- Path of the Damned probably impossible at Gorecci Street
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Use an your action to move twice
I agree.
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Initiative should be renamed, its current state is rather confusing
I think it's pretty intuitive as it is.
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Turn-Based Combat Feedback
I don't know if this is the right sub-forum. Feel free to move it. I'm generally enjoying TB so far. I got used to RTwP, but I think I'm going to like this better. Here's to PoE3 using TB as well. A few issues though: * Everything lasting a whole number of rounds significantly changes the value of Intellect. Going from say 12 to 13 makes no difference to ability duration in most (or all?) cases. You have to push Intellect to the upper and lower bounds to see the difference here. The solution, as far as I can see it, is to simply let things expire mid-round. You might miss a turn on one of your summons, or not get to utilize a Might buff, but that's already the case for RTwP. * For some reason, my movement commands in combat are being ignored/cancelled a lot. I have to issue them multiple times, and sometimes the characters just stop moving halfway to their destination, despite still having movement available for the turn. * It might just be a lack of visual feedback, but I can't tell if Delay Turn actually does anything. This is pretty significant for melee characters, who can easily lose a turn because of higher initiative allies blocking a chokepoint. * Related to the above, I'd love to see the TB-specific widgets be bigger. * I'm not sure why there's still an option to pause the combat in TB mode.
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v3.0.0 is now available on the Beta Branch
Incline
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(2.1) Frenzy Not Shown as Learned in Preview Ability Tree
Glassarm replied to Glassarm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Here's the save: https://www.dropbox.com/s/agi2tye9nodx6b6/Midget%20%2833c253c3-fd1b-4752-868b-8a19c6ea7063%29%20%28LAX-2ABCD%29%20autosave_0.savegame?dl=0
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(2.1) Frenzy Not Shown as Learned in Preview Ability Tree
The icon is greyed out and the tooltip doesn't say [Already Have]. Concelhaut's Parasitic Staff is shown correctly on my Wizard tab.
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God Challenges Feedback!
This. There's another time to talk about overall balance/difficulty. Berath and Abydon challenges look like a lot of fun, and I want to try them on my next playthrough. Magran's challenge doesn't appeal to me at all, as I have no idea what I'm doing with AI scripts, and those are going to be essential. Skaen's challenge could be interesting, or just an annoyance; I'd have to see it in-game to know for sure (incidentally, does the fog of war idea make more sense for Wael than for Skaen?). I like the overall concept of god challenges, that you can use them to customize difficulty. With this in mind, I wish they didn't force PotD and disable mods. Some spitballing for future challenges: * Galawain: Bounty hunters periodically track you down and attack (or maybe they can be bribed to leave you alone?) * Ondra: Sea monsters can attack your ship in open waters (possibly a text adventure) * Rymrgand: No health regen after encounters. Resting/consumables required. * Eothas: Difficulty of sneaking is dramatically increased. Yeah but they are called "challenges" Correct me if im wrong but what is the point in introducing " challenges" when the game is 100% completely and utterly broken on the mid to late levels? I'm operating on the assumption that Obsidian can both implement god challenges and address late game balance. I'd rather have challenges that add spice to the game, than something mundane like higher level scaling or more enemies (although more ambushes could be spicy enough).
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God Challenges Feedback!
This. There's another time to talk about overall balance/difficulty. Berath and Abydon challenges look like a lot of fun, and I want to try them on my next playthrough. Magran's challenge doesn't appeal to me at all, as I have no idea what I'm doing with AI scripts, and those are going to be essential. Skaen's challenge could be interesting, or just an annoyance; I'd have to see it in-game to know for sure (incidentally, does the fog of war idea make more sense for Wael than for Skaen?). I like the overall concept of god challenges, that you can use them to customize difficulty. With this in mind, I wish they didn't force PotD and disable mods. Some spitballing for future challenges: * Galawain: Bounty hunters periodically track you down and attack (or maybe they can be bribed to leave you alone?) * Ondra: Sea monsters can attack your ship in open waters (possibly a text adventure) * Rymrgand: No health regen after encounters. Resting/consumables required. * Eothas: Difficulty of sneaking is dramatically increased.
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Where to Download Soundtrack
Try C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\Soundtrack.
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I think you guys went to far making fights harder D:
There is conceivably a point at which PotD becomes too difficult, and it's important for the devs to try and avoid that. However, I'm pretty sure we're nowhere near that point yet. PotD should be too difficult for a lot of players.
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Typo thread
Glassarm replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Gold, Greed and Guts still not unlocking after latest patch
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Fixes to the Patch Beta Build
Glassarm replied to SChin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Gold, Guts & Greed achievement still does not unlock.
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Party Members Referring to Non-Present Companions
I'm in a fight and Xoti falls, then Ydwin says "This is no time for games, Tekehu." even though Tekehu is not in my party.
Glassarm
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