"GS: Tell us about how diplomacy can be used solve any of the game's challenges, if it can be. How many living characters, which are articulate and sane enough to carry on a conversation, will be in the game, and how will your character's skills figure into these dialogues?"
"KL: I'm not a fan of dialogue trees, and I never have been. I think they're limiting in the sense that your options are always either A, or B, or C. I've never liked digital options--I've always liked expressability. I've always liked being able to choose by action, rather than choosing by pressing the 1 or 2 keys on a keyboard."
I like that. In your typical Obsidian/Bio/BIS-legacy whatever game, choices were basically limited through dialog-1-2-3, trading (do I take teh shields or teh morning star?), or mere combat (click I onto Speedy-Gonzales-fast moving feat, or click I onto that Fire-spell?). While that's okay too, expecially people who have PnP background, I always prefered player-driven choices, it feels more involved, more visceral when I'm responsible for the impact, not just some stats.
I hope they pull it off with the mentioned "at least 40 different ways of interacting...".