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Morgoth

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Everything posted by Morgoth

  1. Pac Man with Unreal Engine 3!
  2. I want to see a Madden(ning) RPG done by MCA! It would be published by EA and would guarantee a #1 in the Top Selling Games Charts.
  3. Oh come on everybody needs a scapegoat!
  4. And I absolutely agree. Getting assimilated like the CS, Portal or Day of Defeat team can be vieved as a good thing - those people got into the game industry, after all! Doing high quality mods is IMO still the best way to get into the industry.
  5. I bet Bio will continue bringing out patches for NWN (even if it's completely pointless stuff like crates in bottle cap format) while Obsidian already gave up supporting NWN2. Now that was nasty.
  6. Oh that's nice. Just before the mod team is about done, they'll secretly get assimilated by Valve and then the mod will be released as an official Valve product for a mere $ 19.99! Or they squeeze it into Ep3 maybe?
  7. No matter what EA is trying to achieve, they'll always suck in my eyes.
  8. Currently playing SWAT4, and it's a very exciting thrill, even if there's basically no story whatsoever. One shot out of the dark and you're dead and have to replay the whole mission - that's the spirit baby!
  9. Actually I am talking about genres here. IMO FPS can be sectioned into 4 different types (and DX and SS2 are not in the same as PK). I like the first 2 and dislike the second two: 1. Loads of monsters and lack of AI shootfest ("old-skool"); examples of these are Serious Sam and Painkiller. 2. FPS/RPG combo's with less attention to combat and more on story. Examples are System Shock 2, Deus Ex and the subject of this thread 3. Railer-FPS. Not those you play in arcades with lightguns but those who force you onto a VERY linnear path to succes. Examples are Call of Duty and Medal of Honor. I very much dislike the lack of replayability and the linnearity in those. Even games in 1. mostly have more freedom to choose ones path. These are the worst types of FPS IMHO (atleast a lightgun-type one can be fun). 4. The "populair" FPS. Mostly including a very thin storyline and alot of combat sequences that fully use the skill of the player to complete. Most FPS fit into this boring group of clones (sorrowly) including Half-Life (2), Doom 3, Far Cry, F.E.A.R and the sort. And yes; I don't think HL is any advantagement from the games before at all. There have been other games before and after (SS2, DX, Thief) who did that alot better; but for some reason didn't get that public appease that HL get for reasons unknown to me... Edit; actually there is also a 5th type. The online variation (Q3 Arena, RtcW:Enemy Territory and UT's and others). Depends on what they add wheter or not they are fun. They all mostly go about either pure deathmatch or a teamgoal; just the way how they do it is what makes one fun and others not. I have noticed so far vehicles are usually a MAJOR gamekiller for me (UT2K4) the odd example; and since vehicles is the new "hot" for online FPS I really stopped following this franchise much after UT2K4... <{POST_SNAPBACK}> That's fine. But I still miss the point why you think a "living, unique and unpredictable FPS experience" became passe? It may be that lot's of devs claim such things but never deliver, but in Bioshock's case I'm optimistic it will deliver a living, unique and unpredictable FPS experience. That's not passe at all. It's about time that somebody pushes that concept forward.
  10. You completely missed the point. We talking about genres and it's possibilities, not mere "woah that's fun hoho" stuff. You're indirectly claiming that a FPS like Painkiller delivers the same experience as DX or Shock2, right? I don't see anything that different playing Painkiller than Doom or Quake or whatever, but I've yet to see a game in the veins of DX or Shock2. As I said, I'm pleased we get Bioshock, because it's NOT a clone of something currenty existing, therefor I think the claims the devs made are completely valid.
  11. Apart from Valve and Monolith, I still see the same Old school concept in new shiny dress getting released. The FPS market is still dominated with either WW2 crap or some silly Demons-with-rocketlauncher-on-back-you-have-to-save-earth nonsense. Oh, and btw, can anybody tell me the difference between Doom3, Quake4 and Prey?
  12. With the "5 min cutscenes, 2 min gameplay" I didn't refer to any particular game, but there're some that gave me the feeling it's like that extreme.
  13. It's those pesky NWN patches that slows down the DA development I tell you!!!!111 Cloaks and rideable horsies are the fault of DA being vaporware now!! ZOMG!!!
  14. Yeah I hate those games too that have like 5min long unskipable cutscenes, 2 min gameplay, 5 min unskipable cutscenes, 2 min gameplay and so forth....
  15. I don't see how that should get me excited... NWN is old, rife for the dinosaur age...even your silly cloaks can't change that. Bring on Dragon Age already!!!
  16. 1UP interviews Irrational's Ken Levine And I've got a message for game writers who put in unskippable cut-scenes: I hate you. You suck. Go write a graphic novel and leave us gamers alone. That's bold, but that's the reason why I'm such a fanboy of him. :cool:
  17. Passe since Shock2 and DX? Boy, those are actually the only two games of that kind. It's not like we get intelligent FPS every month, but we get Doom clones on rails!
  18. BREAKING NEWS!!! The Bioshock Company Line BioShock is a revolution in the shooter genre that will forever change the expectations for the FPS. Going beyond "run and gun corridors," "monster-closet AIs" and static worlds, BioShock creates a living, unique and unpredictable FPS experience. BioShock is the Shooter 2.0. After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn. Features * Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival. * Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment. * Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities. * Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience. * Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game. * Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture
  19. Yeah I know, but it's really doable. That way, you have additional support when facing some predators, or whatever the evil ones are called.
  20. Or you could just pretend being a little girl and have a BigDaddy as your best friend on your side!
  21. Yes, as mentioned, plasmids. In order to get them you have to steal them from the little girls, or kill them.
  22. Or maybe it's just your finn whale sandwich that caused making your stomach doing strange voices... Take that you Diablo-Clone!
  23. Nah, I'm pretty sure they mentioned Bloodlines. But who knows?
  24. Unlikely, since WW pulled the plug for supporting any future game set in their universe(s). <{POST_SNAPBACK}> Info? <{POST_SNAPBACK}> I'm not digging that up for you, but the Troika dinosaurs mentioned it that WW wasn't interested in Bloodlines anymore and that there won't be any support/interest for future games set in the WoD.... This might also be the reason why there was no proper marketing for it. You know, and that was somewhere in 2003. It's even a wonder Activision kept the funding up till it's release.
  25. You know, they even could implement something like oinking (mix of Gorilla and pig), and the more you turn yourself into a monster, it starts growing more loudly and more often.... with no option to turn it off. This might make the player completely nuts, but at least they could sell it as a "realistic feature".
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