Everything posted by FreeKaner
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2 Handed weapons are severely UP
Since DR is no longer a concern and penetration is the main mitigation, the advantage of more flat damage per attack is diminished against the more sustained damage of using two weapons. The damage of two-handed weapons should be upped or their penetration values increased even more to compensate.
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Weapon modal doesn't not stack with Fighter Stance/Paladin Aura/Wizard Spells
Sounds like a leftover from the days of Pillars I where modals were more specific and were alternatives to class-modals. I think class-modals and weapon-modals should stack with each other but not with themselves.
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Pet Peeves Thread
The walking animation of your party members syncing together makes the party look like they are mass-produced puppets.
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Spell takes forever to cast
The numbers for both standard and empowered spells is way too low, that's the issue not the casting times themselves which I think makes the combat interesting, protecting your casters and interrupting the enemy ones becomes an actual concern but only if the pay-off for such long casting times are kept up.
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Guns feel too fast in POE2
I do also think guns should keep their niche as a burst and an alpha strike weapon with high damage, they should also perhaps also get high interrupt and interrupt rate over PoE1. I don't think tuning them down to bow standard is a good change, I don't think guns need to compete with bows DPS wise if they have a clear purpose.
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Injury System is way too brutal
If there is no longer a limitation to healing, then the injury system should stay brutal and increasingly punishing, or else the result would simply result in no necessity for resting and food resource management.
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how does the penetration mechanic feels like?
I think there is absolutely nothing wrong with penetration being an important core aspect of the combat and penetration being designed around either penetrating or not. It will likely require adjustments to weapon use and very likely the need to switch weapons according to the enemy, which is a good thing.
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Anybody feels like this is a console game instead of a pc game?
I am fairly certain this is a mainly sound design issue. The UI, the gameworld or the controls don't have any console design issues in them however sound design has a bit of a hint of modern action game design, in fact I thought it sounded to Dragon Age: Inquisition even in trailer. The sound design is not bad however, it just gives that action game vibe.