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J.E. Sawyer

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Everything posted by J.E. Sawyer

  1. Don't infer anything about real-world scale or overall map size in F:NV from my comments about F3 and Oblivion; they were merely intended to illustrate relative scale and density between the two games. On a related note, F3's DC is nowhere near "real-world" scale. As Todd Howard said, they expand and contract things as required to feel right for walking around in the game. One of the other things that makes Oblivion and F3 overland worlds feel big is a combination of 75 degree FoV and a pretty slow walk/run speed. The relatively wide angle FoV makes things in the distance look very far away and the relatively slow walk/run speeds make the distances feel extra-long. Certain maps, like the top of the Washington Monument, use fa
  2. The density of "stuff" in Oblivion was a lot lower than in F3. Oblivion's world was (IIRC) about four miles by four miles. In comparison, F3's world was 2 miles by 2 miles (again, IIRC). So the Capital Wasteland is literally 1/4 the size of Cyrodiil, or pretty close. F3 typically has about three marked locations per 3x3 "map square" section. Half of those are more like scenic waypoints (e.g. Fordham Flash Memorial Field, Charnel House, Rockbreaker's Last Gas) and the other half have more meat to them (e.g. Red Racer Factory, vaults, Statesman Hotel, etc.). That said, Oblivion also had horses available and lots of herbs and stuff to pick up in any given tile section. Anyway, I just wanted to point out that the density was different between the two and people seemed okay with both approaches.
  3. Fallout 1 and 2 weren't entirely consistent with the idea of energy scarcity. *fires a laser gatling gun burst that would consume enough energy to power a town for a week* The degradation/decomposition of everything from our energy production infrastructure to machine lubrication to smokeless powder to rubber bushings would make the "real" future far more grim and low-tech than it is in any Fallout game.
  4. There's always a point to talking about what you like/don't like, but we can't discuss the direction we're taking with the game yet.
  5. Fryda pointed me to this great .gif. http://www.gifbin.com/982739 Watch Lake Mead on the right. Whoooosh.
  6. Fallout 3 was obviously a much smaller area than the (virtual) maps of Fallouts 1 and 2. The cardinal difference was that every square foot of Fallout 3 was mapped out and you had to traverse all space in real time from point A to point B to travel, whereas most of the (virtual) space of the first two games was a handful of recycled encounter maps and fast-forwarded overland travel. So getting from Vault 101 to Capitol Hill took more time than it took to get from Arroyo to New Reno, even though the distance from Vault 101 to Capitol Hill in F2 terms was probably about the distance from Arroyo to the Den. So Fallout 3 was bigger even though it was smaller (how's that for doublespeak?) and it required, what, 4 or 5 years of development? Contrasted with Fallout 2's relatively short development time (I remember MCA talking about how amazed he was that most of it worked at the end) and pseudo-"epic" scope, at least in comparison to Fallout 3. Fallout 2 made like a camper facing a bear and made itself look a lot bigger than it actually was. Which is what I'd like to see out of F:NV, obviously. I very highly doubt that it would be terribly "epic" if it was made in the Fallout 3 mold of WYSIWYG. There's just too much stuff. I would, again, hope for a synthesis. Perhaps even a Hegelian synthesis. Mass Effect is like the most epic game of all time because you travel for light yeaaaaaars!
  7. Why do people call Fallout 3 puny? I hit location 164 on the map after 90 hours of gameplay.
  8. http://farm4.static.flickr.com/3163/279401...3ebb2b8.jpg?v=0
  9. Van Buren dipped into the eastern edge of Nevada, around Hoover Dam. The rest was Utah, Colorado, New Mexico, and Arizona.
  10. A quarter as good as I'll feel when it actually ships.
  11. 70 to 80 percent of the material was deemed to be legal for sharing, and Kolmisoppi claimed that there was actually a larger proportion of infringing material on YouTube than on The Pirate Bay. Cool. YouTube removes material at the request of rights holders. Kolmisoppi followed these up with a Twitter post. "That was annoying," he wrote. "Now it's certain this #spectrial is political. Anyone hear a question that was not based on ideology?" Here's something non-ideological: if you would like all entertainment material to be created and produced by hobbyists, support the distribution of entertainment products without financial incentives for their creators and producers. Pretty simple. By logical extension, it makes sense that those who perform and facilitate the distribution are also hobbyists and would also not require financial incentive for their services.
  12. I enjoyed the first Bioshock and will probably enjoy the second based on the trailer.
  13. If we argue about political theory then we don't have to talk about the practical matter at hand, bro.
  14. Ballot initiatives are the worst aspect of California politics.
  15. Nope. The only drug I use is caffeine.
  16. I'm sorry I haven't been able to update in a long while. Mod work was delayed indefinitely a while back. I'll see if I can pick it back up after I return from vacation in a few weeks.
  17. "Burning ninja castle" is something of a trope these days.
  18. As long as they fix the framerate and camera issues, I'm down.
  19. Max Payne 3 already came out. http://www.youtube.com/watch?v=VypiAF_5i74
  20. The combat shotgun has a relatively low condition for how often you fire it. I usually stick with hunting rifles/Ol' Painless. There are hunting rifles all over the place.
  21. Takedowns in AP only occur when the enemy is in one of two states: * Unaware of Mike's presence. * Stunned. I think Mike only ever uses two kicks. One is the flying knee and the other is (IIRC) a straight kick used to push the target away. There may be some low kicks, but I don't remember anything TKD-ish going on. The reality of unarmed lethal combat is often painful, awkward brawling leading to exhausting grappling and grisly death over the course of several minutes. And that's assuming that one of the participants doesn't have a friend nearby to just put a bullet in the other person's brain or stab them in the kidney. I understand the desire for realism, but we all draw the line somewhere.
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