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Zero_Daye

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Everything posted by Zero_Daye

  1. I play the game with my daughter it would be nice while she is on summer vaca she can do things while i work.
  2. I also would like another sleeping situation. ++ can we actually get to the point where we could truly use the furniture we build. Can we actually sit in chairs and such.
  3. They have an option for those that have a phobia of spiders why not add that for those of caterpillars.
  4. Spittle bugs Fireflies I'm feeling like lets get rid of the orb weaver and introduce Trap door spiders. We already have the wolf spider why have two ground dwelling spiders or maybe get the Hobo instead Spotted Lanternfly
  5. I agree, more modes would be useful and not just a lets increase a bug count or increase health stats either. Right now i am more concerned they are having some major issues with game bugs. When you patch a APP and that causes more bugs there is a larger problem at play that needs to be addressed. I think they should introduce a weekly downtime schedule to repair bugs in a timely manner or the player base will shrink down to only those that are die-hards and loose a lot of the general player base.
  6. Quartzite not re-spawning - I have mined all sites its been more then 5 in game days and none of the sites are re-spawning. (it is possible i don't know all the spots) Why does Axe 2 gather the same materials from weed II that you get from Dandelions *Stem* it should be a newer stronger resource. If not why even craft the second Axe costs more resources to repair. Blueberry chunks - why cant you consume the chunks. It should feed and you satiate some thirst. When walking on the side of the pond near the fence there are bugs that are inside the rocks mainly Aphids it sounds like. Should be able to create an underwater breathing apparatus with Spider Web/s & Clover leafs (or some bug parts maybe) A grappling hook made from Bug parts and Webs would be nice also.
  7. It would be nice if there was a moderator that can combine all of the posts that are the same. Maybe also create an XBOX, STEAM, PC category.
  8. I agree with Thanotos, although a little less aggressively . There are ways to add complexity to the game without imposing your will on the rest of the player base e.g. don't go pick up your items if you die, start a new game like previously mentioned, build a base in a risky area. Bugs being able to raid chests from the ground when the chests are two floors up should not be able to happen. Bugs clipping into your base without destroying walls Base walls moving up after log in e.g. i have walls on the first floor now poking through the second floors
  9. I agree with I do not think the save system is the issue here, I believe they wanted to make survival games more accessible. I think this is just fine Seems to be self inflicted. I think its good you can build a base high up away from danger. If you truly wanted the risk why not just build on the ground where a swarm of weevils can destroy your structure in a few hits. (bases are destroyed to easily when swarms attack) I agree with, but only depending on the difficulty you are playing in. Any thing above medium (or whatever that level is) should have these features. I agree with, but only depending on the difficulty you are playing in. Any thing above medium (or whatever that level is) should have these features. I find it interesting how in everyone's comments around this there are inconsistencies. I have had spiders follow me up a log or jump at me on a rock. I agree with Please for the love of all that is good and righteous get rid of the distance blur. All in all good post I think the OP is spot on with every assessment I would approach some of it differently as you can see not to say i think the OP is right or wrong just my take. I think all of these should be addressed in first patch out as well as many bug/glitches/crashes. Losing items upon use that shouldn't disappear Attempting to retrieve your back pack that shows up at a location you didn't die at or not show up at all or contain items you didn't have. base destruction happens way to quickly during a swarm no matter the materials. Graphics that pop in not being able to open a door when you have a blueprint in your hand. not being able to invite folks for multiplayer Game has tons of potential cant wait to see whats in store. Price tag is too steep currently, peel back the price until core mechs are ironed out. The game needs to quickly figure out if it wants to be a serious survival game or an entry to folks that normally wouldn't play that genre.
  10. Bugs of all types are able to walk through base walls. Should be able to craft, drop, deposit multiple items at a time On death bags sometimes despawn where one player can see bag bug the bag owner can not see bag. bag some times on retrieval will have items owner doesn't have or cant make yet
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