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Everything posted by RPGmasterBoo
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Pron Star says games are "worse" than porn...
RPGmasterBoo replied to Deadly_Nightshade's topic in Computer and Console
What was this discussion about again? -
Its true, I said that he considers the NWN series the best ever. Dunno where I got it from.
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Anime and manga are the worst of the lot. Emo baesterds.
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In Bioware games including those that have the Aurora engine you just click once and let the computer do the fighting. The Witcher has the same combat system under the hood with a few modifications. Its not DnD but its not real time either. Its actually stupid and baseless criticism typical of someone who for some absurd reason expected prince of Persia style combat because thats his favorite type of game. There were those bounty quests, but there were plenty of others that aren't. Like the autopsy, the witch trial etc. Which he never got around to seeing. You run back and forth in almost every RPG. Watch the review, he doesnt even know what he's playing until he's a few hours into the game. When he finally does work out its an RPG, and not an action adventure he ditches the game. Thats why its not a review but a first impression.
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Or it could just not have an explanation on account of monkeys and typewriters.
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Pron Star says games are "worse" than porn...
RPGmasterBoo replied to Deadly_Nightshade's topic in Computer and Console
He's just jealous of Geralt. -
Points to yahtzee's review of the Witcher. Yes its funny but it has no grounding in reality. He called it a MMORPGer...
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A second ago from me. Or maybe from Adam Savage of mythbusters. But that dolt s got nothin on me. Unlike him I've still got my hair, thus - I win.
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I reject your reality and substitute my own.
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That's the magic of it You know, the guy self financed the film? And was working on it for like a decade?
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I leave you for one night people and this thread degenerates into hell. @to the guy who said that saying Fallout 3 is not a sequel is moronic: reread the post until repeatedly until you get it you get it. I can get a plumbers outfit, and grow a moustache and eat spotted mushrooms but that doesn't make me f-ing Super Mario. @Oner: you could have dropped in with that tidbit on the writing sooner. Final word: There are people who think what Bethesda made wasn't great but that it was sufficiently fun. Okay, I actually envy you since I had to deinstall the game in horror and had nothing else to play . Anyway, that's a legitimate standpoint, cos having fun can excuse just about everything. I was luckily never a fan of Fallout, thus the game wasn't exactly my apocalypse, but I still consider it sh!t since I'm rarely put off so much by a game that I have to chuck it from my hard drive. But that's all history now. Here's how things stand: 1. I firmly believe that Bethesda can't make anything better than Fallout 3, and they'll just continue raping the franchise for all its worth. In fact I find the grind filled Elder Scrolls gameplay model hopelessly obsolete after Bioware/Black Isle/Troika/CD Projekt Red games. Thus, I don't give a sh!t about anything Bethesda makes because their target audience is obviously someone else. 2. I think Obsidian can make a good game in the franchise, though I'll reserve that judgment until the first screenshots start rolling in. I surmise that the fate of permanently continuing from the scraps of bigger studios doesn't exactly make the Obs people brim with delight and enthusiasm, but they'll probably do their best. Up until then, I see no point in discussing Fallout 3. If the world has moved on from Fallout 1 & 2 then it has just as moved on from Fallout 3, even more so because of how mediocre it is. -Battle control terminated-
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I like your sister already, though thats probably not what you wanted to hear
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FO:NV: The Return of Gameplay Mechanics Discussion
RPGmasterBoo replied to Pidesco's topic in Computer and Console
I had the exact same idea, but it was impossible for gameplay reasons at least not in the Fallout universe. Frankly my vision of a post apocalyptic RPG is like a marriage of sandbox gameplay and Fallout 1/2 gameplay. There would be settled areas: cities,villages, nomads etc, but between them would be an essentially featureless desert, (and other types of terrains, such as ruined highways, hills, mountains etc) with the occasional new location and critters. The PC would travel to and fro in a dune buggy/truck/motorcycle/whatever, using only a paper map for guidance (a la gothic), with only a rickety radio to listen to (mp3 importing included), to get occasional updates and so on. Also caravans along established routes would be programmed, suitable for raiding, escorting or trade (a la Elite). the key mode of transportation would be driving and thus the scale of the game would have to be huge. Basically Elite in the wasteland, to which a quest structure would also be added, an eventual party of characters (permanent or mercs) and an interesting storyline. Perhaps to make it more easier on the programmers the cities would be areas that would be loaded and the wasteland would be procedurally generated, I don't know.... Other features that would also be cool is well programmed AI controlled drivers so you could drive with your party, biker gang style and go howling across the wasteland with Judas Priest and Motorhead tunes in the background. Obviously there would be a sort of gang managment included (fuel, funds, missions, tradeable goods etc) Eh. -
FO:NV: The Return of Gameplay Mechanics Discussion
RPGmasterBoo replied to Pidesco's topic in Computer and Console
I'd like to tackle the base issue. I don't know if there is a base/hideout for the PC in the game, but I've always liked the idea. Many games today use it though few do so in a really cool manner. Now what would make sense as a base in the Fallout universe? 1. A vehicle? That would be suited to the nomadic nature of post apocalyptic life. A problem arises with fuel and the fact that it (following the logic of Fallout) should get stolen quickly, since its so uncommon. Guess that one wont work. 2. An abandoned building? So what did we have in Fallout 1 and 2: villages, ruined cities, vaults, and army depos/bunkers. Given the scavenging nature of such life anything in the open doesn't make much sense, thus villages and cities are an unlikely choice. A vault would be too obvious, and given the nature of its contents too attractive to plunderers. An army bunker or abandoned factory would make the most sense IMO, though thats not very original. Now as to the contents: (a wish list) reminder: *must not fall prey to the cool sh!t syndrome* *I'd like shelves to display items collected in the game and a functional weapons rack *A bullet making machine (the kind you can buy to refill your ammo), that should work as a minigame of sorts *Machinery that you have to find parts for across the wasteland and be rewarded with something, and it can go from trivial, such as fixing yourself a makeshift bar or alcohol distillery (perhaps to sell the booze) for novelty's sake or as complex as a working security system. (a movie projector would perhaps make sense, the kind you wind up with your hand - for the occasional movie reel of pre apocalypse life) -perhaps if the animal companion is too much a bother to integrate into the gameplay it can hang around in the hideout to liven it up -hell, perhaps you could put in a rudimentary plot of land for those that would play a farming minigame for some purpose (trade?) -obviously a garage for a vehicle would be damn useful but I doubt there will be vehicles ... I'll add more later. GOD, NO WEAPON DEGRADATION, PLEASE. -
Blade Runner wasn't ahead in technology (there are no particularly new special effects in Blade Runner) it was ahead in vision. That's completely different.
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FO:NV: The Return of Gameplay Mechanics Discussion
RPGmasterBoo replied to Pidesco's topic in Computer and Console
I have a suggestion for a weapon easter egg. 1. The pulse rifle from the Aliens universe. 2. Deckards blaster from Blade Runner. -
And I though I was alone. Even as a kid I found Star Wars annoyingly dumb and the visuals pedestrian. Then again I probably shouldn't have grown up on Moebius comics.
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Its not enough for me either, but then there's the rest of it. My favorite:
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That's the whole point - F3 isn't a sequel, it just happens to share the same name and has a 3 by it. Its nothing like Fallout. I suggest you read the NMA review of it. Its fair, precise and quite witty. http://www.nma-fallout.com/article.php?id=47347
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Um yes, the F1 and 2 inventory wasn't particularly handy for its time, but Fallout 3 is a prime example of a console friendly interface. The pipboy takes up the entire screen, and the lists are all of the scrolling sort, so that it can all be seen on a tv and used with a gamepad. As far as a pc interface goes, its one of the worst seen in years. The classic avatar with slots, and square spaces for items would have taken up a third of the space for twice the functionality. I mean come on, do you honestly think that any new iteration of Fallout was going to keep the original interface in the day and age of 1680*1050 resolutions? Fallout 3's interface is improved over F1&2 yes, but there has also been a decade in interface development in the meanwhile that Bethesda didn't give a toss about just so they could please the console crowd.
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Be nice to the guy, he just arrived.
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You're comparing a finished multi-million dollar product with what remains of an older and never completed game? That's not really just is it? I'm not rooting for Van Buren per se, though it stands to reason that the original creators of a game would have a better idea what to do with it that anyone else. Regardless its not a question of Van Buren vs F3, it the question whether it would have been better that Fallout 3 was never released if it was going to be done this way. And I'd say yes. Bethesda should have made their own post apocalyptic license that can resemble Fallout as much as it wants and spared many people the grief of waiting for something for years to ultimately get a slap in the face. Some of your other arguments are perhaps also debatable. Such as: 3D is the standard, and Fallout 3 would have been 3D regardless of who made it. Perhaps (though I'm more inclined towards isometric), but it led to a serious conceptual problem. If everything was to be walked in through in first person, the empty areas would be horribly boring. Thus the "wasteland" had to be stuffed full of creatures and locations, which turned it into a zoo, which in turn beats the very idea of a wasteland. Which as is the custom of sandbox gameplay leads to a meaningless scavenger hunt. Fallout itself was far more open than other contemporary RPG's (F2 especially), and I never heard anyone complaining about a lack of freedom or options in Fallout. Actually that was the game's greatest virtue. First person RPG's have been around as long as isometry, perhaps even longer. With Baldurs Gate and Diablo rising in popularity they in turn fell until finally the Might and Magic series bit the dust. Bethesda is the only company to still make them and make money of the concept, mostly because they ditched much of the role play and went for the Grand Theft Auto approach, of creating a big world and stuffing it with "cool sh!t". The perspective is not an issue as to what makes a true RPG, rather its a satisfying combination and depth of story, characters and game mechanics. Sometimes just one of these aspects is enough. The trouble with F3 is that it has none of that. Its characters and story are paper thin, its game mechanics simplistic and broken - but my greatest gripe with it is that I didn't want to play Oblivion again - I wanted to play Fallout.
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I think the comparison isn't really adequate since Fallout was backed by a relatively strong studio and was marketed just like any other game at the time. It only becomes a niche thing when you look at it from today's point of view and see a hundred reasons why it wouldn't make money. That also speaks volumes of the time we live in, since a strong studio today would rather strangle itself than stand behind a game that dares to be different. What's grating about Bethesda IMO is that they never tried to make a Fallout game, rather they shoehorned Fallout concepts it into an Elder Scrolls game. Which is ultimately unnecessary. If you want to make an Elder Scrolls game, go ahead but why screw with a license that you obviously have no idea what to do with and can't match in creativity? That's what infuriates people. Just to make it clear, while I appreciate Fallout games - I've never really enjoyed them, but I can see what the NMA people are talking about and back their views on the matter. Bethesda effectively raped Fallout, but knowing their track record that was to be expected. Thus the guilt is squarely on the shoulders of the people who sold them the license.
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And JE wasn't fun unless you're really into interactive cut scenes punctuated by button mashing.
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Actually my favorite character in a cRPG game is probably Deionarra or Morte. Not that you would care since you seem to exist in a parallel universe, in which among other things NWN is a great game. Isn't the default difficulty supposed to be challenging?