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RPGmasterBoo

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Everything posted by RPGmasterBoo

  1. Tsk. Use Specter Oil + Group/Fast style and the Barghests fall easily.
  2. Blue screen of death FTW!
  3. Apart from mr insomniacs explanation you should know that the game is skewered in such a way that you simply must never be out of cover. ME rambo tactics don't work, since enemies never miss and Shepard has very little health. So you have to play it sitting in cover and shooting at anything that pops up, in short bursts because as soon as you start shooting everyone will target you since you've partially come out of cover. Only go for head-shots, everything else is a waste of ammo. Flanking enemies have priority as targets since it can be a real problem hitting them efficiently when they're close, a problem they don't have and will happily empty their clips on you. Changing cover in the middle of combat is often suicide, because you can't really move around without being shredded. When the veins pop up on screen, hide behind cover immediately.
  4. I'm a contributor for a local magazine... and I got slated to review it *shrugs* At least I'll be getting Metro 2033 as well when it comes out...
  5. Playing A Farewell to Dragons - russian RPG, party based, tons of statistics, real time with pause combat - vaguely tries to copy Arcanum (as in its steampunk - kinda). Sometimes I'm reminded how horrible reviewing games can be. Crap graphics, crap level design, crap sound, broken dialogue, I've no idea what the story is about or who the hell the characters are two hours into the game.
  6. A lot. Start with your childhood, I'm listening At least mine's already over. It would be over if you stopped playing games and discussing them on forums. As it is - you're not letting it go.
  7. So I can pay with my credit card/Amazon account and have it sent to him? If he bought it with his own money how would I send him the cash?
  8. I'm for anything that makes sense within the plot. If you're playing Geralt you should have the voice, if you're playing a blank slate - you don't need one. I want to see more defined protagonists as well, because they're so rare. In fact apart from Geralt, Shepard and in a way the Nameless one I can't remember any others. Though Shepard is really just another blank slate with almost no pre-defined characteristics apart from his name and general profession.
  9. Hmm I haven't got anyone readily available... I'd need to find an EU victim to send me their postal address, and mail it to me when it arrives...
  10. The mystery has been solved at last! What mystery? Yeah I'll have to go to Hungary or something (are your games localized or english editions?)
  11. No results so far. But it will be miiine! (I actually posted the answer earlier but my nice mod status makes sure a reply is always a page late)
  12. Nah there has never been an original copy of Torment in Serbia, the game was well out of print when originals started to appear. Serbia is not an option, (except if the re-release appears here, but that depends on who the publisher is) neither is Ebay or Amazon. Its the only top dog lacking in my collection and I'll have it.
  13. Not being able to find an online store that's willing to ship the re-release of Torment to Serbia is reducing me to tears. Useless ****ing Amazon
  14. My position: not a bad game per se, but too many flaws to honestly call it good. Well that's my position and (presumably) DD's as well. It would be amusing to actually claim that DA is a bad game when you know the competition (eg. Two Worlds, Oblivion etc.). Your worldview where everyone fits into two neat categories is disturbing. Especially ones as questionable as good and evil. That kind of fairy tale morality is the reason games, DnD, Forgotten Realms etc. are immature. Its time games moved away from that. That includes Bioware's games. On that note I'm genuinely curious how Obsidian will handle real world characters in Alpha Protocol.
  15. A lot. Start with your childhood, I'm listening
  16. The people in this forum are mostly fans of story/character driven role playing games. That means no TES, Gothic clones or other random cRPGs a la Drakensang/Divinity II will get much conversation and dispute over them. That leaves Bioware, Obsidian and for some CDProjekt. The latter two aren't doing much. That leaves Bioware. *shrugs* I see that everyone except for Oner (IIRC), DeathDealer and me liked Dragon Age. As for the ME2 topic, everyone still talking there is praising the game. I hope they're not replaying it for the third time and disliking it at the same time, because that wouldn't make much sense. So I don't see how your scheme fits.
  17. First of all my Warden is dead. Second I don't feel like playing another Warden (or resurrecting the first one) and following a plot that is about fighting the darkspawn - again. Third the new jNPC's don't draw my attention. I mean nothing bad by it, it just isn't a sufficient jump (in theme) from Dragon Age to make me consider it.
  18. Sounds like more of the same...I be skippin it. *sigh* high and dry till June
  19. You're saying the immersion is sufficiently good not to notice these things, or at least not have them stand out?
  20. The Forgotten Realms invented the idea of evil? Here I thought it was something that man has grappled with for millennia. Thanks for the insight, Boo. Don't be childish. You know exactly what I meant - the kind of nonsense in FR where the Red Wizards of Thay are all practically evil by default - just like you're trying to label the Qunari. Label an entire people evil, how can that not be stupid? That's like saying all Germans in Nazi germany were evil. Clear labeling of everything was something I detested in FR, and in the entire DnD-- DA doesn't have to be that way. It makes the setting shallower and dumber. Shove the entire world into 9 neat little alignment boxes... yeah, right.. Nepenthe, what's your problem?
  21. Nothing to do with hating, just pointing out the obivous differences in the approach to the two games. I still eagerly await SCII, only not as eagerly as I would had they decided to stick to the original closer.
  22. The ultralisk looks like a caricature. Like something you'd find in WoW - in short comical. So do the terran marines with their head bobbing animation, and the ridiculous cannon that comes out of their HQ. Etc. Immortals and Carriers look idiotic as well, like a WCIII unit that didn't fit in so they scrapped it. Reapers? Marines with jetpacks and dual pistols??? Come on... Starcraft looked freakish and dark. SC II doesn't.
  23. I advise you to try it out now and save yourself the disappointment. SCII as far as units are concerned has taken the WCIII "cool sh!t" route (meaning some of them make no sense at all, unlike the first SC which had a logical and gritty approach), plus the cheery graphical style. I don't like it, but I suppose the campaign won't be bad.
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