: anyone know what the downstairs combat ring in New Reno is for? I never found out and Ausir doesn't know either.
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It may have been someone with a similar name. I don't really go to NMA too often and the are the two names that I remember. Were you one the Beth FO3 board? There is a Gizmo @NMA ~He's been there for years. I took the name @Bethsoft's forum the 2nd day after the FO3 forums opened. (But that Gizmo hadn't posted in years I think) @NMA my handle is Gizmojunk (after my Youtube account), I asked BN to change it for me and he did. Gizmo seems an all too common web name outside of Fallout forum threads.
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NMA disapproves? I think that most at NMA have never heard of me, and none would consider me one of them (though I've had an account for some time, and have lurked there almost decade). I don't like MMO's typically, and (I think) would like a Fallout MMO even less so. I read about V13 and could only imagine... http://i271.photobucket.com/albums/jj125/Gizmojunk/FalloutMMO.jpg For some reason I think of you and Brother None as the face of NMA. Maybe it was the Bethesda FO3 forums? WOW! I'd say that was quite an honor... but the catch is that I don't really know NMA that well, and have never (seriously), never seen the "bad side" that many post of. Guys talk of being bashed for having a positive opinion, and its obvious to me that I don't read NMA enough to have ever seen that happen
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I don't think of it as sub-par ~just an unfortunate choice of design. They made it PA:TES... Its what their fans would want ~and do want. I can't think they would loose the leash to slack though, and that is equally unfortunate if true. ~Still, one can have high hopes for New Vegas.
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NMA disapproves? I think that most at NMA have never heard of me, and none would consider me one of them (though I've had an account for some time, and have lurked there almost decade). I don't like MMO's typically, and (I think) would like a Fallout MMO even less so. I read about V13 and could only imagine... **EDIT: I can see a Fallout multi-player mode... if it were such that each player had their PC and his /or her tag-along band of NPC's, where each player moves about looting and trapping areas independent of other players. ~And PC can ally, betray, bribe NPC's away, and such... If done right it could work, but doesn't FO strive to invoke a sense of isolation and desolation? Doesn't multiplayer strive for the opposite?
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No thanks...
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Sands of Time. That sounds excellent.
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Prince of Persia: Sands of Time.
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I agree with you... but technically... In Oblivion there's a canvas to explore, and there is something in it (it was one of the few memorable occurrences in the game)
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F3: Mothership Zeta screens & short article
Gizmo replied to GreasyDogMeat's topic in Computer and Console
The difference is that in Fallout, you come across an alien ship (maybe), and that ship is in the wasteland. The wasteland in prior Fallout's was an "anything could be out there ~now" sort of place; and it was ONLY out there. It was not something you could talk about in town, not something you could easily retrace your steps back to. It was like... Hmm.. It would be like walking in the wilds of Alaska and seeing a moose 5 stories up tangled in the power lines; Its once in a life time weird ****. Aliens in Fallout were for gag purposes ~never to be repeated, never to be taken seriously [except while you were there ]; Never to become the focal point of a major expansion pack -
F3: Mothership Zeta screens & short article
Gizmo replied to GreasyDogMeat's topic in Computer and Console
Fallout had three types of crazy: Crazy in town (normal fruitcakes and junkies) Crazy Science (Ghouls that form from radiation exposure and Mutants that crawl out of the VATS) Crazy out in the wild wasteland (where anything can happen and you can't know if its real or hallucination, or just plain bizarre) The happenings in the waste are non-canon, and serve only as WTH moments and comic relief. Its not something that happens with any witnesses or with any way to find your way back to it. That you can bring the blaster along with you is just cool -
Starcraft 2 and Diablo 3 Will Not Have LAN Support
Gizmo replied to Magister Lajciak's topic in Computer and Console
You can actually get old DOS games like DungeonKeeper, Blood & Magic, Doom, Hexen or Warcraft to use IPX over a virtual LAN ~ and it works *DOSBOX has IPX functionality that is OFF by default. -
Starcraft 2 and Diablo 3 Will Not Have LAN Support
Gizmo replied to Magister Lajciak's topic in Computer and Console
I play C&C Generals and a few titles that have no built in Internet play (or broken Internet play), with friends that are in different States using Virtual LAN and the games just work. -
Starcraft 2 and Diablo 3 Will Not Have LAN Support
Gizmo replied to Magister Lajciak's topic in Computer and Console
Believe it or not, but there are huge areas of the US that cannot get broadband and are stuck with satellite, or more commonly Dial-up (simply for lack of a carrier and no option to buy). Battle-Net is not an option then, and LAN is the only way to play multiplayer. I also have several games that had built in Internet play, and the companies eventually discontinued the servers... so now the only way to play MP is LAN (and we do quite often ~using Software based virtual LANs' like Hamachi). Can't do that if the game doesn't support LAN play. *And LANs are generally faster than consumer Broadband, so it is the fastest (and IMO the best) way to play. -
F3: Mothership Zeta screens & short article
Gizmo replied to GreasyDogMeat's topic in Computer and Console
I think they are desperate for ideas... I would imagine that FO fitting ideas are harder than one would think, to dream up. -
F3: Mothership Zeta screens & short article
Gizmo replied to GreasyDogMeat's topic in Computer and Console
Same here... How is it not just a rip from Prey? (perhaps crossed with Mars Attacks ~If we're lucky) -
Starcraft 2 and Diablo 3 Will Not Have LAN Support
Gizmo replied to Magister Lajciak's topic in Computer and Console
Everyone needs one of these before they understand -
Seconded! Its evil.
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Always a bit of Chessmaster Just started Spellforce 2 Just Started Myst 3 (just completed Riven & Prey) Still on the last fight in Sacrifice A bit of Loki Redneck Rides again (middle of the game) and RagDoll Kung-Fu (with my custom Vault-Boy skin ) Next in line: Jagged Aliance 2 Dawn of War 2 Gothic 2
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Riven, Exile, Sacrifice, Giants, StoneKeep, and Fallout 3. [Just finished Riven two days ago ~might play it again soon.]
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Nothing wrong with a Warhammer 40k FPS (I'd play it) ~Well... except... Except that it runs a good risk for killing off the Dawn of War RTS franchise if it succeeds.
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IWD2 is great (And a heluva challenge if you start a "Heart of Fury" game with new characters); But there is one huge gripe with the game (for me at least)... Its the fact that the AI always sees your entire party unless they have an invisibility spell on them. This means that you can be in a canyon [or conceivably a maze] with most of your party well beyond line of sight, and your thief on the opposite side of the map scouting, but if he/ or she becomes visible to an enemy for any reason (even if they drink an invisibility potion immediately)... All the enemies that saw them will "conga-line" their way through the entire twisting path all the way to the other side of the map to slaughter your mages. What an awful AI hack that was.
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"Killable" children has little if anything to do with the player's wanting to kill kids, its the fact that Fallout was brutally double-edged, and all things were vulnerable to attack, injury, and death (whether accidental or deliberate). Fallout (unlike many games I've played) did not have a "special" class of untouchables. Not long ago I played a session where a kid in Klamath joined the fight against the PC, and tossed a grenade at him... He just happened to critically miss (dropping the grenade at his own feet ~and exploding into chunks). There is no such encompassing potential in FO3, and it shows [as but one symptom] the limited scope of the game.