Jump to content

Rafael Braga

  • Content Count

  • Joined

  • Last visited

Community Reputation

8 Neutral

About Rafael Braga

  • Rank
    (1) Prestidigitator


  • Deadfire Backer Badge
  1. And now every nolife will be able to brag about soloing "Path of Gimmick" cause theyre absusing game mechanics and thats "real challenge". As many said, time to move to another game.
  2. Swift inspiration is useless, on mage i use fleet fleet for the same buff with a lv3 slot for something useful
  3. GoG Galaxy (and I believe Steam) allow you to revert to a previous build, that I know of. Steam doesnt allow it. When a game can be reverted it is on the "Beta" tab... on beta tab there is only the option to PBE. I was having fun as **** playing the game solo... with this change will become only a grind fest having to slowly metagame the game to progress on hard. If you know any other way to revert to pre changes, let me know. I prefer to play with bugs and a fun game than a bugfree (wich the game isnt even after patch) boring game. Overtunning the game for no reason and de
  4. Ok, please next time put the patch notes BEFORE releasing the patch so i can turn off the updates. The game WAS FUN... now again it became gimmick fest to try to solo. "Overbalancing" single player games for the sake of teenagers gimmickers to get their bragging archievments... blah. Time to play something else, it was a fun month anyway.
  5. Gimmickers wanting to gimmick a game, with metaknowledge to call "challenge"... News since speedrunners were created. Wanna challenge? Play ironman without PRIOR knowledge of a game and beat it.
  6. 2 handed is the "advanced" weapon type now. When youre metagaming, for a solo play for example, you can as soon as you live Maje Island get a series of INCREDIBLE 2 handed weapon (one is a soulbound with incredible easy upgrade requeriments, and one of them is REALLY cool, the other bein the sword from caed nua you can reforge in the main island as soon as you arrive for just 3k gold and is the best weapon i seen in the game so far, you can steam roll the game with either weapon solo). There is a very good helmet for 2 handers on crookspurs island that make them almost as fast as dual wielde
  7. I have a 12 Lv Monk/Fighter... and even without devoted bonus most of the time i am OVERPEN everything... like 40+ damage on every attack against the living statue... i am playing solo. I've not found any character with more then 11 or 12 armor, and when i do, thunderous blows are enough to do full damage and sometimes crits overpen.
  8. The main problem with DR wasn't that it was hard to figure out, it wast hat it was basically worthless at high levels. -20 from 200 damage attack in exchange for 50% recovery penalty? No thanks. This sounds like it introduces another problem that applies to every character level though. Oh right... and now the dragon breath for 200 damage with 20 pen... The problem with bad number making (like trying to put stupid high damage for no apparent reason on some attacks) will not change. The adra dragon will just have 20 pen in everyattack and everyone will remove armor to f
  9. Hello, i was searching the forum but couldnt find any news on the Pen and Paper 33pg booklet that will be released with the game. Being a tabletop player and disliked almost all changes they made in the game rules from PoE1(penetration, "clunky" combat, the UI, everything) i am still excited for the rules booklet cause i really like the world the game takes place. There were any recent news about its development?! Any response would really be appreciated
  10. There are 3 things making multiclass a mess right now, and 2 of them are due to arbitrary changes: 1 - The concept of power level. Power level is a concept that was created form where you could possible have like 10 classes at the same time if you want. Then for design purpose they decided to limit to only 2 clases, but for some reason, instead of creating a fixed rate, they chose to keep this concept. 2 - The lack of neutral talents 3 - The change to armor/protection system. Introduce neutral talents back at 1 every even level(2,4,6...) Create an ability tree based on multiclass of 2 class
  11. I agree, i noticed just after i posted that there were a specific beta forum.
  12. In my opinion this changes were completely bad. To the point of removing all my hype for the game. They added the multiclass system, but by removing talents and adding all things as class abilities, they simple made the game a lot less customizable than before. They gave 1 thing and removed 10, so all characters will be a lot more identical to one another, just with different names. My opinions they should gave back the talents every 2 levels, exactly like in PoE1 and you gain one ability for every class when you gain a new power level (again, as in PoE1), the only difference is that with
  13. Hello, i just grazed the beta but took most of the time to analyse only the mechanics. The story i know will be great and there are a lot of content missing. Stats: Nothing changed too much, no complain. I am not sure if the dexterity influence on attack speed will be much more correct this time on the tooltip. Skills: I simple disliked this system A LOT. 1 Skill per level is almost a complete jump behind (too great for just a step). The companions "raising" your skill total will completely cripple solo play cause the game will be balanced around it. Please, the old style, with cost increas
  • Create New...