- [Tutorial] How to Upload Mods to the Steam Workshop
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kilay started following Need a Mod? Just ask us! , [Tutorial] How to Upload Mods to the Steam Workshop , Can you use the Unity Console mod to add Legendary to Soulbound weapons? and 6 others
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Can you use the Unity Console mod to add Legendary to Soulbound weapons?
kilay replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I don't guess so, better try to ask to the maker on Unity Console page. https://www.nexusmods.com/pillarsofeternity2/mods/2?tab=posts And I also know that is related to your mod request, but how I've already stated we have to wait the 2.1 patch before make changes.
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Is it easy to modify a grimoire from a mod?
kilay replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Yes, that should be the proper way to make it work.
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I can't load save games, I get a missing DLC says LAX1 and LAX3
kilay replied to Scorcherer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)On windows usually are in [your OS hard drive]\Users\[your account name]\Saved Games\Pillars of Eternity II\ in any case check also here https://forums.obsidian.net/topic/97377-how-to-report-a-bug/
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Is it easy to modify a grimoire from a mod?
kilay replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Yes, you can found the spell list after "SpellsIDs": e.g. in the mod you linked their GUID are in this bundle { "$type": "Game.GameData.EquippableGameData, Assembly-CSharp", "DebugName": "Grimoire_Alamir", "ID": "d395910f-ce7f-4565-8652-86f9e7c26466", "Components": [{ "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 99950, "DescriptionText": 1176, "FilterType": "Weapons", "InventoryAudioEventListID": "32023afc-c1c3-4b6a-bcfd-77bde56ee6c3", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 12000, "IconTextureSmall": "gui/icons/items/misc/grimoire01_s.png", "IconTextureLarge": "gui/icons/items/misc/grimoire01_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "None", "EquipmentSlot": "GrimoireOrTrinket", "AppearancePiece": { "ModelVisualDataPath": "" }, "ItemModsIDs": ["160e7192-e205-4b35-a28e-086b12e1835c"], "OnEquipVisualEffects": [], "RestrictedToClass": [{ "ClassType": "Wizard" }], "RestrictedToPlayer": "false", "ProficientAbilityID": "00000000-0000-0000-0000-000000000000", "CannotUnequip": "false", "ItemRendererPrefab": "prefabs/itemrenderers/genericanimateditemrenderer.prefab", "ItemModel": "art/character/weapons/grimoire/grimoire01/w_grimoire01_cast.fbx", "AnimationController": "art/animation/animationcontrollers/weapon/w_grimoire.controller", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] }, { "$type": "Game.GameData.GrimoireComponent, Assembly-CSharp", "NPCsAutomaticallyFill": "false", "SchoolID": "00000000-0000-0000-0000-000000000000", "SpellsIDs": ["46d4d7c5-0af5-4f6e-93b0-483b04184951", "7517557e-61d1-4d2b-9f70-76c0277d4415", "0f41e1b0-218f-43d0-80dd-e1e98b6aca0e", "a8c72c57-398e-4d66-818e-32124fe01494", "262ac004-a97a-4290-8400-73bb136cc466", "04ece2da-d1a8-4627-a48d-2fa6b2549583", "e641e27b-74de-4691-96e0-866e718825d0", "add1d106-9e7b-4e07-bb22-6a68e58b752a", "4bf8bb93-839e-48b2-a2c0-5535445be3d9", "4e449013-a1fb-4bd7-9355-fda30f810c05", "dbb1f8c8-0977-4dd0-aadd-c29f75120670", "1156655b-07c6-4b77-9915-632e89abc53f", "fe67cd2b-7775-4251-bab8-e7b55ab7a10d", "953f9f3c-9f0f-40b9-9747-1d1f19f14b5e", "e4f7a10b-e168-435a-a576-bff8ef8352b2", "8ff2528d-e95c-4353-a12c-3586b821def3", "7c566e8e-f93c-45ea-b2fb-c9e680b5a7dd", "30e71b4d-4136-42f3-915e-eb6373f4094e"] }] }
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Feature Request: Skill tree and Animal Companion stats and attributes
kilay replied to Floppler's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)about skill tree preview (only for characters) this has been already added in beta 2.1 , check here https://forums.obsidian.net/topic/105415-v210-is-now-available-on-the-beta-branch/
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Italian Localization Fix 1.2.0.0028
kilay replied to kilay's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Stai utilizzando la beta per caso?
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Not sure if bug: AI doesn't activate unless set to Aggressive
kilay replied to jww's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)is this happening on vanilla or are you using some mods like this one ? cuz the last beta patch have something broken about mods My advice is to rollback to 2.0.1 till the official 2.1 will be released
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Italian Localization Fix 1.2.0.0028
kilay replied to kilay's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Ok ho controllato è il file su nexus non è aggiornato con la mia localizzazione (l'autore purtroppo non ha inserito il mio ultimo aggiornamento) usa questa (cancella la cartella della mod originale e sostituiscila con questa) https://mega.nz/#!KsIXVaQI!3YBR2jyOs_n-HKkcahV5pOZouszbJjtC2S2tFYtiyJk
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Italian Localization Fix 1.2.0.0028
kilay replied to kilay's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Strano, ho provato adesso e non ho alcun problema di stringhe In ogni caso More AI Conditions ha una propria traduzione, quindi devi mettere prima il fix alla localizzazione italiana e dopo More AI Conditions.
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NPC Portraits for PCs?
check https://forums.obsidian.net/topic/103918-how-to-add-custom-potrait-to-the-game/?hl=portrait&do=findComment&comment=2074805
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[2.1b] Enchanting interface - KUDOS!
Same here
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Need a Mod? Just ask us!
kilay replied to peardox's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, I should be done with my mod over the next few days, maybe even sooner. I am rearranging auto-grant Priest spells more thematically in accordance with the deity in question. Removed your mod request as you requested say 'thnks' to @peardox
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new patch, broken override stringtables?
it seems that some mods have issue with the beta, check here to be updated https://forums.obsidian.net/topic/105205-modding-patch-notes-for-beta-v2100021/
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Modding Patch Notes for v2.1.0.0034
Many thnks for ability tree preview and gloabalvariables exposed but there are some issue with mods (e.g. check above and below reply) : a lot of mods seem broken after this beta , what advice could we give to users about that (and also for future patches) ? Remove mods till we update them ? https://forums.obsidian.net/topic/105431-new-patch-broken-override-stringtables/