I agree with
I do not think the save system is the issue here, I believe they wanted to make survival games more accessible. I think this is just fine
Seems to be self inflicted. I think its good you can build a base high up away from danger. If you truly wanted the risk why not just build on the ground where a swarm of weevils can destroy your structure in a few hits. (bases are destroyed to easily when swarms attack)
I agree with, but only depending on the difficulty you are playing in. Any thing above medium (or whatever that level is) should have these features.
I agree with, but only depending on the difficulty you are playing in. Any thing above medium (or whatever that level is) should have these features.
I find it interesting how in everyone's comments around this there are inconsistencies. I have had spiders follow me up a log or jump at me on a rock.
I agree with
Please for the love of all that is good and righteous get rid of the distance blur.
All in all good post I think the OP is spot on with every assessment I would approach some of it differently as you can see not to say i think the OP is right or wrong just my take.
I think all of these should be addressed in first patch out as well as many bug/glitches/crashes.
Losing items upon use that shouldn't disappear
Attempting to retrieve your back pack that shows up at a location you didn't die at or not show up at all or contain items you didn't have.
base destruction happens way to quickly during a swarm no matter the materials.
Graphics that pop in
not being able to open a door when you have a blueprint in your hand.
not being able to invite folks for multiplayer
Game has tons of potential cant wait to see whats in store. Price tag is too steep currently, peel back the price until core mechs are ironed out. The game needs to quickly figure out if it wants to be a serious survival game or an entry to folks that normally wouldn't play that genre.