Everything posted by Majek
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Xbox 720 Reveal
It's always on. But not perma online. http://kotaku.com/the-xbox-is-not-always-online-but-seems-to-block-used-509077987
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- What are you playing now?
- What are you playing now?
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Divinity: Original Sin Kickstarter
Of course their campaign was great. They're not starting from scratch, they just ran out of money while making a game. So can it be compared to anything else on kickstarter?
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Jagged Alliance Flashback on kickstarter
I've noticed you really are hung up on this. I agree it should be something that is worked on, but it was improved in 1.13. AI is a weakness in the entire genre, Xcom was horrible and the new one is only a slight improvement. That being said, I don't consider it the most important aspect of the game, it just needs to be passable. Passable AI works for first playthrough. So yes it's enough for a shipped game. But if you want it to live longer through mods they should strive for it to be better than average, since as you can seen no one has significantly improved the JA2 AI, even with source code, therefore i expect no one will do that in this game. (yes , quite pessimistic.) I'm not saying there weren't any improvements at all, but it pales in comparison with all the benefits players received. So all i want is better enemy AI in tactical combat than it was in JA2. I don't think that's too much, is it? ( yes XCOM 2012 is not great in that aspect either, but that's not my favorite game :D and i do expect them to improve in the sequel )
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Divinity: Original Sin Kickstarter
They are? You sure? edit: nice. Well the better deliver a great game. ( i should ask for bugfree one, but that's impossible )
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Jagged Alliance Flashback on kickstarter
Bah 1.13 modders are ok, but they can't tackle the biggest problem. Enemy AI.
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RANDOM VIDEO GAME NEWS
Maybe for Günther, but killing Anna on Lebedev's plane is much more satisfying.
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Jagged Alliance Flashback on kickstarter
Nothing to be surprised about. There never were so many people to support it, and especially not many influential people and the franchise was dying already when Sir-Tech died. Not to mention the years following that and all the failed pitches and crappy imitation projects and no clear direction. The community was great and mods still keep coming, but they never improved on the most important thing - enemy AI, at least not significantly, even with access to source code.
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Jagged Alliance Flashback on kickstarter
I'll back them ... when i get paid. Which is like 1 week before it ends :S HOpefully they'll reach the basic goal by then and shower people with promising information.
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- What are you playing now?
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Torment: Tides of Numenera
Indeed. We live just fine in this part of the forum.
- What are you playing now?
- What are you playing now?
- What are you playing now?
- What are you playing now?
- What are you playing now?
- What are you playing now?
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Shadowrun Returns
Hmm so this is in Unofficial faq. Any comments? http://www.shadowrun.com/forums/discussion/25197/shadowrun-returns-faq-unofficial
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Shadowrun Returns
But how is a game that one guy + contract workers made in who knows how many years, without any promises, physical goods, ancient graphics with basic animation in 800x600 resolution, simplistic writing and story, complete control over all IP, ... a proper example to compare to.
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Shadowrun Returns
I completely fine with checkpoints saves, even though they have even been explained and everyone is just jumping to conclusion on how it will be implemented. Nordicus how the hell did you bring Eschalon into this? And you're just throwing assumptions around like they should mean anything.
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Shadowrun Returns
If you're asking for what you can get but not what you actually need.
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