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Dark Wanderer

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Everything posted by Dark Wanderer

  1. Hehe At least that's something to be grateful to Lucasarts for, so far they've always included subtitles in their games* and for that I'm very grateful to them *an exceptation was the cutscenes of Grim Fandango, through
  2. None taken . I'm used to it . Still, now you see why I'm, so "hell-bent" on subtitles? I mean, go try to play KOTOR with the sound off and no subtitles.. How fun is that, to not get the story nor what's happening "in general?"
  3. No, I don't "like" them. I need them. Hearing impared, see? If there's no subtitles (on whatever I'm playing/watching), then I can't understand what they're saying, thus I can't understand what's going on, can't "catch" jokes, puns, irony or anything. It's as simple as that. <_<
  4. I doubt we're all watching it that much, even if I think more than a few are at least a little interested in it since it is Star Wars... But since it doesn't have subtitles, there's far better things I can do rather than watch it
  5. Nice, I suppose . Too bad that there's no subtitles, through
  6. Well, that's another kind of ending, but an ending nonetheless since it shows the effect of your actions. But in the Fallout games, you do, if I remember correctly, not get to know what happened to your character after he finished his main mission, which is also something I think people would be interested in. Your suggested kind of endings is a good suggestion since it really shows us what effects our actions had but at the same time I belieive that many would also want to know what happened to our character (and in soem cases his companions, like it was shown in BG: Throne of Bhaal) after he finished his main quest...
  7. What Sun Tsu said. But I wouldn't say that they necresssiary has to put it in NOW; they could always include that into a patch or something for later; wouldn't be the first time something like that was done. Also, even if it was delayed, I'd see it as a positive thing in this case (even through many might disagree with me), since it'd actually be used to expand the game in a sense and create something we seldom see in the western game industry.
  8. There has been much talk on the subject of multiple endings here... Personally, I've always been a little disappointed of the fact that in most western games, there is so few endings; at best, you can get about 3 different endings.. and it's also kind of disappointing that these two endings are ultimately tied to the question "Have you been good or bad?", nothing else. *sigh*. There's two games that I've played that has had quite a great freedom in terms of endings and not just been tied to "good and evil". One of them is the rather known "princess maker". In that game, you receive a girl from the Gods that you may raise in any way you want (should be noted that Princess Maker is a SIM with RPG elements). The goal is, of course, to raise her into a princess, but it isn't easy. But depending on how you raise her, she'll end up as various things. For example, if you train her in the arts of fightning, she may become a royal knight, a knight, a martial arts trainer, a robber or a street thug (among many others). If you on the other hand raise her to do things like cleaning and such, she may become a maid, a housewife or a worker at a resturant or so. And much else... The other one is one I think many of you may be more familiar with; Sid Merier's Pirates. In that game, things ended according to your own actions; how much gold you had gathered, how much prestige you had gathered in a certain nation, if you had married or not, how many family members you recovered, etc... Of course, I wouldn't expect to see ALL of these things in KOTOR 2, but... would it honestly be too hard to adopt certain aspects of the games I've mentioned in games like KOTOR & KOTOR 2? Like, let's say that they make a number of endings that is tied to each character's class or something like that? Like, let's say that you finish KOTOR 2 as a Jedi Master, then you'll see an ending where your character has become a member of the newly formed Jedi council and is deeply enaged in a conversation with the said council about the future of the galaxy? Or if you finished your games as a Jedi Weapon Master, then you'd see your character training new Jedi at the Jedi Temple of Courscant. And so on.. and as for the dark side, about the same thing; if you become Sith Lord, you'll likely end up as the Dark Lord of the Sith, but if you finish the game as a Sith Assassin, you may see an ending where your character sneaks upon a target he/she is about to finish off... and so on... Or if the endings were rather tied to your actions in the game (more realistic in a sense); for example let's say that there is a romance with the queen of Onderon. If you decided to play on that romance, then that means that after you had finished your quest, you'd see an ending where you ended up as the queens consort or as her trusted lover and advisor. Or, if you decided to romance one of the members of your party and were a light sider, then after your mission was done, the Galaxy saved, the Jedi Order restored and all that, you and your loved one might decide that it'd be better if you did not join the Jedi council nor the Republic, because that the Jedi Order frowns upon Jedi having relationships and even if they did give their consent, your relationship might spark jealousy and the like among your fellow Jedi, so you and your loved one decides to leave to live a life not unlike Old Jolee did... Well, these are only a few examples, but I pesonally don't think it'd hurt if Obsidan/Lucasarts used these kinds of endings, or a combination of both, in their games. It shouldn't be THAT hard to do (or if it is, pardon me my ignorance, devs). It'd not only increase replayablity, but also make them more fun to play overall, or so I think. Or it'd all at least give people something different than: Dark Ending: Become The Ultimate Badass Of The Galaxy! or Light Ending: Become The Superhero Saviour Of The Galaxy And That's It!, as the endings often seems to result in; at least the kinds of endings I've suggested here would give an image, an idea, of what our characters became or did after they saved the galaxy(/world) and everything... Well, that's it for what I wanted to say
  9. Perhaps "Ni" is short for "Darth Nihilus"
  10. Well, I think that the name "Darth Nihilus" or something was mentioned before, anyway. At least, PC gamer used this name for the masked guy...
  11. Me, I hope there'll be more endings than just two endings... <_<
  12. Only a total of two dark lords, yes, if you follow Bane's rule. But even if Bane followed this tradition and his successsors did, there have probably also been other dark force users in both Bane's and his successors time. But they have not been Sith Lords, so I think their power can't relly be compared to that of the Sith's, unless they were ex-jedi...
  13. Why would you HAVE to be the Dark lord?
  14. Well, I think that PC gamer frequiently includes patches and such in their preview CDs, so if PC-gamer is being sold in your country, that's a way to get it.
  15. Err, cool yes, in a way, but what's evil about that ? Okay, from a certain point of view it could be evil, but still...
  16. Even if that should happen, there's always patches...
  17. Hmm, good point :/. Then we'll imprison him in his body, simple as that :D. Do something like.. ever read Rayomd E Feists "Jimmy the Hand"? If so, we could do somethign similar to what the Dark Mage there did to the Lady Elaine there - she died in childbirth, but the dark mage managed to use his magic to extend her death by twenty years sot haqt her husband could seek for a way to save her life before she died. We could do something similar to Sion; First *evil mode* we cut of his arms and legs, then nail him to a wall or somethign like that, then we use the power of the Dark side to ensure that it'll take him some 50 years or so to die, hehe */evil mode*
  18. Plauge or cholera... What a choice
  19. Dunno aobut that since I've not played torment . But in any case I think we need soemthing better for the Dark Side rather than just simple money-stealing... How about this?: We already know that Darth Sion is a wreck held together only by the Dark Side? I'm sure that as a light sider, you can choose to end his torment after defeating him, but what if you're a dark sider? I have a sugggestion: You use your power to imprison him or his soul somewhere, thereby extending his torment for a very. very long time. How's that?
  20. Fallout 2 (I think, never got too familiar with the Fallout games :ph34r: ) also allowed you to sell your party members into slavery or to become a slaver yourself and thus attack innocent villages and enslave the people here...
  21. That's not too bad, a blank CD can still be used for a lot of things and it isn't like it'll affect the coming of the game itself
  22. His "real" copy or beta?
  23. There needs to be some new info about the game posted at some site or developer soon, or we'll die of topic-starvation <_<
  24. Different opinions, my dear Watson
  25. Story, of course. What else? ;D. Characters were good, but IMO not what they could have been (at least not all of them). Planets were cool, but it wasn't such an important thing to me since I didn't have any special wishes about what planet to visit before I picked up the game. Battles? Hmm, pretty cool, I have to say . It felt like watching a movie at times, that's how good they was . Graphics and sound? Also pretty good . Still, good as the others may be, the story was best
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