
Ryvnai
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Killing Eothas speculation.
Ryvnai replied to Bozalosc's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Why not just build a new keep on an island in the deadfire or if we go east and can stay there build one there if that is your goal? It feels like a lot more trouble than it is worth to rebuild caed nua, especially since you still have a giant statue that any other diety can posses right beneath you. Hope none of the other gods hate your guts.- 29 replies
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- God Hammer
- Eothas
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Killing Eothas speculation.
Ryvnai replied to Bozalosc's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I feel like if we did "fight" him it may involve projecting ourselves into the statue to literally take our soul back. What we do in there is anyone's guess. What keep? Last I heard he completely destroys it, and there is also the enormous hole in the ground he would leave busting his way out that everything probably eventually collapses into. Something tells me that we won't be rebuilding this keep again.- 29 replies
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So far I can only confirm this works for orlans. She's usually half that size and sometimes the albino glitch occurs in tandem with it. This happens regardless of save file so I'm not sure if you want it or not. It also reverts the instant I put in a new piece of equipment on so it is not permanent. Still odd though. output_log.txt
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From my observation so far, Obsidian are the only ones working on improving systems others just copy out of pure lazyness and lack of imagination. I think this is a good thing, even if it should mean that they accidently took a step backwards. Which at this point no one can say. I'm really looking forward on how this turns out. And even if it does not turn out that well, I will enjoy the game anyway and will have something to look forward to in PoE3: Seeing what they come up with next. Be a little more adventurous, guys! There is nothing wrong with experimentation, however they had a system that while it had it's flaws it did work. There is a difference between experimenting to make a better system, and experimenting for experiments sake. To the person who asked if people regret backing, no I personally do not. The game is in beta and some back and forth changes/controversy are parts of the process.
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Same. It's not clear that she couldn't have survived the walking into the sea thing. It's mentioned that she rusts and can no longer move, but she's aware of this which suggests she's still alive. Hopefully we'll dredge her up. I suspect she'd come up even more messed up then when she left us. I can't imagine being trapped under the ocean for years unable to move would be good for your psyche. Then add in rymrgand and ondras influence? I'd be surprised if she remembered us.
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Mine works on GoG.
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I doubt it, it's only 8:33 in cali. According to google obsidian studios doesn't open till 10am.
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Unless I can import my poe 1 character probably the strangest combination of classes I can just to see if it will work decently.
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Beta announcement ?
Ryvnai replied to dukeisaac's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Who acheived what? All I see is a blank name. -
Beta announcement ?
Ryvnai replied to dukeisaac's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Would they even let the beta be put on youtube? -
As somebody who is a bit newer to CRPG's I found the lack of prebuffing a bit jarring personally. To me it feels a bit like running into a fight without having put your armour on first, or not equipping a weapon. It's fine to have no time to prebuff because you are ambushed, it's another to make the team feel artificailly stupid by having the intelligent wizard or wise priest having to panick cast buffing spells every time they go into a dangerous situation. They should know they are heading into trouble and be able to plan accordingly. That said I know it can get tedious. In the vein of modernizing things a bit as Lephys suggested, I think that prebuffing could be made somewhat less of a chore by allowing us to keybind a small list of spells and have them cue up in the order we cast them when cast. This not only would save time on having to sit there and individually cast every spell you want to use individually, but could be used to limit prebuffing if you only allowed one list of a few keybinded spells to be used either before combat, or if you are on a super hard difficulty per area. That would keep things from getting to out of hand as Carados stated above, but still let you do something. As for how to deal with AOE vs individual spells when you have a mix of them in a list have an AOE targeter come up if any AOE spells exist in the list, and if you want to target a specific party member with the single spells you just click on their profile or in world character.