Not really. I was playing around with some of the conversations, and in the one with
Heh, I was pretty sure that decision was the wrong one, but I figured I do it the first time around.
Non-lethal is silent, but the enemy can be revived. Lethal is noisy, but the takedown is permanent. That's balanced to me, before taking XP into account at least.
That depends on how you play. I was mostly lethal and did most of my killing with a silenced pistol and enemies rarely heard my victims.
I did that section twice and thought I would never, ever be able to save her, then the third time around I just used my silenced sniper rifle from the starting position before taking about the bot with a single emp and it was a lot easier.
What makes you think that?
I was disappointed that the endings where just Jensen voice-overs, but I figure that perhaps they want to use him for future games and don't what want to have to account for a whole bunch of variations.
Also,