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coralzombie

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About coralzombie

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    (3) Conjurer
    (3) Conjurer

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  1. I am about to start work on a 3rd iteration of my item mod: There really is not a good example of a helmet with a skull visual in the game, and I cannot make them, but if you pick an existing helmet I can create the item and add it into the mod.
  2. Latest release is live on nexus. 50 items total at this time. Player feedback to address any balancing issues is appreciated. https://www.nexusmods.com/pillarsofeternity2/mods/415/
  3. This ring is now live on the latest version of the MOD and can be found here. https://www.nexusmods.com/pillarsofeternity2/mods/415/
  4. New release is live as of now. https://www.nexusmods.com/pillarsofeternity2/mods/415/
  5. Thanks for the Idea. This is being added to the MOD release for tomorrow. I plan on working on the DeathDealer items that Kaylon asked about next,
  6. Coat of Arnd - Completely immune to physical attacks. with protection from elements. Yes I could do that lol but honestly its not on the top of my to do list. Maybe when all is said and done something like that would be the last item to go into my MOD. You might as well console GOD mode. My take on a toned down item (from complete immunity) would be something like: 33% chance to turn enemy graze / hit or crit to miss. 33% chance to reflect spells. +4 PL priest / paladin / chanter Damage shield not sure but could do damage reduction for sure. Staff of Magi. Definitly could create a weapon with several high level abilities from druid / priest / wizard / cipher list. Could be per encounter or per rest. To make it have charges that recharge when hit by enemy spells, I think I would have to look at Major Grimoire Imprint to see how it is coded and how it can be modified.
  7. Yes the robe and hand in current MOD version are a bit OP. Was looking into making the major injuries when you put them on for the first time permanent but got side tracked. They were part of the MOD before I took it over, so far I have only adjusted the lore to them. Robe of Vecna: Lore to this item states that it adds spell alacrity / casting speed. I created a heavy armor in the MOD with this ability. If I tied this to a robe, which I can do, that might be the only feature it has aside from maybe +2 Metaphysics or something but could definitly make a robe with casting speed AND spell reflection. I have added quite a few wizard / druid robes, wands, accessories to add power and variety for playstyles. I imagine a wizard fully decked out in my items could have an easy time of it with fire and shock, My next goal after I get some feedback on item power from users who actually use the MOD is to create a custom NPC or several to sell some of the items and also, if possible to include the items in lootlists. I need to do another full playthrough though so I can correlate enemy difficulty with the items I have created and place items into their lootlist accordingly.
  8. So after looking though this, yes I can do this and I really like the idea. I do not have enough time to get it done before my next release this Friday due to work, life etc. I am going to create this as a separate MOD add-on, it will require the main files from my MOD but can be downloaded separately at players discretion. My goal is to have this done and published by 5/19/2020. I have a book titled Ring Of Winter https://forgottenrealms.fandom.com/wiki/The_Ring_of_Winter_(novel) I am going to create a ring based on this lore and your idea. I was mulling over adding another ring into the MOD so I will have this done and published to the Nexus with the next release in 2 days. Something like this: +2 Frost power levels +2 illusion PL -1 Resolve OR weakness resolve afflictions / Possibly Enchant recipe to remove penalty Spell Like Ability 'Ninagauth's Freezing Pillar" Once per encounter OR once per day
  9. I have implemented a few items that give + PL to Fire and - PL to Frost such as a wand. I will see about making a wand that gives +frost and Illusion and -Fire / something.
  10. I will look through the item models after work today and see what I can change. Regarding armor, some models cannot have their color changed (or at least I don't have the ability to) but some will adapt to the players chosen color palette and I can find a model that adapts and mod it accordingly. This is actually a 5 item request!!! I might be able to do it all by Friday evening though.
  11. New robe for next release. New trinkets Some items may be considered over powered, I leave it to the player to decide how to use these items.
  12. Finding myself with time to spare before my next MOD release. Will take an item request if it is reasonable. Any item type works Should not be over powered, I probably need to tone down some of my items already. Custom Models are beyond me so feel free to pick an existing item model in game. I do have the ability to re-animate some spells. Got an idea for a character build and need an item to fit it, let me know! Link to MOD:
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