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Judge Hades

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Everything posted by Judge Hades

  1. Eru, you haven't watched Men in Black, have you.
  2. Nah. Obsidian doesn't have any games with Activision.
  3. Shot in the head and you're to blame. Friendly fire isn't so work on your aim!
  4. This is for the Bioware forums. We only allow one KotOR non-KotOR 2 thread here.
  5. Okay, so it is decided that realism in a FPS is not a good thing.
  6. Cool beans.
  7. You know something, Alanschu, you are cute when you are hostile.
  8. Also some people obviously think that one shot one kill is what people mean by "realistic" and not taking into account of grazing hits or hits in nonvital areas.
  9. You are there to learn the game and not for the story. There is no need for continuity. You are there to seek how the game works, to learn its functionality, and to be completely out of character. Its like teaching someone to role play in a new game system. You teach the player the basics and what is necessary to play the game. You do so out of character and outside the game session if possible so that you don't waste the more experienced game players' time. EDIT: One shot one kill should only apply if it is a solid hit to the torso or head. A grazing hit or a limb hit obviously will not kill you immediate. Certainly damage you so you lose health and need medical attention.
  10. Ah, you are finally getting it.
  11. How? I already explained how above in the thread.
  12. You just missed your Spot or Search Check, thats all.
  13. Its that attitude is attributing to the dumbing down of games. Well, you aren't going to change my mind and obviously you want dumb games. I shall end the argument here.
  14. Then they could place the game at easier settings. I am not saying that is the only way to play but as a basis to measure where Normal is at. You have 5 different settings. 1. Newbie 2. Easy 3. Normal 4. Veteran 5. Godlike Normal would be what I described above, thusly making the lower setting you take less damage, the AI is dumber, and more survivability. At the higher settings you take more damage, less chance to get healed, and the enemies are smarter. EDIT: That is why tutorials have no place in the normal game. Tutroials should be separate of the game and story.
  15. So, Juhani is in it. Interesting. I didn't think there were any Cathar in WW2 Europe.
  16. Hey, that is how it should be done. Plain and simple. If Bioware or Obsidian sets up a situation like that where the player is easily killed that is the failure of their design and not the rules of the game. If they don't want to use the rules then they should use them, plain and simple. It will also give way to smarter gameplay. Such as you wouldn't fight the hordes of goblins in the first area of NWN. You would use skirmish attacks and range weapons if you do any of the sort. Hit and fade. If you aren't skilled in combat such as the rogue or bard, you hide, and sneak past. As the wizard, you run away. In KotOR you have a 3rd level soldier with you at the beginning. Bringing the average party level to 2. Easily high enough to take on one or two sith soldiers. More if you have a handy grenade or two and you use strategy in your gameplay. How Bioware did it makes it that Intelligence is not needed to play their games.
  17. In Halo you have the shield which can withstand certain amount of energy before disappating. The amount of energy protecting the character should decrease in the corresponding power or force of the weapon being used against it. It all comes down to how much energy is being used, to protect or kill.
  18. Normal mode should be well normal. It should be how things within the rules structure of the game should act. If the game is a FPS then real world physics should apply. Games with projectile weapons should do damage to the player or opponent as they would in real life. A grazing shot from a 9mm will hurt but not kill, an energy blast from a laser will do damage base on the joules of energy released. Games that have an established rules set such as the d20 System should refer the base game mechanics which gauges normal and go from there. Normal should be at this level of difficulty. Once Normal is gauge in this way then easier or harder settings can be applied by decreasing or increasing damage values, power level of characters, and the intelligence of the AI programming.
  19. The Lines Begin to Blur - Nine Inch Nails.
  20. Well, games based on an established rules systems such as NWN and KotOR, normal should be within the base frame work of the rules set. Such as Normal mode the starting Sith Soldier should have a stat block such as: Sith Soldier; Class: Soldier; Level: 1; Hit Points: 12; Base Attack: +1; Blaster Rifle: +3 Att, 2d8 Damage; Vibrosword: +3, 1d8+2 Damage; Str 14, Dex 14, Con 14, Int 10, Wis 10, Chr 10; Defense 16 (+2 Dex, +4 Armor). CR 1 Instead of having 2 hit points, a -2 Base Attack, nerfed weapons, single digit stats, and a defense of 6. Same thing in NWN 1 with the weak goblins. Goblins that can take on the students and teachers of an academy of adventurers should have class levels in fighter and rogue. A baseline Goblin in that affair should have had 1 level of rogue while tough goblins should have 1 level of rogue and 1 level of fighter. Again, Bioware decides to nerf them beyond the limits of the rules.
  21. Never heard about those two. Were did you use those names? <{POST_SNAPBACK}> Hector was at the Atari forums. Entropic Knight was at the Bioware Forums.
  22. Lets see I was Doomsayer, Visceris, Hector Cyr, Entropic Knight, Hades One, Six Foot Invisible Rabbit, and Judge Hades. I have only been Hades One and the bunny at these forums.
  23. Hey, get them in order. I was Doomsayer before Visceris.
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