So I take it you would also like combat to be resolved with a single die roll? After all, there's an extraordinary amount of player skill required to resolved the combat mini-game in RPGs.
Read what I wrote, J.E., not what you want to see. I said "nearly all aspects."
A die roll to see if I hit, or if I save versus a spell or able to dive out of the way of an explosion, a die roll to determine damage, or how much damage my armor soaks, and so forth. A die roll to se if my character can convince someone to do something or not do something. A die roll to see if I open the lock, or successfully bash it open, or if I am able to even notice the hidden trap.
No need to roll a die determine what I want my character to do, just on how successful he or she is doing it.