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Oblarg

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Everything posted by Oblarg

  1. Holy ****. I just listened to Transition by Destiny's End. Why the hell did these guys only make two albums? They're honestly the best power metal I've ever heard.
  2. Oblarg replied to Gorth's topic in Way Off-Topic
    Ew, dragonforce.
  3. Power metal (Gamma Ray, Stratovarius, Destiny's End)
  4. Oblarg replied to Gorth's topic in Way Off-Topic
    Motorhead - Overkill
  5. Good thing that's cleared up. Really, if SINS doesn't prove that DRM isn't necessary to sell a game, I don't know what does.
  6. Sounds like it was leaked. That's not the fault of DRM. Sins of a Solar Empire is one of the most successful recent PC games, in terms of both copies sold and reviews. It has no DRM.
  7. Actually, based on Stardock's recent game "Demigod", they might have second thoughts now. It could simply be that, you know, Demigod wasn't that good?
  8. Not steam, please. Learn a lesson from Stardock - DRM does not make your sales go up. Look at the success of Sins of a Solar empire, which has pretty much no DRM.
  9. Oblarg replied to Gorth's topic in Way Off-Topic
    Some of my favorites: http://www.youtube.com/watch?v=jYLCKDPvOU4 Gamma Ray - Eagle http://www.youtube.com/watch?v=NeiX6bf2OPI Gamma Ray - Rebellion in Dreamland http://www.youtube.com/watch?v=ZPWjB2S92BA Gamma Ray - Solid
  10. Oblarg replied to Gorth's topic in Way Off-Topic
    Gamma Ray is better.
  11. Oblarg replied to Gorth's topic in Way Off-Topic
    Gamma Ray - Rebellion in Dreamland
  12. No more silly than being able to freeze time, aim three shots, and unleash them all at once. Or shoot your SMG's without reloading for a period of time. Or slow down time and cause your CQC to become superpowered. Really, it's not a critical gameplay mechanic, and groaning about it is nitpicky.
  13. Really, assuming you can save when at a safehouse (if you can't, I'll be extremely aggravated), the only problem with a checkpoint save system is having to repeat some fights when you die, because you can't save at any time in the middle of a mission. Really, this doesn't bother me at all.
  14. It's a very short lasting ability which lets him get through a tough spot. I don't see it as gamebreaking at all. It's not like you become invisible for the entire mission.
  15. Same here. For me the difference is in how proficient he is at taking down enemies with martial arts, that build has much more points in that skill, you see him running frantically taking down ttwo guys very easily, while on the gametrailers footage he takes much longer. Also the jeuxvideo footage shows him readying a lock on ability, which is interesting to see. Yeah, the combo ending in the flying reverse roundhouse kick to the face was pretty ****ing epic.
  16. I'm pretty sure you'll be able to save whenever you're at a safehouse. If not, I'll be pretty disappointed.
  17. That's the point. They don't want you going through a conversation, saying "oh crap, I didn't like that outcome," then loading and trying again. That removes the entire point of the real-time dialogue. Make decisions, make decisions quickly, and make them right, or you suffer the consequences of not saying what you want to say. Were they to allow saves at any time, replayability would decline.
  18. I think it's shaping up quite nicely. It could still use some polish, but I like what I see.
  19. Oh yeah? What if I stand still for ten minutes? Didn't think of that, did you? I swear, this guy is my hero.
  20. That's what it seems to be. It's not a HAY I GO INVISIBLE ENTIRE TIME type thing. I'm still hopeful for stealth gameplay. Plus, the duration looked fairly short relative to the cooldown.
  21. This must be the 1980s obsessed boss character, haha Was thinking that myself.
  22. "If you're on a mission to meet someone at a coffee shop, you need to dress in everyday clothing, but if you're going into a combat mission, you'd be wise to wear armour." Good, good, GOOD. Obsid, I love you.
  23. The posts on that forum are painful to read. I'll stick to obsid's forum, which is filled with competent people.

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