Darth Mortis
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It doesn't matter which order you do the planets in, except in one area-and that is the message from Kavar. Unless Kavar is the last master you need to meet (the part in the cantena not counting) you will not get the message from him until you have found one of the other masters. In your case that means that you need to find Vash on Koriban-eg finish the main quest there-before you'll get the message. I'm guessing that you've always left Duxn for last on your other playthroughs, which is why you haven't noticed this before.
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Kelborn doesn't send you a message until after you've finished the next planet quest-inless Duxn was your last stop, in which case you should get the message as soon as you return to the Hawk.
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Another quick tip-most of the items you can find to increase DEX always increase it in odd numbers; +1, +3 etc. So if you have an odd DEX number wearing one of these items with even the DEX score out. Since only full even numbers in Stats grant any bonus you won't be wasting any points. (Eg; a DEX score of 14 would give you a +2 bonus to all abilities that relate to it-such as AC. A DEX score of 15 still gives you a +2 bonus. Just making that clear for anyone who hasn't worked that out). Yes, its worth that. There are some implants that require a CON of 16 that can be quite helpful (as well as the extra HP-think its 3 per level). Its the implants over this that are, by and large, not worth it. There are level 16 implants that can give +3 bonuses to some stats-such as strength and agility-that can be helpful. I guess it depends on your class-Guardiens can take more hits and Consulars are harder to hit anyway. With Sentinals I'd say that it is better to either have two weapons and create as much damage as you can as quickly as you can. Or to do something that makes you harder to hit (which dueling does). Given your low DEX I'd say getting the dueling feats might be a good idea, as it will make you somewhat harder to hit and offset your lower DEX score. As to penities using two weapons without the TW feat? Off the top of my head I think the penalty for using a balanced weapon in the off hand is something like -8/-10 (Its -4/-6 with the first level of TW fighting). That is the kind of penalty you are unlikely to be able to make up through boosts and upgrades. (And upgrade bonuses for weapons only affect that weapon, not both of them).
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As an interesting bit of useless trivia....The lightsabre fights in Empire and Jedi between Luke and Vader had an expert fencer in the Vader suit-a man called Bob Anderson*. The reason he was in the suit was because the amount of vision wearing it was limited and they realised that there was good chance of someone (Mark Hamill, who had no protection) could get hurt. This is also why the fights in the OT were slower than they were in the prequels-there was far to much chance of someone getting hurt during the fights. (To say nothing of the limited movement in the Vader suit). (*Bob Anderson worked on a number of other films, including; Moonraker, Highlander, First Knight, Princess Bride and the 1993 three musketteers film. Just in case you were wondering...which you weren't).
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There is a solution to that in the FAQ thread on this board, just in case it happens again (or you still have the savegame in question). As to the questions you had; I'd be wary of having a sentinal with no dex bonus. Don't forget that Dex also affects your AC. With Guardians your higher HP can offset low AC, and consulars get a defense bonus anyway. With sentinals you get trapped between the two-you don't have the HP to take many hits, and lack the natural ability to avoid getting hit. If you want a lower than normal Dex look at a level of 12 (+1 bonus), then you can add extra Dex bonuses from some of the stealth belts you can find. Btw, don't forget that their is a new feat called Lightsabre finesse that uses your Dex bonus rather than your strength. I like to go this way with Sentinals and Consulars as high dex means a higher chance to hitting with a sabre as well as increaseing AC-as long as you are using robes once your Dex mod gets over +4 (Dex of 18). Thats well worth it since you can create better upgrades for yourself on Peragus. After that...I normally use someone else for making upgrades. If you are playing as a male exile go for wisdom. You can learn a new skill that will allow you to add your wisdom modifyer to your AC. (As well as making your force powers far more effective). Mainly a load of crap. Most of the higher level implants (CON 18) are, frankly, not worth the effort of getting your CON to that level given that everything else will suffer and you won't get enough benifits to offset this. Also note that the minimum CON needed for implants does NOT include any bonuses given by items-it only includes the unmodifed number. INT does three things; One is it increases the number of skill points you get during Level up. Second is that it (like most Stats) gives you a bonus for some skills. Third is that it can sometimes give you extra options during diologe, as well as extra options at other times. (Trust me, you'll discover this on Peragus ) I normally cap it at 14, thats more than high enough and extra INT doesn't really help that much in the game as it is. Persude should be a must-considering that its the only ability that only the Exile has and can use. Other than that stealth sounds helpful. Its worth remembering that many of the other skills can be used by the other members of your party if you switch to them, and by the time your on your own you generally won't need to use skills. In practice a sercurity skill of four (including any stat bonuses) will open all but maybe three things-and then you can often use another party member to open the object for you. Demilitions is in the same boat-a skill of five will allow you to recover all the mines on Peragus, and after that you can get someone else to do it for you. Skills that are helpful; Persude, awareness, computer, repair, first aid, stealth (if you want to do the sneek attack thing). No idea, its a totally useless power to get as you can cover most of the options with Persude skill and keep the extra force power for something else. I've never picked it or used it. You'll have trouble then with the harder fights. Fact is you just won't do enough damage or have a good chance of hitting with a sabre without a feat or two. Don't even think of adding a second weapon without two-weapon fighting-you'll incure a penalty to hit that is not offset by the extra damage you *might* do if you hit.....which you won't most of the time. If you intend to use only a single sabre then go for the dueling feats, which increases you're defence as well as your to-hit number, and don't try a second sabre (which negates the dueling feat). If you plan on using a small sabre in the off hand get at least the second level of two-weapon fighting. I think *most* people would say that two lightsabres are better than one in the end, if only because you then can carry four crystals and six upgrades to increase stats to hit numbers etc. But you need two-weapon fighting to really make the most of them. Don't worry about losing Feats this way-as far as fighting goes the two best feats seem to be master Flurry and Critical strike.
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major let downs of the new trilogy
Darth Mortis replied to Knights&Darths's topic in Star Wars: General Discussion
I'll start by saying that I do like GL, he is the one who created the Starwars universe after all. However I'm wondering if the problem with the prequel films is that he had too much control. GL seems to be very good at ideas and images, but far from great when it comes to direction and diologe. I wonder if it might not have been better for the finished project if GL had stepped back and let someone else handle the direction of the films. It is interesting to note that when you ask people which of the films they like best they normally always say Empire Strikes Back-which is the film GL had the least control over. It can be hard to create something and then let go and allow others to run with it, polishing the rough edges over to give something that has the best of everything. Seems George, from what I can tell, just can't-or won't-allow this to happen. Its understandable, but I can't help but feel that it wasn't the best direction to go with the prequels. Maybe, just maybe, GL will relax slightly with future SW projects and we'll get the best of his ideas and images while someone else handles direction and script. It is (or might be to some people) interesting to note that GL isn't the only person to fall into this trap. Gene Roddenberry, the creater of StarTrek, fell into the same trap which lead to the first StarTrek film. The difference was that GR could be (And was) pushed to one side by the studio, so while he had creative input he wasn't the one making the films/TV shows. The 'immediate' effect of this was Wrath of Khan, probably the best of the ST films, followed by four TV series which I doubt would have been as popular if GR alone had been control. Can you blame the actors in the prequel films for the short-comings? Well not really, even the best actors can only be as good as the script, and they can only rise above that with good directing. Add to this that most actors really don't do it for the money (Which for 95% of actors is dire) but because acting is something they enjoy. If you have a bad script, a director that doesn't allow the actors any leeway in how they act and deliver lines and which takes the fun out of the whole thing for the actors then you can understand why the standard of acting wasn't close to what the actors were and are capable of. Does the problem fall on the shoulders of GL? Yes, I'd have to say it does. He was, in my opinion, too controlling of too many things. He was so caught up with the overall picture and what he wanted to convey that he missed the small things, such as appaling diologe and the fact that the actors seemed to be getting board sensless by the whole thing. The problems of the films are GL's problems, and could have been avoided had he been able and willing to hand some measure of control over to others. Still, he did create Starwars and for all his faults you have to love him for that........ -
Acually the accuracy of most firearms depends more on the shooter than on the weapon itself. Even members of the United States police forces will, in general, fail to hit a man sized target at ten feet or more in a real gunfight. Special forces (and Special police units) are more accurate, but they spend a large amount of time training and can still miss targets....and unlike everyone/thing in KOTOR they don't shoot from the hip.
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Spartans the Model for the Mandalorians?
Darth Mortis replied to DarkAngle's topic in Star Wars: General Discussion
The phalanx did include shields (heavy round shields) not just long spears. Likewise the Romans also used spears and round shields at points in their history. The romans altered their tactics and equipment over time-the most 'common' visual image of a roman soldier with a long rectangular shield and a throwing spear comes from the later periods, long after the Spartians were gone. My guess is that the Roman fasination for the Spartains probably stems from having their backsides kicked by them in battle. The Romans didn't win every battle against the Greeks, I think the Spartains were one of the hardest of the greek city states to subjue. Plus the Romans had a general interest in Greek culture and history that wasn't just confined to the Spartains-Athens was also held in high regard, but for different reasons. -
whats wrong with my kotor 2??
Darth Mortis replied to kotorking's topic in Star Wars: General Discussion
They were poor-very basic to say the least. I've since changed to a much more powerful card that runs the game just fine. I would not advice trying to play the game on a 64mb card btw, just saying you could if you really had to. GeForce cards can lock up and lagg while you run around the outside areas of Dantooine. This normally happens within a few seconds of entering the Konda area. Its annoying rather than anything else since if you leave it alone for a short time it will clear up, but the char you were controling normally gets stuck so you have to switch to someone else in your party to free them. A fix for the problem is posted in the FAQ section. -
whats wrong with my kotor 2??
Darth Mortis replied to kotorking's topic in Star Wars: General Discussion
Since all Nvidea GeForce graphics cards use the exact same driver for your version of windows it shouldn't matter how old or new the card is, as long as it has enough memory. (I managed to run the KOTOR games on a 64mb card). The only problem is the glitch that occures on Dantooine. From what has been posted before, TSL can prove difficult to run on Vista. But solutions to this can be found on this part of the board in the FAQ thread. -
I think that some of the items shopkeepers sell are different each time you play, just as some the items you find in boxes are random each time to play.
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Fightning with two double-bladed lightsabers
Darth Mortis replied to D. Kain's topic in Star Wars: General Discussion
If you mean wield-as in twirl around then yes, you could do that with two DB sabres. If you mean would it be practical to fight with two DB sabres then the answer, given several times is no. You'd be more dangerous to yourself than your opponent. General Grevous 'only' had four arms, not six. Although he might well have been able to handle a sabre with his feet. -
TSL Restoration Project: The Phantom Deadline
Darth Mortis replied to Aurora's topic in Star Wars: General Discussion
They could do-I guess it depends on the difficulty of the problems. It could be that one or more of the feature/tweak problems is something that is going to take a while to sort out, and they'd rather deal with them before the increasing interest and the inevitable 'when is is ready?' questions from reaching the next build. Of course it could be that the 'minor' issues are harder to solve, so they are concentrating on the feature/tweak issues so people can see progress is being made. -
major let downs of the new trilogy
Darth Mortis replied to Knights&Darths's topic in Star Wars: General Discussion
Given the abilities of many of the actors involved I can only conclude that the defects in the films are down to; Poor diologe/scripts; Even the best actors in the world can only do a good job if they have something good to work with. In many cases the scripts just didn't give them enough to work with. Poor direction; The directing seemed to be more interested in making sure scenes looked right, instead of pushing the actors to give there all. Watching some of the scenes again it does seem like many of the actors gave up trying to give their best and where just going through the motions. From what I can tell of GL's way of directing the problem was probably that he didn't want the actors to make the roles their own but just do what he told them to do. If the actors seem like cardboard cutouts its probably because they were expected to be nothing more than that. Consider that the best of the fims is generally considered to be Empire Strikes back, which GL didn't direct and in which the actors were allowed to improvise. (Its also worth noticing that the best acting in the new films comes from Obi-Wan and Qui-Gon, both of who were played by actors no one was likley to attempt to push around) Poor chemisty; The characters who seemed to have any kind of chemisty with other actors were Palpitine and Obi-Wan. The Padme/Anakin chemisty just wasn't there, they seemed more like people who would enjoy going out for coffee than getting married and having kids. -
Why, thankie. Other ways to get the exchanges attention; These are the LS ways to get attention, if you are playing as DS just do the opposite.
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Two small things I noticed
Darth Mortis replied to The Dark Master's topic in Star Wars: General Discussion
*bows* your welcome. -
They did that, it was called Dark Forces; Jedi Exile. They did a follow up called Jedi Academy. In both cases thats exactly how force speed worked. What you are talking about is the sort of feature in first person shooters, not an RPG like KOTOR. (And bloody hellfire, I hope you don't talk like that....*blinks* breathe man breathe.....)
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Fightning with two double-bladed lightsabers
Darth Mortis replied to D. Kain's topic in Star Wars: General Discussion
There are lightsabres in LoTR? Which version did you see......? Exar Kun used a lightsabre like that, a standard sabre that was modifyied with duel emmitters-hence a much smaller hilt that is normal on a duel-blade sabre. Note I said used A sabre not sabres. Kun was, quite possiably, one of the best Sith swords masters ever with an ability to create a sabre such as you discribe. If he only used a single duel bladed weapon figure that there is a good reason; A-using a single duel-blade is effective enough, or more effective than using two duel blades. B-he had the strange and un-sithlike urge not to cut his own legs off during a fight. No, not all lightsabres are adjustable only some. It is possible to make a sabre where you can control the blades length and its intensity (Exar Kun's sabre could do both with both blades). However such modifications are difficult and not many Jedi (or Sith) had the time, skills or inclination to add such luxuries to their sabres. (Let alone the skills to alter such things in the middle of a hard fight-Kun was the only Sith who seemed skilled enought to alter the settings right in the middle of a fight). Vaders lightsabre for example (and Anakins) had an ajustable blade, Lukes second lightsabre didn't. Now before you start arguing again *sighs* yes, you could create two twin bladed sabres with ajustable settings so one of the blades on each sabre isn't going to lop a leg off if it hits you. But them your basicly left fighting with two normal sabres with flashlights strapped to the bottom. So why bother messing around creating two duel bladed lightsabres (Creating a single duel blade is hard enough), then adding extras-such as ajustable blade intensity-(Making the sabres even more complex to construct) which even if you could teach yourself how to use you probably wouldn't. When you could just spend a quarter of all that time and create two normal lightsabres and duel wield. -
Captain Antilles? - True or Lie?
Darth Mortis replied to AlVaRo's topic in Star Wars: General Discussion
Not really, he/she could have been an ancestor of the Antillies in the films. There is an Admiral Dodonna in KOTOR after all, she is meant to be an ancestor of General Dodonna in EP4 -
You know you've played too much Star Wars when...
Darth Mortis replied to ghosta's topic in Star Wars: General Discussion
You know you've played too much Star Wars when...You can recall both the Jedi and Sith codes without thinking. -
Two small things I noticed
Darth Mortis replied to The Dark Master's topic in Star Wars: General Discussion
I agree with both, although in the second case I'd also add (in spoilers to be on the safe side) -
Think I meantioned this before, but I can't think of a single reason why they couldn't use a creation system like the one used in the SIMS2, where you can pick and alter each facial feature on its own to mix and match. Being stuck with only a limited number of set heads is, now, an outdated feature of a game. Of course they probably won't do anything about it and just add a few more heads.
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Fightning with two double-bladed lightsabers
Darth Mortis replied to D. Kain's topic in Star Wars: General Discussion
*insert obnoxious buzzing sound* Totally wrong. Lightsabres do not cut through other lightsabres, in fact when lightsabre blades connect it is rather like two normal blades hitting each other-as can be seen in all the films. Nor do lightsabres cut through blaster bolts when deflecting them-seem to recall that there are enough mentions in the EU books etc that deflecting blasters does result in some force being put onto the blade. Enough to knock it out of your hand if your not holding the sabre correctly. (This could also be implied by the fact that it is very unusual for Jedi to deflect blasters while holding a sabre in one hand. They tend to use both hands, probably because it gives better control against the impact). Solid weapons in the KOTOR games have cortoisis ore woven into them, this resists lightsabres and prevents them from cuting through the blade-as is meantioned in the training level of KOTOR. Lightsabres can also be deflected/stopped by some types of force fields-as in TPM. Yes, but it also gives him greater control as the staff doesn't wobble around when it hits something. Using real world weapons is not a great indicator for the possibility of using two duel blade sabres at once anyway. One of the most obvious differences is that when you use a normal staff you can hold it anywhere-Gandalf wasn't holding his staff right in the middle, but at varying points from it. On a lightsabre you can only hold it on the hilt, as the rest is blade. Face it, while it would be technically possible to hold and wave two duel bladed sabres around, attempting to fight with them would be suiside. You wouldn't be able to control them well or fast enough to deflect blasters, and a solid hit from another lightsabre would, at best, knock your weapon out of your hand and leave you open to getting killed. At worst the second sabre blade would end up hitting you. -
Fightning with two double-bladed lightsabers
Darth Mortis replied to D. Kain's topic in Star Wars: General Discussion
But a staff doesn't have two cutting beams on either end that you have to worry about cutting off your own body parts with as you flail around with the sword. I suppose it's technically possible to dual-wield 2 double sabers (in fantasy-lands anyway), but it wouldn't be advisable. If you watch you'll notice that Gandalf rests one end of the staff against his body when fighting, so the impact of hitting something doesn't knock it from his hand. You couldn't do that with a lightsabre blade. -
Check the pages of the restoration project, I know they had a load of free modding tools on their website.