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Xsanf

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Everything posted by Xsanf

  1. Not sure if it's a typo, but still confusing: description for Female enchantment of Lovers Embrace firstly says "on male target" and then "against female targets". The same for Male enchantment.
  2. Why not Geomancer or other appropriate Wizard multi? +1 Penetration from Heart of the Storm and various sweet self-buffs (Fleet Feet first, Deleterious Alacrity later). Problem with hostile summons is solved by running in circles, since we are under Fleet Feet we can outpace them.
  3. Anti-Leaden Key Aloth would be good as Wizard/Goldpact Paladin since he is obsessed with details as much as Orren and needed to earn money for living during last five years. For Shieldbearer he has too good dual-wield/two-handed potential to be wasted, IMO.
  4. I managed to get Aloth's disposition to -1 and dialogue for that did not trigger at all. After that I lowered his disposition to -2 but the dialogue for -1 disposition was triggered (the one with the inevitable "but"). Version 1.2.2.0033, save file just after the dialogue https://www.dropbox.com/s/47hgtachq3qlkan/Phargott%20%28KahangaPalace%29%20%28c11e5e69-e41d-49f6-9e9f-93a5fead378a%29%20%28918582860%29.savegame?dl=0 Screenshot:
  5. If I first choose a page of creature with rather full description (Young Drake, for example) and then switch to the page with only partial description available, then resistances and abilities of the previous creature are shown. Screenshot of a page with wrong display attached. Have latest patch 1.2.2.0033.
  6. I also had the issue at the Port Maje tavern, even after patch 1.1. Save here: https://www.dropbox.com/s/627e7sx7irzgqg9/Xsanf%20%28TheKrakensEye%29.savegame?dl=0
  7. Yeah, furthermore, I don't see the reason why (after finding Oderisi's notes) Aloth may want to tag along Watcher from island to island instead of staying with animancers and doing his own business. At least we could have some dialog option for clarifying that moment (maybe, I just missed it). P.S.: waiting for PoE III: Aedyr
  8. Hi everyone! Maybe, somebody has already observed this bug, but nevertheless: when I arrived in Tikawara for the first time, I had Maia in my party. Then I spoke with people on the right side of the map (chieftain, trading post), after that I changed Maia for someone else (Xoti, for example) at the trading post and then went to the kuara house. There begins a cutscene with the natives and Rauataian spy, and Maia interferes and forces me to fight while being out of party. If I arrived at Tikawara without Maia and then add her to my party, there is no cutscene. Actually, even with Maia in my party, I'd like to have an option to shut her up and to resolve the situation in favor of the natives (of course, at the cost of some Maia's disposition, or even losing her from party entirely, no matter).
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