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Skie Nightfall

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Posts posted by Skie Nightfall

  1. Grimoire has a bug where it closes when you look at spell details, if you click anywhere outside the spell details window. The spell details window in that case would remain open.

    1. Open Grimoire

    2. Right click on spell

    3. Click anywhere outside spell details window

     

     

    I think the character screen should have party members icons, to allow switching between them with mouse (in addition to using keys).

    On that regard, if you do switch between characters on the character screen, and then move to inventory, it will reset to the original character (I'm guessing because it's the highlighted character?). Same goes when switching the other way around. I think most people are used to the fact it would stay focused on the character you're currently viewing instead of the original one (i.e., like IE games).

  2. For those who looked in the code or analyzed it deeply. Does every [Attitude] dialogue option has an effect on the reputations you see on your character screen? e.g. Is minor always +1? Does increasing some of them decrease others?

     

    I went fairly aggressive and I only have 1 in aggressive, yet also 1 in all the others. Wonder if I should explore the reasons for it, or if it makes sense.

  3. First, you can see the things they hold (but not them) when you just go upstairs (see attachment).

    Seconds, you can see the three of them over the fog of war before opening the door.

    Third, when you TAB, their names are all bundled up. I'm guessing that's a general bug if you TAB and named characters are next to each other. The game doesn't know to move the name labels away from each other (see another attachment).

    post-24918-0-19727200-1414259817_thumb.png

    post-24918-0-83628000-1414259972_thumb.jpg

  4. I like the idea of the new skill point system and tying it to talents, though I do understand all the points made against it mentioned above. I guess it would need more work.

    I actually like MoonWolf's idea of dividing utility and combat oriented talents.

     

    Wish I had more time to play >.<

  5. During level up, scrolling the talents doesn't work when the cursor is on one of the talents buttons. i.e.: if you want to read what they do while scrolling, it's impossible. It does work on the wooded background of the panel.

     

    I'm not sure it was there before, but the character screen has a Level Up button, regardless if a character should level up.

    • Like 1
  6. I don't mind lots of fighting in IE games, the combat is fun and classes are distinct enough that it is fun to combine their strengths to defeat challenges. And I am excited to try out BG2 classes in my own 6 man party vs the game.

     

    Sure. Just out of all the IE games, I always got bored with IWD quickly. Will give it another go when the EE comes out though :D

    • Like 1
  7. I am waiting for IWDEE to play it again.

     

    I wonder how good it would be. The original was pretty bland. Felt like an IE hack and slash game, since other than a few quests in the beginning, it was just one fight non stop.

     

    I found IWD2 much better, as the story was more appealing, dialogue was better, and it was probably the peak of the Infinity Engine. It surprised me that some of the new things IWD2 offered didn't make it into BGEE (first thing which comes to mind is the much improved quick weapon slots, something that PoE has at least :D).

    • Like 1
  8. Most of the issues seems to already be in discussion or reported. I didn't find anything which prevented me from having fun and finishing it.

    Combat seemed quite tedious at first, and later quite easy.

    I played a ranger which seems like a pretty fun class.

    I like the quests and dialogue options in them.

    I noticed the fatigue and resting bonuses mechanic for the first time, and I like it too.

     

    Game seems to have a great potential from the story and writing perspective, and with some improvements, the rest of it as well :)

     

    • Like 2
  9.  

    So, I've seen there are huge discussions about combat exp. Without going into all of those, can someone tell me if Obsidian ever gave the reasoning of no combat exp?

     

    they did give a reason. the short answer is that combat xp leads to players making choices they otherwise wouldn't because getting XP has more value in the long run than playing the game with your character concept in mind.

     

     

    Oh I can understand that, but wouldn't balancing the xp gain where such choices are possible make more sense? or I guess this is what the long xp threads are talking about? :p

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