-
Posts
2473 -
Joined
-
Last visited
-
Days Won
38
Content Type
Profiles
Forums
Blogs
Everything posted by Bartimaeus
-
The problem I've always had with Stalker shooting mechanics is that it's too RPGish in the way it handles damage - guns simply do too little damage...to both yourself, and to enemies - and this isn't even mentioning the % of bullets having no effect difficulty modifier that I've mentioned before. The shooting is so, so much better when the damage values are upped to a more "realistic" level, where the difference between a Novice outfit and an Exoskeleton is that you can only take two or three shots at best in a Novice outfit - even from a Makarov - and maybe half a dozen in an Exoskeleton. When I play Shadow of Chernobyl, I like using Stalker Complete's "Realistic Weapons" minimod, even though I don't use Stalker Complete itself, (but rather ZRP, [Zone Reclamation Project], the mod that Complete was mostly founded on and stole a huge amount of work from).
-
I'm almost certain you should be fine. (edit): Decided to make sure: wiki said you should be good if you reloaded.
-
I am aware of their (previous) status as an autonomous republic, and their previous ownership by Russia before that - both conditions, I think, are disregardable when concerning the annexation of another country's territory. Neat video, by the way. Doesn't prove anything of the sort, but it certainly seems that they had been planning, whether wholly as a deliberate scheme or as a contingency, for this sort of outcome. Politics...
-
I don't think that's what he said...I think was saying that Russia is only doing what the U.S. did...maybe more directly, but nevertheless. There's no *proof* (that I know of) of U.S. involvement, mind you, but as hegemon, we seem to always be assumed to be involved when things go favorably for us...and there's history to suggest that it's certainly possible. @Drowsy Emperor: hypocrisy in regards to politics does not really concern me - perhaps because all politicians, and the things derived from them (governments), all seem to be hypocritical no matter what way you look at it, but maybe that's just me. It also doesn't help that things seem to be much more "apparent" as to who's "wrong" in the Ukraine situation - i.e. the people actually conducting an invasion. People just root for the side they're on, no matter the reasons, (although that side might not always be what one would expect).
-
I used to have acid reflux a lot until I realized what I had was actually the opposite of acid reflux, (too little acidic content), which results in a similar problem. Ergo, Tums and such did naught to help it - and in fact only worsened and prolonged the issue. Now I almost never get it, knowing the proper way to deal with it, (that is, eat a lot of acidic foods!), haha. Last time I had it so much that it was painful, which was a few months ago, I ate a grapefruit, and it cleared up right away.
-
But totally plausible as to how a player would react if that situation had presented itself in-game. In a way I'm impressed. People would want to try and romance Bodhi? What part decaying, undead vampire lord of a guild of vampire murderers who are abducting normal people and turning them into vampires says fun times to you? Silly promancers...
-
...my lord...that is a lot worse sounding than I expected.
-
It also has negative connotations that suggest it's not a good thing, regardless...
-
I was under the impression you lost your Bhaalspawn powers because you lost your Bhaal-tainted soul...you get them back at the beginning of Throne of Bhaal, if I'm not mistaken.
-
...orrr you could just replace the heatsink-fan. lol
-
I've...honestly never had that much of a problem with pathfinding in IE games. I'm not sure if that's because I always set the pathfinding computation level to maximum, (which it's not, at least in some of the IE games, by default), or if it's because I semi-consciously account for and work around it.
-
Spill your blasphemous opinions on CRPGs here
Bartimaeus replied to IndiraLightfoot's topic in Computer and Console
I didn't mind Grobnar. In between Elanee and Sandra and co.? Ha, he was one of the lesser offenders. -
I don't quite understand. Why would they be stating that you love Minecraft? Why's it offensive? Just seems random and weird from the context you've given.
-
I haven't talked it over with anyone yet, but I don't think we will be putting any copy protection on the physical copies. If we do anything, it will probably be on the level of a CD key, but there is probably no reason we would even want to do that. Once we come to a final answer on that topic, I will fill you guys in. Wouldn't a CD key be useful for, e.g., registering with Steam if you want to, though? (I'm not necessarily sure that that could actually be done, but it's a thought, nonetheless.)
-
Hope you'll like Spec Ops more than I did...
-
Spill your blasphemous opinions on CRPGs here
Bartimaeus replied to IndiraLightfoot's topic in Computer and Console
Some of the first few games I ever played were Baldur's Gate, Age of Empires, Diablo, Quake III, and Counter-Strike - games that all defined their genres to some degree for a time. Suffice to say, I agree with everything you said. -
Spill your blasphemous opinions on CRPGs here
Bartimaeus replied to IndiraLightfoot's topic in Computer and Console
Unless the combat tends to require as much thought (or approaching to) as other parts of the game, (which, for example, Baldur's Gate sometimes fulfills, a lot of the times does not...while a game like Mass Effect almost never does [which is probably why I found the "combat" in all of them so hideously boring and repetitive), I agree. @Drowsy Emperor: I can't help but disagree with you on how the genre has shifted being a step in the right direction. I wouldn't say it's the wrong direction, either, but just a different one. Maybe it's my love of numbers speaking, but I genuinely like how upfront and...in a way, clear, everything was with the Infinity Engine games. I didn't really want to use "clear", because in some ways, the IE games are extremely obtuse and unclear if you didn't already know the underlying mechanics, but if you did know them, then all the information that you'd ever want to determine exactly what your characters and their current capabilities are, and how those capabilities will affect the things you can do, and what these tiny incremental numbers will actually really mean when put into use, etc., were all served right up to you. With games like Mass Effect, I only have a vague idea of how everything is working - nothing is really "concrete", and I only have a basic grasp on how new changes will affect my capabilities, (more tends to be better, the formula goes, but how much better, I could never really say). For me, that's not a good thing - that perpetual "unknowledge" of the mechanics makes me not very interested or invested in them...which, when a very large portion of your stupid game is mired in, is not a good thing, in my opinion. -
Spill your blasphemous opinions on CRPGs here
Bartimaeus replied to IndiraLightfoot's topic in Computer and Console
I agree with this. I think my problem with rogues is that devs always try to make them as effective in combat as fighters, rather than giving them fun rogue stuff to do outside of combat. The Quest For Glory series has had the best class implementation in games IMO. That's just because RPGs consist of 99 % combat. I can't even remember the last time rogues had an actual impact on the game apart from a few cosmetic locks and traps. Baldur's gate 1-2, where the cosmetic traps were a bigger deal? And even so. The last time I tried to replay BG2, I was genuinely surprised by how abundant filler combat is. Interesting fights like the one with Mencar Pebblecrusher and his band at Mithrest Inn are far and few between, but the game is chock full of "2d4+1 dungeon-thematic mobs" encounters. Oh, and I was also playing evil, so I had a squad of hasted troopers and mages dropped on my head every time I walked outside. Fun times. Suffice to say I got bored in the end and couldn't finish the playthrough. Try playing with Sword Coast Stratagems - you might find the game a bit more difficult, even for some more minor encounters, like with Yuan-Ti mages, (hint: they're quite mean and dastardly in SCS, ). Not all, of course (because SCS mostly tries to stay fair/true to the game), but it definitely makes the game more interesting. -
Spill your blasphemous opinions on CRPGs here
Bartimaeus replied to IndiraLightfoot's topic in Computer and Console
Yeah, he meant it hits, in terms of damage and THAC0, as a lesser weapon except against said particular foes. The enchantment level is a sort of...set value. Can't be changed for particular types of monsters, unlike THAC0 and damage. -
Spill your blasphemous opinions on CRPGs here
Bartimaeus replied to IndiraLightfoot's topic in Computer and Console
Oops, I missed that because it's above the STATISTICS line. Note: always considered to be of +5 enchantment when determining what it can hit. As far as I know, that's normal. Where have you seen to suggest that it should only be of +3 enchantment? That would break the weapon. -
Spill your blasphemous opinions on CRPGs here
Bartimaeus replied to IndiraLightfoot's topic in Computer and Console
Do you have any other mods installed? Can I see your Weidu log? Additionally, there are sometimes multiple versions of weapons - you might be looking at a deactivated version. Hard to say. More info, please! (e: also, if possible, could you post the description directly so I could directly if it's from IR? @213374U: IR should indeed amend the descriptions of all the items it changes. There could be a conflict with another mod, however, that made it "reset" them, (whether it's a select few or many), particularly if the order of your mod install is "incorrect". (e): Here's what I have its +5 description being, (possibly slightly different because of different mods, but the unique abilities should be there at the very least if it's from IR): STATISTICS: Equipped Abilities: Saving Throws: +2 bonus Combat Abilities: Holy: deals 6 additional points of damage against all of evil alignment Foe Bane: additional +2 bonus to THAC0 and damage against undead, shapeshifters, and all extra-planar beings Vampiric: drains 1D4 hit points from the target and transfers it to the wielder THAC0: +3 bonus Damage: 1D10 + 3 Damage type: slashing Weight: 6 Speed Factor: 4 Proficiency Type: Bastard Sword Type: 1-handed Requires: 11 Strength Not Usable By: -
Spill your blasphemous opinions on CRPGs here
Bartimaeus replied to IndiraLightfoot's topic in Computer and Console
I assume you're talking about Metro, as that's not applicable to Stalker - I know, but speaking for myself, I never went into firefights with human enemies to begin with, (I made a game of using only the Helsing - and then later throwing knives only instead - and having to stealth kill all the human enemies you come across without ever raising any alarms - even when it might seem to be completely impossible to do so, ), which left only the mutants...which most of were pretty easy to deal with only using throwing knives or a Helsing without ever getting injured. The only place where it gets harder to do that is at the very end when there get to be so many at times and your rate of fire with a Helsing and/or throwing knives is only so much. Anyways, the point is, mutants would be the only reason for me to use a real gun, and playing on the easier difficulties just means I have to use more bullets and waste more time fighting...which is, I guess, kinda the equivalent of making the game harder. So basically, the problem might lie with the fact that I play games like a masochist insane person.