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ElderSpacer

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  1. Other than maybe quickly leaving the game or if on PC, killing it in the task manager. Better would be looking at how far back your last save file is and hopefully it's not too far back. I set mine to save every 3 minutes. That or do a save before talking to everyone.
  2. Just a couple of quick ideas that hit me while playing today. Have the abiltiy to order teammates to hold position. This would help in cases where you would like to sneak in to do reconnaissance, steal something, etc. If things go wrong, order them to quickly rejoin. Slide down ladders. There are few longer ladders in the game were it would be nice to slide down them to save time. Thanks!
  3. I'm on my second playthrough, and it got me thinking. If a character we've used carries over into DLC, I would want my Wizard(first playthrough) to carry over. The question is, how easy is that if you've played new games with a new characters? I see all saved are dumped into the same folder(on PC) even though you can't see more than your new characters saves. I'm hoping either we create a new character or the game will see all playthroughs and ask you which one to continue with. Not sure if we've heard any news on how this will work or if someone from Obisidian can shed some light?
  4. Hey, fellow elder gamer here. It can be tough at first for sure. There are things that help a lot later on. Not sure if you're on PC, but maybe you could rebind your dodge button. Seemed a bit off to me at first, but am now great with it. Maybe you could bind it an extra mouse button. There are bonuses to increase your dodge distancing on rings and think I remember having boots that helped with that in the first area. If you find your losing a battle, no shame in running away till you're stronger. Some other thoughts: As some have mentioned, Arcane Veil is great as long as you level it up. If you have two points into it, but are using a grimoire with that in it, it works as the third point, so you can save points that way. Also, if you skills that are in your grimoire vs. on your hotbar, it will use less essence. I never used it, but if you are really struggling at the start, you could a point into Shadowing Beyond in the Ranger tree. Going invisible to get out of tough situations can be of great help. Also in getting to and reviving a downed team member. Frost skills can be good. You can freeze them and reposition. Blast of frost is good for that. Try to find a place you can be elevated. If you haven't figured it out yet, this game works differently. You need to upgrade your gear to compete with tougher enemies. If you see 1 or 2 skulls above an enemy's head, they have better gear and you will hit less and they will hit harder. 2 skulls will be tough, 3 will kick your but, at least early on. You leving up is only to add new skills. Make gear is leveled up before going into the 2nd area. Weapons and Clothing(except rings, gloves and boots). I think it found it necessary to upgrade a common set of clothes, but really, try to only upgrade unique items. Some can be upgrade thoughout the game and take you all the way through. When you are in came, get used to cooking at the cauldren. You don't keep just popping potions, it's better to have foods you use. Some will give you health and essence, or both and some will temporarily up your stats, like Intellgence, etc. Make lots of Grog. It heals poison, fire, etc. Some items, mostly necklaces will give you power to create a creature to join the fight, for as long as the cooldown is. You could get the Bear in the Ranger tree. If you put two points into it, he will roar pulling agro. It gets easier when you get your second teammate. Not sure if you have that yet, but all I'll say is, they have an ability to stop people coming after you. I don't really level up grimoires. You generally find and upgraded on while looting. I only ever bought one. I stuck with light armor. It's just works better with a Wizard if you can handle it. If you get heavy armor, you need to waste points to mitigate using it. Look for and target anyone enemy doing magic. They will heal everone and make the encounter tougher. Try and synergize your gear as you get farther in the game. I went with a frost mage with the Grimoire of Rime, which is all frost damage, so I only need to add two point to those skills in the skill tree to have the fully leveled. Other than that, most of what I learned was searching Avowed Tips and Tricks on YouTube. Legacy Gaming has some good videos. https://youtu.be/TyILIWFKd9s?si=uPzj6lRSwOME0gs9 and https://youtu.be/zG86yLpF9HY?si=QLc2L1inPLR7Y1gu . Get the lighting wand they talk about as soon as you get the 2nd area. Good luck!
  5. I was just glad there weren't sharks lol! It would give more life to the underwater experience to have more fish. I guess that's the same criticism about the on land game too...npcs walking around and such making places feel alive. I really enjoyed exploring underwater in this game, finding loot and secret areas. I can't remember another game that had me underwater as much(except for games where that's whole point).
  6. I agree on your ranking of the companions. Matches up with YouTube video's on them I saw too. I used Marius in the Tusks as some dialog doesn't happen without him there. I play as Wizard and I do like him locking people in place with vines so I can drop an iceberg on their heads lol. After I took a point in that for myself I didn't need him anymore.
  7. For me(and I'm only 80%ish done), I was in the mood for a simple game I could get lost in. Not say the game was overly simple, but it was easy to pick up and play. I did have a new mechanic I haven't seen before which was the gear system, which is what allowed you to progress in the next area as long as you leveled it up, and leveling up yourself was more about adding abilities and such to myself and my party. I was worried when I saw this is how it worked in reviews and resources were scarce, thinking it may be too cumbersome. You did need to figure out what to keep and upscale, but it worked better than I hoped. I'm not familiar with the lore and such of the previous games and I got to admit I speed through some of the historical dialogs. I would say it could be more dialog-heavy. More than you may usually see in this kind of game, but I completely understand why they did that. You could really immerse yourself into the lore and get the complete backstory. For that reason, the amount of combat, for me, felt just about right. Really, that's what I came for and it didn't disappoint. I usually play a knight or warrior in these kind of games, but heard that wizard was the most fun in this game so went with that and have really been enjoying it. It's great as it kept me engaged and refreshed combat as I added new spells. I'm going to try a runthrough as my usual warrior player, as spells can be splashy and fun to see, I'm worried a warrior may not progress as well due to that, but will see. Will likely do a hybrid build with maybe archer skills if the amount of points allow. I found the loot system pretty good compared to others and found most of the gear used throughout the game that way. You find real meaningful things instead of just trash. Even if it isn't something you want, you still need it to break it down to be able to upgrade equipment. It really kept me looking around everywhere to be sure I didn't miss some top tier stuff. There sure didn't seem as much wizard stuff out there to find versus tons of warrior weapons and outfits. What I didn't get was why there was all these boxes around to be destroyed. When I noticed you could generally see into them and if they had anything inside, I just stopped destroying them. Maybe I'm missing what the deal was with them. I'm looking forward to DLC to keep my interest before I go onto other games. I hope an Avowed 2 is in the works where the team can really stretch out and add the living things, like a living world where you see populated areas with people going about their business etc and a more stretched-out world. The only real negative I have about the game(as a PC player) is the constant fatal errors crashing the game. As I said, I was looking for a world to get lost in and can play for a few hours. WIth that, I average 3-4 crashes to the desktop. I set the auto save to a short time frame and save myself often, so I can usually get back into the game without losing too much time. A lot of games come out not fully cooked nowadays, but I thought this would be fixed by now. I saw a reviewer who crashed at the end of the game and wasn't able to see final cinematic. This is a big worry for me, and could ruin what has been a great experience. Hopefully we'll see this patched very soon. In reviews of those who played the game with PC, they did note they told Obsidian about the issue, I just hope the issue isn't baked too deep into the game to fix.
  8. I still get this every time I play and am wondering if other PC(Steam) users are still getting this happening? I play for a few hours & eventually I get the fatal error message, click ok then the game crashes to desktop. Maybe a memory leak? I checked Obsidian's known issues list for the game and it doesn't appear to be listed. It can happen 2-3 times a play session. I've tried verifying the installed files and everything looks good. I also keep all my drivers up to date so have the latest nVidia drivers installed from their site. I play a lot of other games and don't get this. My Specs: Windows 10 Pro i7-11700k CPU EVGA RTX 3080ti FTW3 Ultra Gaming 32GB DDR4-3200 Acer Predator 34" Monitor (3440x1440) Installed on SSD
  9. Till a Photomode is HOPEFULLY implemented, it would be great if you added the option to bind a key or key combo to quickly hide the whole hud to be able to take a screenshot.
  10. Could you please add the ability to click on the map and add a waypoint or a marker? Thanks!
  11. I just went to panel, hacked it shut RAM down. No fight. That was a final boss?? LOL! Can't be.
  12. Got to the end of the game, though it came sooner than I thought. I think you always say that though when you enjoyed something a lot, you never want it to end. Loved that they copied Band of Brothers finale' style to close the game and all story/character loops in that fashion. From what I can tell I chose the best path, or at least what I hoping for as I made choices throughout the play-through. Still really enjoyed the whole experience, though very dissapointed in how poorly the developers treated the Ultra-Wide community. It's nice to see some devs, who probably play on Ultra-Wides themselves, ensure their game is fully ultra-wide supported throughout. I think those of us who game UW, take notice of those who do. I usually don't care, as dialog scenes are normally a small percentage of games so it's not a big deal, but a developer who knows dialog is a major percentage of the experience they are creating should have ensured that was set properly for all aspect ratios, as it does take you out of the game/experience a bit suddenly having large parts of just black on your screen. As I move on to other games though, it's something I regret wasn't properly implemented during the time I played the game. Still walk away happy though, great experience.
  13. We ever gunna find who is bringing these on board and why?
  14. Check Greenman gaming. Good chance you’ll get the best price there. You get a key you claim within the Epic Launcher.
  15. One thing I've been thinking of, even in seeing previews is what that this games wants to be. I'm having a blast in this game so there is no issue with fun factor or quality of work than has gone into game, dialog etc. But when I play I see a sky that's beautiful like in mass effect or some something, I look straight ahead and I see a world that sometimes borders on the cartoony-ism of Bordlerands, then all the architecture seems a mash up of Fallout and Bioshock. Even the characters seem to have bit of different games in them, but I DO really love facially quality...really top notch. Then some of the tiny spaceships you see on planets look straight out No Mans Sky in the design. Though mainly I see a lot of Fallout. And I get the whole story and connection to Fallout, but at times I feel it leans to heavily on that connection to the point of just about replication in some way. Maybe the plan was always to make a better Fallout and it was purposely meant to look like Fallout, but I don't think it needs to do that. Just my 2 cents, but I'd love to see developers stretch their legs for a possible OW2 and build something of their own. I'll still buy it if it's still mainly a Fallout-ish game, but I think if the really let themselves go they could make not just a better Fallout, a better Mass Effect, etc. Taking from the best of these games without being obvious about it . Probably thinking too deeply tonight...but with a bigger budget that hopefully OW's success may allow, I think we could only marvel at something unique they could come up with. This is of course hoping that even though there is success here, that a corporate bottom line doesn't get involved making the devs dilute quality to add transactions, loot boxes and all the manner of evil the current gaming corporate entities like to foister (inserted Dumb Donald word) on unsuspecting gaming enthusiast.
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