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Skie Nightfall

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Posts posted by Skie Nightfall

  1. When I read this update back when it came out I had more of a mixed feeling regarding it.

    It all sounds cool and awesome but also like it's a toy to appeal the masses.

    Is the stronghold forced on us? Since it's suppose to be a fun addition I'm mainly worried as how it's connected to the story and plot. Does it make sense in it?

    Act 1 sounds so early. I'm not sure how our PC begins the game, but if s/he is a no one, getting a stronghold suddenly has a major effect on the story.

  2. Well, I was neutral regarding crafting and its effect on durability, it didn't sound too bad, but it is sad to see durability completely gone in general.

     

    Regarding wealth and economy, I can't understand why is it so hard to not shower the players with money.

    In a low magic world, unique expensive items are rare anyway. In a high magic world, shops shouldn't be impressed when you sell them a +1 sword and pay you a lot for it.

    What games usually break is:

    • Insanely high rewards.
    • Rewards that scale up to your level (yes this poor merchant can now give you more gold than he makes in a lifetime)
    • High magic world that pays you endless money for your items.
    • Broken mechanics like being able to steal back all the money you paid way too easily (just one example for a broken mechanic).
    • Finding all the items you need along they way and not needing to buy anything (namely healing material like potions).

    I'd like to play a game where money choices are important.

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