Oblarg
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AP Should be on G4 sometime today...
Oblarg replied to Matthew Rorie's topic in Alpha Protocol: General Discussion
I hope you have to actually use some cover in the game, that was pretty ridiculous with MT simply striding through bullets and mowing people down. That's gameplay I'd expect while using a special ability, not standard. -
Epic. Good job, obsid!
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AP is looking better with every update. Keep em coming.
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Yea... I think people don't understand this concept. There is no "right way". Play how you want to play. In the recent walkthrough preview, the narrator mentioned that a particular character "was a fan of being treated aggressively". That's where my concern stems from. If someone is a fan of being treated aggressively, how much is the player punished for using the suave or professional stance? It's slightly different. "Guess which stance will get you free guns" is not the same as "Guess which dialogue option is read in a sarcastic tone". If I have to guess the tone of the dialogue, then that impedes my role-playing experience and makes it harder to realize the character I've imagined I want to play, let alone trying to guess which option the NPC wants me to use. Both are annoying, but "guess the stance to use" is a puzzle, hopefully with available clues, while "guess what tone this is read in" is poor design for an RPG. I'm very excited for what Alpha Protocol can bring to the table with dialogue, even if it's not implemented perfectly. Yes, but you see, treating her the way she likes is not necessarily more beneficial than not treating her the way she likes. Everything is connected. Perhaps there is the possibility of it ending up as "guess the stance needed to make these guys like you," but when said people like you, other people will dislike you as a result. Of course, if you go into the game thinking "I'm going to be friendly with this faction" rather than "I'm going to have this attitude towards the situation," you end up having to "guess" the stance needed to please that faction, but I don't believe that's how they intend the game to be played, and that's not how I'm going to play the game. There still is no min/maxing, because while you may benefit from, say, treating said character aggressively in certain ways, the people you lose standing with by doing so makes the overall gain balance out. Edit: In short, whom you end up being friends with and whom you hate, based on what obsid has said so far, seems to be intended to be a result of the stance you take. If you really like a specific faction, then of course there will be some "guess the stance," but you have to choose to play a specific way for that to really be a problem.
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From what I can tell, using a different stance won't necessarily make the game harder, it will simply change how you progress through the game. There's no "right" way that optimizes everything.
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HK was almost devoid of tone in KotOR1.
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The lines wouldnt have been as memorable without the delivery. HK's voice acting is notably better in TSL than KotOR1
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Still, no voice acting will ever be as good as Eternal Darkness.
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If it's as good as , I'll be impressed. Honestly, though, from what we've seen up till now it's a bit of a mixed bag. Some of Thorton's lines are recited very well, others are pretty generic.
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That's about the weirdest thing I've ever read on these fora. I would have to agree.
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Will I be able to eat babies in this game?
Oblarg replied to lord of flies's topic in Alpha Protocol: General Discussion
Hey, guys, will I be able to start a nuclear war? If not, I probably won't be buying the game, because I want to be able to be truly evil. What kind of spy game is this if you can't bring about the end of the lives of a large chunk of the world's population? -
Will I be able to eat babies in this game?
Oblarg replied to lord of flies's topic in Alpha Protocol: General Discussion
Omnomnomnomnomnomnom -
Let us suppose, for a moment, that I am a troll. I am obviously rather intelligent and aware of the game (if I do say so myself). As such, it seems to me that this hypothetical troll-me would actually be quite well informed of the game, perhaps even to the point of being a regular poster using a proxy. But which regular poster? Well, obviously, Walsingham. Of course, I am neither Walsingham, nor a troll, so this thought exercise is useless... or is it?* * It is. GODDAMNIT. I ****ING HATE YOU. I lose. I hadn't lost in WEEKS. You just killed my evening. I HOPE YOU'RE SATISFIED! Meanieface.
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Wait... wut? Errr, sorry, I meant that it was so obvious that I felt the need to ignore the fact that he is a troll and respond as if he wasn't one. It's weird. But anyway, At this point after reading his latest response, I think it's best if we don't talk to him. Then he'll go away. You want him to go away?
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I think that the answer to that is contained within the question. As you said, the AK-47s are "cruddy". Really, while a reasonable choice of weaponry for any paramilitary force, I can't imagine that these would be of any more use to Michael Thorton than his own, cutting-edge weaponry and I certainly don't understand why he'd trade this. Explain to me an advantage of allowing MT to pick up these weapons. If it was for pure realism's sake the I can't understand the appeal either. To me, the idea of a soldier/ operative/ spy or the like picking up a dead enemy's weapon to use in place of his own seems to align more with action movies than any sort of real-life tactics. You're supposed to think about your choices and think about how you want your character to act. The morality bars are usually meant as more of a reference point, not as a moral compass. It's this particular part of the post that makes me think that you're an idiot (if any particular part of the post needed to be singled out to show this.) I'm not quite sure what you're looking for in an RPG but I don't think that you're likely to find it here. Or anywhere. Moving bodies works in Splinter Cell because it's fairly slowly-paced. AP, however, is not meant to be. Stealth, of course, would mean a cautioned approach, but I really can't see the fun in adding this as a gameplay dynamic to AP. Besides, I get the impression that this sort of stealth is more takedown-and-move-one than takedown-and-clean-up-so-that-no-one-detects-you. With that in mind, I don't think that lingering around, moving bodies and attempting to hide them, while you are forced to suspend your disbelief that Serkhov has not been killed yet, would be conductive to this kind of gameplay. What are you, Fox news? It's a gameplay choice. In a game. Don't like it, don't chose it. Object completely to it? Don't buy the game and get on with your life. Whooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooosh
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Yes, "you're a troll," definitely the most epic of all arguments. Pretty sure you can avoid a genocide if you don't like it. Why didn't those jews just move out of Germany (and Europe)? Hmm? Oh, so I can't complain about games I'm not going to buy, then? And? You don't have to commit crimes in GTA either. Ugh, yeah, all religious folks are "fundamentalists" and "trolls." Why do you insist on this persecution? And of course, good and evil are all relative, right? Like, hey, to some people, Hitler was good and Lenin was evil, so it's obviously "relative." Rolling my eyes again. You've broken out of your original character. Nonetheless, good job. /salute
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Only difference is that you can completely avoid a video game if you don't like the content. If the game seems terrible to you, don't buy it. For someone who tries to have an intelligent conversation, I don't understand why you haven't made that realization already. And like I said, you don't have to have sex with anyone in the game. And there is no "good" or "bad" side, which is why there are no bars. You seem like a fundamentalist, a troll by nature, not by purpose. Only a fundamentalist would choose to side with the clearly defined "good" side, when in fact, good and evil is relative to the observer as I mentioned before. Or maybe you're not a fundamentalist, rather just another troll. /sigh
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Lightsaber. On a more serious note, if you're going to include a "vintage" firearm, make it the 1911. Please.
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The VA isn't bad at all. Maybe a bit generic, but definitely not devoid of tone. The expressions seem to be getting better.
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The weapon didn't disappear, because the scene wasn't continuous. If it were a continuous scene with the weapon magically vanishing, I'd be worried. Looks really good so far.
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KotOR3 would be great, but it's not going to happen.