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Everything posted by RPGmasterBoo
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Anything against QTEs.
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I personally hope this stays obscure. We've had enough bad trends in the last decade.
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I know. I meant the designer of the machine, not the modeler. It makes my hair stand on end. The one in Borderlands is too cartoony. You can get tetanus just from looking at the Stalker one.
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The guy who designed this has issues.
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It will take a lifetime to fix that
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Watcha lookin at fool? * Btw the arena battles were cakewalk. Poor dwarf fighters, so susceptible to Petrify and Stonefist.
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It was an extremely functional RTS which had the cool feature of using dual displays (practically a must). For those who like RTS gameplay but can handle thrice the demands of the usual RTS (in volume, not in complexity), SC is the way to go. Me being one of the crazy people who only plays RTS games when the story or flavor hooks me in - I didn't like SC. Its a bland, generic sci fi deal with no characters or interesting twists - only polished gameplay. Hence I'm waiting for SCII and CnC 4.
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Hmm, I'll check it out. I turned the AI off on purpose but I thought he would go through with the attack order indefinitely (chase an enemy) until one of em is dead, but he just stops if fighting if the enemy moves or uses a knockdown/stun effect (and stands still when he gets up).
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lol you wouldnt believe it if I told you. The mini map has small round grey circles where the mines are, you can just make your way through them easily Found out the other stuff. But now the most important question of all: did you find Oasis? I did though a walkthrough pointed me in the right direction. Its one of the coolest quests I've ever seen.
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I agree with you - but no one else seems to think so. 3D everywhere is the order of the day. Even though AAA titles with superlative graphics still feature characters who look like potato figures and appear jarring and ugly when six months later a new "hit" arrives. I remember reviewers praising the "great graphics" of Neverwinter Nights - a game comprised of ugly, blocky objects and drab textures. It wasn't pretty to look at when it was new, now its just horrendous. (not to mention that Morrowind came out at the same time).
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Why do fighter characters stop attacking an enemy if you turn their AI off? I give Sten an attack order, but if the enemy changes position he just stands in place? What gives?
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I suppose it is if you expected a full blown sequel. The fact that the game considers itself only chapter 7 (IIRC) of the BGII storyline somewhat remedies the situation. Every villain and setup immediately after Irenicus would inevitably end up feeling underwhelming. Especially in the limited space of an expansion.
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Party based d&d epic play usually does. Did through Throne of Bhaal and Hotu as well. Adventuring at such high levels should be solo, as a 20+ lvl character should be self-reliant with ample resources. Or maybe a single cohort at different stages to advance the plot and assist with something especially difficult, such as a dragon. I didn't even finish Throne of Bhaal. The writing and dialogue of motb were good enough to make me keep going however. MotB wasn't confusing, just the battles were boring as hell and the epic level spells were insta kill 90% of the time. Like most other Obsidian games, it had great writing, but wasn't much fun to play. I basically went from major plot point to major plot point on autopilot. The plot kept me going (though I've no idea what its about anymore). The only thing I remember are the colorful characters. Bioware is like the reverse, fun games with boring stories. HotU was forgettable as a whole, unless you're really into DnD. I replayed it a few times to see what gameplay is like with different classes but the basic problem of the NWN series remained. Leading only one character turns the game into a no brainer. God forbid that it should be a fighter of some sort because then all you can do is click on enemies and wait. ToB could be confusing and difficult but it made sense for it to be hard in the context of the storyline. Its basically a string of boss battles to toy around with your high level characters. I found it only slightly inferior to BGII itself. I intensely dislike DnD 3rd edition epic role playing. Its wankery that gets really old, really fast. (not that I like DnD much anyway, its pure coincidence that my favorite cRPG is at the same time based on that ruleset). *sigh* there are so many PnP systems that no one even bothers to consider making into a PC game
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Got my review copy of Farewell to Dragons, russian RPG. Its going to take forever to download for some reason - its as if something's wrong with their servers.
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BTW other CnC titles have been released for free download includinc CnC 1 and RA1. http://www.commandandconquer.com/classic A win for EA.
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Can someone help me with CoP? What do I have to do to advance the main quest?? There is this location I have to check for survivors and two helicopers I nave to investigate but: 1) the location of the survivors is deserted. There's a bunker with a code on the door I cant access 2) the first helicopter is behind an impassable mine field 3) the second one seems to be on an unreachable position in the Jupiter plant I'm confused... mkreku you old baestard I'm looking at you
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I admit if they delivered some t!ts I might have been placated. Banging Morrigan felt as good as having your way with a meat grinder.
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I wanna full report when you get it.
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I don't think that's all there is to DA's plot, but if you want to simplify it that's what it boils down to. On stale: I realize that stock fantasy stuff may not be boring for most people, thus they can play DA to their hearts content. I don't even find it boring if it has a bare minimum of originality. Like say, the Witchers graphical design/atmosphere, Geralt and the more humorous moments. Or MotB's ambitious plot. Or Gothic's incredibly well constructed world. Sure the Witcher is riddled with flaws, MotB's gameplay sucks and Gothic's story is epic blandness, but they at least excel in something. That they could not deliver a minimum after 6 years of work is... surprising. Dragon Age looks and feels like a spruced up Neverwinter Night's game, particularly similar to NWN2. I'm guessing the sequel will be much better, if the Gray Wardens and the Blight boil over by that time.
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Yep its the standard "destiny" deal from many other fantasy titles. The difference being its done well here. And the characters don't lick your boots and tell you how cool and powerful you are, and how much they admire you even when you actually become absurdly powerful. *sigh* BGII was original and refreshing for its time. It was so well crafted that its equally enjoyable even today. Dragon Age simply isn't. Its got some very fine points drowned in Bioware's clone factory policy, that recycles a similar story and plot structure for the umpteenth time. Dragon Age feels stale even before it has a chance to show its strenghts and its Bioware's fault for making it like that. When you oversimplify things like that everything looks stupid. Save the ignorant squabbling land from the rampaging orcs? Sorry what is more adult about that? That's not stock fantasy, what? Gather your allies and fight the big bad dragon, called Archdemon? I'm sorry does it get more cliche than that? What you see as an adult starting point, I see as a contrivance that was supposed to feel "dark and gritty/morally ambiguous", what with all the killing and gore and Duncan's bullsh!t but ended up being ridiculous. I didn't suggest that I just observed that DA's initial motivation is contradictory and affects suspension of disbelief. Even so, things substantially improve when that impression washes over. Which I also wrote, 10 posts back. Where it gets superiority points is that the BGII plot is genuinely more interesting to explore, what with the colorful locations, dream sequences, a cool villain etc. whereas you know how how DA will play out from the very beginning.
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You did not read the discussion carefully. It wasn't about a lack of options it was about lack of compelling reasons to follow the existing options. I argued that the way you were pulled into the GW was horrible and contradictory, and as a result makes the PC's attitude during the main quest slightly ridiculous. Gromnir argued chasing Imoen was no more compelling. I disagreed since I felt it was a more personal/original touch, in what is in general a more personal plot. That made it more compelling for me. I could not identify with a PC that walks so easily over such grievances inflicted on him to become everyones hero, but I could identify with a PC who'd go out of his way to help a friend in need (sister actually) and then continue on this tale that doesn't make him the hero of the whole world regardless of the fact that he did more heroic things then every other Bio PC ever (referring to BG scope). Btw another grievance: The BG games dont fall prey as much to pampering the PC, something (ab)used by Bio later. Yes you're special - but so are all your siblings. Yes you're a hero, but overall in two cities - one of which is very small. Your ascent to power is drawn out over three long games - you can really claim to have been through a lot with a single PC. Sure its unfair to use scope to deride other Bio games, but BG simply has it. It was built to dwarf everything else and thats the kind of ambition I admire a lot. Not my fault they cant/won't make anything of that size-length again. Though I must admit the hero worship isnt as pronounced in DA. Or am I missing it?
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I like the fact that you're dismissing my statement while simultaneously agreeing with it. Plus the gross misrepresentation, since ME2 and ME1 take about 25 hours to see absolutely all of their content.
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A game can be good regardless of whether I like it or not. Grow up.
