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Morgoth

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Everything posted by Morgoth

  1. That only happens in your typical american RPG where everything, including chain bikini-armor, machinegun b00bies and whatnot is possible. But the Piranhas seem to strive more for a world that resembles somewhat German tribes (Goths, duh), therefor playing a women wouldn't fit in. See what I mean? Playing as a predefined char makes total sense here. Char creation is overrated.
  2. But you could choose gender! <{POST_SNAPBACK}> Normally, a women in the Fallout universe would have been raped by sight. In the Gothic universe maybe as well, therefor only male gender. Makes sense.
  3. Well but in Fallout, your char also had a predefined role in the story, despite putting the points yourself into the char creation process. It's not like you could refuse accepting the mission to bring back the water chip, therefor you had a predefined role, that role the writer pretended.
  4. It's my intuition that says me when new news arrive. Only die-hard TTLG fans have that gift. Really.
  5. I just look occasionally over there, that's all. It's not like you could miss there any news.
  6. Well, as I said, Gothic 3 won't be your thing then, because you're playing as the Nameless hero. If you don't like that idea, bad luck, but I don't have a problem with that. NWN may have a somewhat sophisticated char creation, but the choices through the OC were stale.
  7. And your point is?
  8. Well, I personally feel that the overall opinion about char creation as a must is obsolete. I rather prefer to develop my char through actions. That's what I define as my char. But if you don't like G2, you most probably won't like G3 either.
  9. ActionTrip previews Bioshock from the GC.
  10. No, but that doesn't matter. You develop your char through the game progress.
  11. There were stop-signs on each road end with "you can't go further dude" on it. :D
  12. Gothic1+2 had demos too despite it's huge non-mission based world, so why shouldn't there be any for G3?
  13. Makes sense. An executable compiled in Debug mode can under circumstances make the application running 2-8 times slower. Let's just hope the Piranhas don't forget to switch to "Release" for the final compile. LOL. I also hope there's a demo before or around the release to check that out myself.
  14. Another preview from IGN.
  15. Old news. Gothic 3 has to wait until I retire because I haven't figured out yet when I could possibly find the time for a 150+ hours game.
  16. New screens! Just beautiful I say, just beautiful....
  17. Currently playing the Sp campaign of Tribes Vengeance, after that I'll hook on SWAT4.
  18. Ohh well, I couldn't care less...
  19. Dragon Age is alive. Period. And when it will be announced, every self-respected CRPG lover including doubters, doomsayers and Bio-haters will again drool and giggle like little girls and kiss Bio's arse, as always.
  20. Actually, looking at the screenshots again, I kinda find them beautiful. Some of the atmospheric fog effects look like painted with airbrush, which is maybe intended. The only thing that gives me the creeps is that the shirt of that guy shines like it was metal. Maybe the artists/coders haven't found a way yet to seperate the light-system impact on certain materials?
  21. I remember somewhere reading that the big boys (Sony, MS) dictate the devs to use certain amounts of effects, specific color range and whatever else in order to get green light for shipping. No clue whether that's true (could also be an angry Sony/MS hater who makes things up), but it would also explain why colors are often more saturated on console version than on a PC CRT. Maybe they have to?
  22. I'm myself not a big fan of the Bloom effect. It can improve artisitic value, but only when used subtle and on specific materials, but often they exaggerate it. Those screens are from he 360 version btw, and I hope that we can adjust the intensitiy or turn it off in the PC version at least.
  23. "GS: Tell us about how diplomacy can be used solve any of the game's challenges, if it can be. How many living characters, which are articulate and sane enough to carry on a conversation, will be in the game, and how will your character's skills figure into these dialogues?" "KL: I'm not a fan of dialogue trees, and I never have been. I think they're limiting in the sense that your options are always either A, or B, or C. I've never liked digital options--I've always liked expressability. I've always liked being able to choose by action, rather than choosing by pressing the 1 or 2 keys on a keyboard." I like that. In your typical Obsidian/Bio/BIS-legacy whatever game, choices were basically limited through dialog-1-2-3, trading (do I take teh shields or teh morning star?), or mere combat (click I onto Speedy-Gonzales-fast moving feat, or click I onto that Fire-spell?). While that's okay too, expecially people who have PnP background, I always prefered player-driven choices, it feels more involved, more visceral when I'm responsible for the impact, not just some stats. I hope they pull it off with the mentioned "at least 40 different ways of interacting...".
  24. Dooooooonnn't mix Oblivion and Bioshock in one sentence, Herr mkreku! Those are two different beasts. Btw, is it just me or why do I have the weird habit always touching myself when I read a Ken Levine interview?
  25. Exclusive Gamespot interview and new screenshots!!! Ohh My!!!
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