Just testing if the Forums are still broken for me after latest updates If it works, Behold: My complete list of finished games in 2022 below
2022
31 games – 1 GoG games, 10 PS3 games and 20 PS4 games
1 - January 2, 21:30 – First finished game of 2022 is Platinum Trophy run of Hyperdimension Neptunia VII on my PS4. I just needed to get out of my way last 8 trophies to finish the game on 100%. Some of the trophies were grindy, some were just awarded for item creation, and one was needed to be finished in platformer dungeon Neplunker Zero, which had some RNG obstacles, which made me go berserk few times, and then I needed to take some break, to be able to go on further :) . In total, it took me almost 160 hours to finish all the prerequisites for all of the trophies in the game.
2 - January 7, 22:00 – Next in line on my backlog was Super Neptunia RPG on my PS4. A 2D platformer RPG spin-off in the Nep Nep series . The game was pretty enjoyable, although not as much as the mainline games. It was also much less grindy. The story was little bit cheesy, but it had it's bright spots as well . It took me some time to get used to the combat, and how to properly set up the party for each area, to exploit the weaknesses of enemies. But after I got into it, I started to have much more fun with the game. The biggest challenge for me were the Magic Stone Challenges, where I spent a lot of time, because I am not much of a platform player, but it was a nice fresh air in between the typical RPG fetch quests, and I was able to get all 500 of them .
3 - January 8, 16:45 – Just finished the Platinum Run of Super Neptunia RPG on my PS4, which became my fastest Platinum Trophy so far (44,5 hours of playtime in 4 days and 17 hours). It really helped, that we had state holidays and the weather was awful and my wife was at work .
4 - February 3, 19:30 – I have started and finished my "lost" copy of Journey on my PS3. It was just a very short and chilled playthrough, where I tried to get as much trophies as possible. Of course, because it is almost two years, when I played it last time on PS4, I completely forgot few locations of some glyphs and symbols . But despite of that, I was able to get 7 trophies in this run.
5 - February 4, 11:00 – Another playthrough of Journey on my PS3 is behind me. The plan was to get some missing collectibles and to get the “surfing” trophy at the Sunken City area. And of course, I missed one collectible again, due to my clumsiness . Also I was able to meet the first companion, so 3 more trophies out of the way. Unfortunately, he did not wanted to play until the end of the game for another one
6 - February 13, 20:30 – I've just finished second playthrough of Tales of Arise Demo on my PS4. I just needed some break in between of my simracing trainings, so I took something short and easy. This time, my character of choice was Kisara.
7 - June 5, 22:00 – After pretty long break from gaming, I have finished my first playthrough of Heroes of Might and Magic from GOG. At the beginning I have picked the Warlock hero and after 697 of in-game days, I defeated the Dragon City in the last scenario. The game despite being so old, has still a lot of charm and I've enjoyed it most of the time. Unfortunately the not so bright AI does put some stains on the experience, but few of the scenarios would be probably very difficult, if it was any smarter.
8 - June 12, 21:15 – Third playthrough of Journey on my PS3 is behind me. The plan was to find as much companions as possible and to get last symbol for the golden trophy. Well, I found 4 companions, but clumsy me missed the symbol again At least, I was able to finish the game with one of these companions, and got at least one trophy for that
9 - June 19, 16:00 – And playthrough number 4 of Journey on my PS3 is behind me. Again, I was trying to meet some more companions for the Wonder trophy today, while getting the last glyph. This time, I was lucky with the glyph, but unlucky with the companions. Only two of them met today. Two online trophies to go.
10 - June 25, 17:30 – Fifth playthrough of Journey on my PS3 finished. Only one companion met this time
11 - July 3, 21:00 – After 6 years and 11 months, I've decided to get back to my unfinished 3rd playthrough of Atelier Rorona on PS3. The goal for this playthrough was Pie Master ending, while getting Rorona's Alchemy level to 50. Both goals were achieved successfully, although after three days of playing, I have remembered why I have abandoned the run all these years ago . Getting this ending was almost as much busywork as getting the Astrid Ending, which little bit spoiled my fun during last two days of playing. It took me 62 hours this time. Thankfully all other endings are much easier to achieve, so I hope, I will be able to get back to another playthrough after much shorter break .
12 - July 31, 21:00 – After almost 11 years, I decided to visit Atelier Totori again on my PS3, and start my second second playthrough of the game. I wanted to finish everything, what the game has to offer and achieve all prerequisites for the True Ending. I was able to get all the missing playthrough trophies, but unfortunately, I must have missed some character event, and as a result I was awarded with Rorona's Who's the Teacher? ending instead. It was a lot of busywork, especially getting 500,000 money, but thankfully, it is transferred together with the equipment to New Game+, so all subsequent playthroughs will be more easygoing .
13 - September 10, 20:30 – I've finished the sixth playthrough of Journey on my PS3. I wanted to relax a little bit, and hoped to meet at least one companion online. Unfortunately, no one was around today.
14 - September 10, 22:45 – I have decided to give my PS3 Journey one more try, because I have found one guy on Journey Discord, which planned to play today. We met at the Bridge level and my Wonder trophy finally popped up. He has shown me a lot of new ways how to go through various levels and out of bounds, so we spent playing together almost for two hours, and as a reward I got my last missing trophy Companion. So my journey is 100% complete now .
15 - September 16, 09:30 – Second playthrough of Atelier Meruru after 8 and half year on my PS3 is behind me. Again, the goal of this playthrough was to get all missing trophies and one new ending. Because I have already spent a lot of time on raising friendship with all characters for these trophies, the obvious choice was the Miss Popular ending. Besides that, I was able to defeat Eternity Goddess and Masked G for the first time. Unfortunately the free DLC boss was to powerful for me, so his demise has to wait a little bit longer.
16 - October 29, 16:15 – Finished my first playthrough of Atelier Lulua on PS4. I've purchased it few months ago, but never had a chance to play it. Now I spent more than 90 hours with the game and even without a walkthrough, I was able to unlock the true ending and Her Choice trophy. The biggest positive change from previous installments is, that there is no time limit anymore, so you can spend as much time as you need discovering the world. The biggest negative change are the enemies. Even on Normal Difficulty, they have loads of HP, and even with the best weapons synthesized, it takes long time to finish them all off, so at some point the fighting becomes a chore. Story has more depth than original Arland Trilogy, and is satisfying for this kind of game.
17 - October 31, 14:00 – I have finished Platinum Demo: Final Fantasy XV on PS4 to unlock Carbuncle Summon for the full game. I did not expected much, and still ended up disappointed. Big empty Open World, and clumsy real-time combat. I am not looking forward to play the full game.
18 - November 18, 20:30 – I have finished the main storyline of Final Fantasy XV on PS4. It is still mixed bag for me. Chapters 1-9 were pretty bland and boring, due to the mostly empty open world, and everything taking so long. The exceptions was dungeon crawling. On the other hand in chapters 10-14, I had pretty solid fun. Almost 86 hours spent means, that I enjoyed the game enough, to not throw it out of the window, as I was planning to do, after playing the Platinum Demo. Still it seems to me, that this game was failed live service, which did not achieve to hold enough interest for keeping player going back to the game. Having full story put in between movie, anime, DLCs, novels and audio dramas, did not help either.
19 - November 25, 17:15 – Storyline of initial releaes of Final Fantasy XV – Comrades DLC on my PS4 is behind me. After more than 18 hours of grinding, I have defeated Bahamut. I had a decent amount of fun, but Square Enix pretty much killed it with endless grinding. Especially if you want decent weapons. Which is shame, because I liked the combat system more than in the base game.
20 - December 1, 13:30 – After little bit more than 40 hours of playing and few retries, I was able to beat Ifrit, the final boss of the 1.2 release of Final Fantasy XV – Comrades DLC on PS4, and finish the whole DLC storyline.
21 - December 1, 14:30 – An hour after beating Ifrit, I have amassed an output of 999,999kW, required for the final Let There Be Light trophy of the initial release of Final Fantasy XV – Comrades DLC on PS4.
22 - December 1, 22:00 – The third one of the day was the final trophy of the free 1.2 update to Final Fantasy XV – Comrades DLC on PS4. It was needed to complete the Future: Comrade mission with all four protagonists of the main game. The mission was probably planned to be a challenge, but it was pretty failed one. Mainly due to sucky AI companions and the Bahamut King practically oneshotting everyone all the time. The fight, especially with Noctis, looked like this: 3 hits on boss, getting oneshoted, wait on AI to run to you and revive you, hoping to be lucky, that the boss does not oneshot you right away, repeat until the boss died. After enduring this for one and half hour, I had finally acquired the Beacons of Hope trophy, and I can finally put this DLC on the shelf and never return back.
23 - December 3, 14:45 – After a day of break I have finished Final Fantasy XV – Episode Gladiolus DLC on PS4. It did not take so long compared to Comrades. Only 2 and half hours on Normal difficulty with few retries, because I was afraid to use up Phoenix Down, as I wanted to save all of them for the final fight. In the end it was not needed at all, even though Gilgamesh did made me sweat few times . In the end, I had much more fun with combat, than in the main game or Comrades.
24 - December 3, 22:00 – All trophies in Final Fantasy XV – Episode Gladiolus DLC are finally unlocked on my PS4. The last two challenges were painfully hard for me, but also a lot of fun and a little bit of rage. Especially the Final Trial against Cor . Both challenges were all about tactics, a lot of patience and good reflexes. Of course, the last one is something, which I lack , so I spent on each challenge approximately 2 hours to learn how to execute them good enough to fulfill all the prerequisites for the trophies.
25 - December 6, 01:15 – I have finished the storyline of Final Fantasy XV – Episode Prompto DLC on my PS4. It is a very mixed bag for me. This one has also some sidequests, but most of them are pretty much unbalanced, and they have all some kind of exploit, where the enemy gets stuck, and completely stops attacking. What is the use of lvl 99 encounter, if it either oneshots you, or you need to use exploit to defeat it? At least final bossfight was enjoyable. That being said, IMHO Prompto's shooting mechanics in FFXV lacks fun factor compared to melee mechanics of Noctis or Gladiolus.
26 - December 6, 22:30 – Last two PS4 trophies in Final Fantasy XV – Episode Prompto DLC have been acquired. The two DLC challenges were much easier than in Episode Gladiolus, but they needed a little bit of practice as well. Especially the snowmobile Time Trials. After an hour and 20 minutes, with little bit of luck, I've completed all three of them with three stars rating. The last time trial, with exactly the minimum time limit required to pass it . The Intensive Training challenge against Aranea was pretty relaxing fight, so after 30 minutes of attempts, I was able to defeat her as well.
27 - December 16, 21:45 – After a few days of chilling in the main game, I have started and finished the storyline of Final Fantasy XV – Episode Ignis DLC on my PS4. This DLC was so far the weakest from the three character DLCs. It took me 4 hours, but I wished few times, that it would end sooner. The combat mechanics felt lackluster, and for the counterattacking, you need even better reflexes, than for Gladiolus. Which sucks for an old guy with slow reflexes. I am not looking forward to the DLC challenges at all.
28 - December 17, 21:45 – I have reached alternate ending in Final Fantasy XV – Episode Ignis DLC on my PS4. It was just a short session, but I had more fun, than in the rest of DLC. Probably because Ignis was overpowered by the effects of Ring of Lucii from the beginning of the final battle, so this overshadowed the need for better reflexes, which I lack .
29 - December 18, 16:30 – After 1 hour and 6 attempts, the Friendly Match challenge versus Noctis in Final Fantasy XV – Episode Ignis DLC has been won, and with it, the last PS4 trophy of this DLC is mine. The final attempt took me 10 minutes and 54 seconds, which surprised me a lot, because most of the guides to this fight, that I have watched, lasted more than 15 minutes. With the rumours floating around, that this fight is the hardest fight in Final Fantasy XV, I was postponing the playthrough of this DLC for 10 days, and then for another two days, to start this challenge. I just wanted to have as good mood as possible, and feel well rested, before attempting it . Now, that it is behind me, I have to say, I had more trouble to defeat Cor in Episode Gladiolus. I think, it might be due to both Cor and Noctis having similar patterns in a lot of their attacks, so I already knew when was the best time to press dodge, to avoid damage. But the most crucial thing to be able to win against him, was to execute almost flawlessly the counterattacks, which healed Ignis, and have caused big damage to Noctis. Thankfully, because of the animation of Noctis’ attacks, it was a little bit easier to perform them, than against common enemies or Ardyn, so even the old slowpoke as me, was able to successfully perform them in more than 90% of cases . But even with that, I had to use all of the consumables, with the exception of 1 Phoenix Down, which the game gave me at the start of the fight. Another crucial thing was, to save your High Jump special move, when Noctis unleashed his Armiger Chain, which needed crazy fast reactions as well. And as expected, I have missed it few times even in my final attempt . I feel now as much adrenaline and satisfaction, as when I have beaten False King Allant in the Demon’s Souls, for the first time
30 - December 20, 13:00 – After finishing all PS4 trophies in Episode Ignis, I have decided to relax a little bit and run around in the main game to finish some sidequests. During that, I have found a meal in an restaurant in Lestallum, with Equalizer buff, which boosts your attack by 2% for each level between your level and the level of the monster you are fighting against. So I have decided to take advantage of it, and went straight to finish the quest involving Melusine superboss, which were added to main game as a free update/DLC. I have defeated her on a second attempt, although she gave me some hard beating when she was under 3% of HP, and almost obliterated my entourage. Thankfully the game offered me invocation of a summon and then, Shiva took care of the rest of her HP pool . After reporting the quest at the Hunter HQ, I have received the trophy, and with that, Final Fantasy XV – July 2017 Update is 100% complete.
31 - December 29, 12:00 – I have finished storyline of Final Fantasy XV – Episode Ardyn DLC on my PS4. This one is an interesting mixed bag of an DLC. Ardyn, has definitely most interesting gameplay mechanics of the all DLC characters, but I find the content not much better than Prompto's DLC. Although, it still means, that it's the second best FFXV DLC.