Jump to content

Mimia

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

13 Good

About Mimia

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator

Badges

  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. I'd actually say that I do like the idea of the reputation system- but I definitely think there are places for improvement. My biggest suggestions: - Clarify better to the player what it means to have negative reputation points. Players often see -2 and immediately jump to the conclusion that 'X character hates Y'. But if you actually play through many of the negative companion dialogues, the "hate" is more of a disagreement that is often amicably resolved. The scenes are great, but you can't blame players for misunderstanding the system. I've seen many comments that when someone sees two characters not getting along, they separate them from one another or feel they can't use them together because of theoretical consequences. We know there are no negative consequences [for the most part]. But its hard to blame players from not understanding this. - Context should play more of a role in what characters are approving and disapproving of. This includes the random 'approve' lines. There's moments where characters laugh or smile in situations where no sane person would. There's also times when a character approves of something that feels contrary to their character- but because it is tagged 'dutiful' or 'humorous' the character automatically approves without much thought to what is going on in the story. - Characters should have equal opportunity to raise or lose reputation points. Many people have commented on it being difficult to earn reputation with Aloth- which is not too surprising when he has so few approval tags. - Create an alternative way to gain approval points once quest dialogues have been exhausted.
  2. I honestly liked just about all of the characters. Aloth wins out as a favorite, but I already loved him in PoE1. Tekehu is my favorite of the new characters, his character development over the story was one of my favorite things about Deadfire. Rekke gets an honorable mention for the sidekick department. I'm not sure if I really have a least favorite. Some of the weaker sidekicks are easy to put forward, like the masseur, but that feels like cheating. If I had to pick one I'd probably say Maia. I like Maia, but she is the most difficult companion to work with due to her impact on the story. But its more of an affectionate fist-shaking than an outright dislike.
  3. From what I can tell, when characters begin an argument it follows this pattern, so long as it is not broken: - Characters have automatic lines that spark an argument. - The argument results in a dialogue-box conversation. [Where typically the Watcher has some input on the fight.] - More dialogue plays between the two characters. - There is a dialogue-box resolution. [it is not always automatic, sometimes you need to talk to one of the pair and note that they "look like they have something to say."] So for example: After some conversations, Tekehu places a small carved goddess charm in Pallegina's pack. Pallegina is outraged, and the two argue. After this fight Tekehu and Pallegina have a few more dialogue pieces. Then Tekehu crafts a small Vailian ship out of water, and presents it to Pallegina as a gift. Pallegina realizes that Tekehu is just trying to be friendly, and forgives him. She keeps the sculpture and there's no more dialogue between them. It is a very sweet scene. I have not been able to get every companion combination to go through this arc, but at least half of the major arguments did. Some friendship paths also take the same pattern, such as Maia/Xoti. I did a lot of running back and forth between maps to trigger the automatic dialogue. Tekehu will also comment on your current relationship if you have locked one in before he approaches you. I think his dialogue towards Aloth was something like, "Really, the academic?" He seemed surprised but not upset. Later on he talked to Aloth and said he was surprised Aloth did not run around telling everyone. Its very cute!
  4. I struggled with picking a faction because of the quest to declare your allegiance. It felt a bit too underhanded for my character to ever agree with? If you have difficulty from a roleplaying perspective, one thing that works is that the Rauatai leader will attack you if you object to her assassination plans. You still have to kill her, but you no longer need to be the one to make the first strike. Once that happens you can then side with the Huana or the Vailians, and they no longer require an act to prove loyalty.
  5. Absolutely loved Aloth's romance! Easily my favorite of the group, I'll probably stick with it for most of my playthroughs. I'm not convinced he is broken since a lot of people seem to think he's not. But obviously, if they change it, I'll revise my opinion. Oddly, my first Watcher who romanced Tekehu managed to get more approval from Aloth than my current one that's actually trying to get it. I've reloaded every time he disapproved and tried to pick dialogue options he wouldn't object to while still cracking jokes when he shuts up about it. This one didn't even pick Tek up until it seemed unreasonable to wait any longer. Additionally, Aloth's personal quest bugged out and didn't trigger any convos until the very last stage where you go to the island with the Chieftain with the relevant memories, so I didn't even get any approval from that. *sigh* Obsidian has already confirmed in a stream that Aloth is bugged. Though it may not fix your problem if you are playing a character contrary to his personality, a patch should make it easier to get Aloth to +2 or -2, both routes which result in romance. At the moment it is difficult to push Aloth beyond +1/0/-1 because of conflicting dispositions. That said I think a lot of people are looking at the reputation system the wrong way. Characters who hit negative dispositions do not hate one another. Almost all of them that I have encountered resolved their conflicts amicably or developed a better understanding of one another because of the conflict between them. By the end of the game I was actually hoping characters would disapprove more often, because those conversations had a lot more character development.
×
×
  • Create New...