Everything posted by Constentin Lévine
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List of weapons whose properties are not limited to themselves (II)
I had a similar problem when I was trying to hobble myself to proc Blessed by the Void (Frostfall enchantment) : that worked when Frostfall was in main hand but no in offhand. Yet, Dispersed Suffering from the same weapon is applied whatever the equipped hand. I dont know why. When I was testing Return Orbit, I got Sungrazer in main hand, that periodically skip my recovery in course when Venombloom pulsed.
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List of weapons whose properties are not limited to themselves (II)
Yes absolutely : the Attackfilter for the proc and the recovery are the same : no specific ID for the attack that is attached, no range and no source. In comparaison, the Static Charge from Lord Darryn's Voulge have no range and no source, but the ID attached to the attack from Lord Darryn's Voulge. That explain why a "spell" from Gathering Storm add a Static charge on hit, but not the same spell casted manually by the wearer.
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List of weapons whose properties are not limited to themselves (II)
The bonus is caped to 4 stacks, even if you equip two Sirkles. The damage bonus is cool for spells since only firearms, Veilpiecer and Beza's Blade give full damage and can crit a Spirit. Actually that work, my beguiler skipped 10 consecutives recovery time with big AoE spells the second time I tried.
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List of weapons whose properties are not limited to themselves (II)
Yes, Tempest and Blade Cascade only proc from Scordeo's Edge hits! Return Orbit and Double Strike are cool with VenomBloom since there is 3 rolls per ennemies per pulses
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List of weapons whose properties are not limited to themselves (II)
This is the complete list of weapon's enchantments that work with other things : Crossbow : hit-to-crit bonus is universal Kitchen Stove : Hurried (-15% reload time) for every weapon in other hand with a reload time Kitchen Stove : Wild Shot and Barrage (reload time and damage bonus) for every weapon in other hand with a reload time, damage bonus is universal Pukestabber : Mean Drunk (speed and damage) work on every Dagger Scordeo Edge : Double Strike (5% chance to recover instantly on scoring hit) is universal Sungrazer : Return Orbit (10% chance to recover instantly on scoring hit) is universal Sungrazer : Blunt Rock (-1 Crush AR on scoring crit) is universal The best Defense : Sickening to Watch (50% chance to sicken nearby ennemies on scoring kill) work with other weapon equipped The best Defense : Terrifying to Face (50% chance to terrify nearby ennemies on scoring kill) work with other weapon equipped Effort : Hemorrhaging (Hobble or Sicken ennemy on scoring crit) is universal Blightheart : Hymn of Decay (1 phrase per kill) is universal Engoliero do Espirs : Soul Devorer (and upgrades) (on kill) is universal Engoliero do Espirs : Cruel Blade and Blade Feast (cast Ghost Blade on kill) is universal The Twin Eels : Breath of Life ( Health restored to nearby allies on kill) is universal Azure Blade : Wrong Place, Wrong Time (25% chance to Interrupt on Hit against lone enemies with 3 or more allies within 2m) is universal Lover's Embrace : Lover's Quarrel (33% chance to apply Frenzy to self on scoring Crit) is universal Sun and Moon : Lunar and Solar Excellence (5% chance to repeat Frost or Fire attack) is universal Sanguine Greatsword : Thirsty Blade and Parched Blade (20% and 30% miss-to-graze) is universal Oathbreaker's End : Found Guilty (and Innocent) (Raw damage to nearby ennemies on scoring kill on ennemy under the Scale of Justice effect) is universal Frostfall : Dispersed Suffering (+20% duration of hostile effects on nearby enemies on scoring Kill) work with other equipped weapon (and his abilities) Dire Talon : Tooth and Claw ( +10 cc and damage against beast) is universal Aamiina Legacy : Slayer of Beasts (+10 Accuracy and damage against Beasts) is universal The Spine of Thicket Green : Purge Decay (+5 acc against Vessels) is universal Wicked Beast : Wild Heart (+15% damage against Beasts) is universal Amaliorra : Ash and Dust (+10 acc against Vessels) is universal Amaliorra : Innevitable Decay (+20% damage against Vessels) is universal Whispers of Yenwood : Soul Cutter (+20% Damage and +15 Acc against Spirits) is universal Xoti's Sickle : Soul Reaper (+5% sickle Damage until combat end on scoring Kill (stacks 4 times) (increases with Religion skill) on any kill The link to the original thread : I said "complete" but it is possible I missed something else.
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List of weapons whose properties are not limited to themselves?
Sadly that doesnt affect other things that the miss from Willbreaker itself
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List of weapons whose properties are not limited to themselves?
Sanguine Greatsword 20% and 30% Miss-to-graze is working for everything . @NotDumbEnough I continue my tests, do you want I create a topic that list every find from this one with the link to the initial discussion (this topic) ? I could do that next week
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List of weapons whose properties are not limited to themselves?
Dire Talon's Tooth and Claw ( +10 cc and damage against beast) work on spells, abilities and weapons
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Ranged monks? But... why?
Instrument of pain only add a +500% melee reach, but doesnt change the type of the weapon!
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Constant Blade Turning
The monk uses lightning fast hand movements to redirect incoming melee attacks for a short time. This effect ends early if the monk moves. But in reality, the description should be ... if the monk walk. The reflecting effect is not cleared with other "moving" way, like Flagellant's path, Leap (Barbarian or Boots), Escape, Shadowing Beyond (Rogue & Priest of Skaen), Dimensional Shift, Brilliant Departure (Wizard) etc. It is easy to prevent any movement from the follow of an attacked ennemy that move with the Instrument of Pain. As sage or contemplative, it is easy too to prolong the effect, and to move. I had some fun with this cool effect combined to Citzal's spirit Lance & Raised Torment (least unstable coil mean free move for this build), instrument of pain and Wall of Draining. In melee, the survivability is multiplicated by infinite as long the effect is active and the monk's DPS get a nice additive bonus to + ennemies DPS ; Dimentional Shift when some ennemies are aggroing an ally is a trully Chekmate for them.
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Raised Torment VS Power Strike with Citzal's Spirit Lance
Sun and Moon is a good weapon for Power Strike, the double strike proc 2 cones
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Ranged monks? But... why?
I assume that you would say Stunning Blow, yes it is the only potential ranged ability the monk get, but not the only synergy : Lightning Strikes, Turning Wheels int bonus, etc.
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Raised Torment VS Power Strike with Citzal's Spirit Lance
These abilities are in some points similares : the target is hit with a powerful blow, while enemies in a cone behind the target take some damage. The differences are in first view the bonus damage (+25% for Raised Torment, +200% for Power Strike) against the primary target, the afflictions involved, the pen bonus for Power Strike, the Interrupt on hit for Raised Torment, the coast in ressources, and the level reach for learning. Both are available for multiclass, in this case with a Wizard. But there is an "hired" difference : the source that triggering the cone. It is the weapon for Power Strike, and nothing for Raised Torment. That can seems obscur but the area of effect from WotEP or Citzal's Spirit Lance are not treated as weapon but only the hit on the principale target. That mean while Power Strike with the lance apply the first effect (stun and bonus) to everyone in the Aoe but trigger only one cone, Raised Torment proc a cone for each target in the AoE. That also mean when empowered with the Least Unstable Coil, Raised Torment give one inspiration per ennemy in the Lance's Aoe. Power Strike give only 2 ( for the primary target hit and the proc).
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Effort & Avenging Storm : the Tempest!
SC Monk with Effort stack very quickly Resonances, from scrolls (binding Web's pulses, Great Maelstrom's Pulses, Storm of Holy Fire's Pulses etc) or Raised Torment, or WotW, or Mortars, etc It is a little bit OP 😮 and everybody know that you like OP stuffs that's right Since I find the Least Unstable Coil multi-proc with Her revenge one or two years ago, my game turn into a Build-Testing game however in regular path, I never use the OP stuff like Temporal cocoon on myself (but on ennemies) : Effort combined with Brillant Departure and Ajaamut's Cloak for perma-stun is more my taste than "killing everyone at the combat start" with Avenging Storm but it is exactely like than Slayer's Claw for me : the Seeker's Prize !
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List of weapons whose properties are not limited to themselves?
Oathbreaker's End Found Guilty (and Innocent) proc on death from every way. Scoring a crit on some ennemies and killing them with a big spell add a big raw flat "lash" to the AoE!
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Effort & Avenging Storm : the Tempest!
In other purpose, an energized Tactician restore disciplines with spells when Hemmorhaging crit.
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Reaping Knives with all weapons
And that work also with your technic : Concelhaut's Draining Touch remove the first Reaping slot
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Effort & Avenging Storm : the Tempest!
The best way to illuminate a room (Skaen's Challenge) seems to, with a Shared Nightmare cipher, trigger one or two seals from the Weyc's Wand, and right away switch to Effort (with Avenging Storm, Vithrack Silk Slippers, Ring of Clenched Muscles, etc). I took a picture (between two lightnings) : The cipher have 9 might but it is enought ..
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Reaping Knives with all weapons
Summoning Reaping Knives on someone change his weapon set to the knives, but there is a way to alter that : After the Reaping Knives are summoned, the "target" cant change his weapons but can change his form : Spiritshifting or drinking a Potion of the Fearless Brute is allowed. When the form effect expire, the target return to his weapon set , and have as beneficial effect "reaping knives". The effect is now different : 5 focus per hit. Multi-hits weapons generate quickly the focus for the caster, and with Hemmorhaging 's Effort, every hit from spell generate now 5 focus too. Weapons like Keeper of the Flame or WotEP can "focus-back" 10 focus per hit, the area of effect is generating only for 1 hit. This is a little tweak since I personally never used Reaping Knives for the focus back, but against Boss or whatever that can be useful.
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Effort & Avenging Storm : the Tempest!
Yes, Eothas seems not to be a problem. He cheat when he use Dialogue instead of fight.
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List of weapons whose properties are not limited to themselves?
Oh I didn't see that, damn. You know, for the Frostfall Dispersed Suffering on any weapon kill, that mean an huge rise of Hostiles effects durations with many summons and one Thunderous Report (from 13s to 64s Mental Binding effect), when Frostfall is in main other hand. It is painless than a confused skeletons-chain-killer.
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Effort & Avenging Storm : the Tempest!
Brilliant departure does apply the stun effect, but only when no damage are dealed (including DoT). This is like I wrote : as long the invisibility stay, the target is stunned with only the casting of 1 CC spell (when the ennemy is under the effect of Entropy)!
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Pollaxe discussion
That explain the low damages I thought, but I felt disapointed when only the first target take the Swift Flurry proc. At this time, my point was that was working like Sun and Moon when the 3 additionnal crit proc another first hit (if I am clear) but in other hand, for Sun and Moon, that was the consequence of Dualwielding. Wahai was just wrong writed
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Effort & Avenging Storm : the Tempest!
I'm thinking about the "legitimity" of the find : because this is not an isolated case, since there are at less also Cruel Blade, Blade Feast (Engoliero do Espirs), Rock Blunt (Sungrazer) and Breath of Life (Twin Eels) that work on spells, it seems that is not a mistake from developpers (we are at version 5.0). Excepted this ones are not melee
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Effort & Avenging Storm : the Tempest!
A Trickster with Effort, Mask of the Grotto Deep, Ajamuut's Stalking Cloak, Ring of Clenched Muscle, Scroll of Avenging Storm, Ryngrim's Repulsive Visage and Vanishing Strike : I captured the screen env. 1 or 2 sec after attacking with Vanishing Strike. Without the Mask of the Grotto Deep and Avenging Storm but only Ajamuut's Stalking Cloak and Effort, a Wizard can Stun as long he stay under the effect of Arkemyr's Brilliant departure an enemy that was before prepared by Entropy, with an unique CC spell. It is really funny