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Everything posted by Sermon

  1. I have just arrived in the city of Baldur's Gate again and it feels great to be back. Despite the horrible journal, the non-existent questlog and the thin storyline I'm having an absolute blast. I love all of the IE games and probably couldn't exist without them ... Oh, BTW - I found a better offer: Baldur's Gate Compilation ₤ 9.99 DELIVERED Icewind Dale Compilation ₤ 9.99 DELIVERED Sorry, couldn't resist ...
  2. According to the description it doesn't make any mention about it. I have the Icewind Dale: The Ultimate Collection and it did not come with that either. Here's a link to download it. Thanks for the info!
  3. I have no intention of starting a huge discussion about the issue, so let me just remark that personally I prefer the IWD series to the BG series. I greatly prefer the overall feel/atmosphere and the graphical style in IWD and actually think that IWD1 has the better story compared to BG1, but, like I said, that's just my personal preference.
  4. Yep, I know. I was just thinking it would be nice if Trials was also included on the DVD, for completion's sake. I burned it on CD anyway, but I'd like to have it in one bundle on one DVD, hence the question.
  5. Does anyone know if the Icewind Dale Compilation and the Forgotten Realms Compilation also contain the "Trials of the Luremaster" expansion?
  6. *gasps* Seeing that concept art again reminds me of how great this game would have been. Brings tears to my eyes that Interplay had to shelve this. I hope Josh will get this off the ground ...
  7. Thanks for the info guys! I guess I'll stick to playing Baldur's Gate & Co. They're as fast as lightning on my machine and probably the better games anyway.
  8. I'm tempted to buy this, but I don't know if I'll be able to play this with a half-decent performance. My System Specs: * Windows XP * 1 GB System RAM * 2.2 Ghz Athlon 64 3500+ processor * 12x DVD-ROM Drive * 128MB ATI Radeon 9800 Video card What do you guys and gals think?
  9. Personally I never understood why everyone was raving on about how great BG1 was when it was released. Sure, it was a good, entertaining game, but not as great as everyone wanted you to believe. It had its very obvious flaws that were hardly mentioned in any of the reviews back in the day. That doesn't mean I don't like it - I enjoyed the game immensely, but even back then when it was released I thought it was a tad over-rated.
  10. Depends on how you define the term "role-playing". Back then role-playing was nothing more than taking a bunch of characters into dungeons, beating the crap out of monsters and by doing that gaining experience points for your aforementioned characters, so role-playing a plenty in these games. With the years the genre changed and with it the definition of role-playing, but that doesn't make these old classics less RPG's. At least not in my book.
  11. BG1 was, at its core, equally as hack'n slash as IWD1 and the "good storyline" you are refering to was paper-thin, clichee-ridden, standard fantasy fare. Not bad, but nothing to be proud of and by no means any better than IWD1's storyline.
  12. OK, here goes: 1) Icewind Dale + Heart of Winter + Trials of the Luremaster Never has a package entertained me more than this. Great atmosphere and perfect mixture of hack'n slash and story-driven RPG and just pure fun. Trials of the Luremaster was absolutely excellent. 2) Planescape: Torment No, it's not because I've worked on the german version of the game. Great story, wonderful characters and a complexity that's sorely missed in todays RPG's. 3) Baldur's Gate 2 + Throne of Bhaal Everything Baldur's Gate should have been. While the story was a bit meh, the overall atmosphere
  13. It really should be a mixture of story/character and quests/puzzles. A good adventure game needs both an interesting, engaging story, memorable characters and interesting, well thought-out puzzles to entertain. Lots of the old Infocom and Magnetic Scrolls textadventures had that combination. Unfortunately, with the dawn of point&click adventures, the puzzles got less and less important up to the point where many game designers' idea of a puzzle was a few levers and switches or searching the whole screen with your mouse for tiny objects ...
  14. "The Bard's Tale I - Tales of the Unknown"
  15. Oh, come to think of it - almost anything Rob Hubbard has written for the C64 is great, great music and gets the most out of the Commodore 64's soundchip. That guy was/is a real genius. Favourite Hubbard tracks: Master of Magic Nemesis the Warlock Zoids Lightforce
  16. There were some tracks from his unused Torment soundtrack on his official website, but it has been offline for almost a year now. I think I still have part of his score somewhere on some work-in-progress versions of Torment. If only I could find the CD's ... His main-theme for Torment is playing during a trailer for Torment that came with one of the IE games, but I don't remember which one it was. Other than that I don't know where you could get his stuff from.
  17. Mark Morgan's score for Torment was good, but can't compete with Brian Williams' original score for Planescape: Torment in terms of mood and atmosphere. Unfortunately Williams' score was, a few months before the release of the game, replaced by Mark Morgan's score. Don't get me wrong, I like the stuff Mark Morgan has written for Torment, but I thought that Brian Williams' stuff (the stuff I've heard) fitted the Planescape-setting a lot better. Other than that, to get back to the original topic, I love the music in BG1, IWD and in Bard's Tale 1 and 2 (Amiga version only).
  18. The Jefferson engine is nowhere mentioned in this interview. JM said that Feargus bought a few *assets* from Interplay, which doesn't imply that he's talking about the Jefferson engine (wasn't that engine called the "Mystary engine"? Assets can mean game ideas or projects the guys were working on for Black Isle that never saw the light of day, but deserve to be developed further.
  19. FO:T wasn't meant to be played in real-time. It actually played a lot better in turn-based mode. The only reason the real-time combat was in the game at all was because Interplay thought at the time that real-time combat would appeal to a larger crowd and therefore sell more games.
  20. Bethesda has known this since Elder Scrolls: Arena, but hasn't done anything against it. All they do is promise that the next game will be better, but nothing much happens. Some problems don't get addressed at all, a few things do get ironed out and a truckload of new problems turn up with every new Bethesda game. To me it seems like they're running in circles with their games and the game-related problems.
  21. I'll have to agree with a lot of people here, TIE-Fighter is the best Star Wars game, followed by Dark Forces 2: Jedi Knight and the Atari Star Wars (vector-based coin-op version), mainly because of the impact it had on me when I played it for the first time.
  22. Well, there WERE plans for Torment. They even wanted to build a huge website with "portals" to other planes and stuff, but the reason none of this happened is very simple - Torment didn't sell very well.
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