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6 NeutralAbout jazzthing
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Gaming, Sport
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You don't need to fight anything in the cave. Invest your points into stealth and stealth through everything in Port Maje. After that you can do a lot of quests without fighting (there is a thread "growing strong without fighting" for solo players somewhere here). You are Level 15 pretty fast and everything will be a lot easier.
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I played this build to Level 20 and tried some of the harder fights (Nemnok, Splintered Reef) and it gets annihilated. The normal content is not a problem, the build is strong. But it lacks the will defense to resist the spell that turns you into a pig. I think with borrowed instincts you get to 180+, but at some point I miss it and the mages turn me into a pig and I die quickly. It's still a strong and fun build, no doubt. If you have more patience then me, you might get through the hard fights. For me personally, the Doomfist Build is way stronger. I also found the lack of actionspeed and recovery hurting this build. I guess you can solve it with items (Conquerers Plate etc.) and/or drugs and food.
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I guess you use a SC chanter. Chanters kind of jack of all trades master of none. Except summoning. They are the kings of summoning. I haven't tried Bellower yet, usually I use the mighty Troubadour. You can use the chanter as Off-Healer, Buffer (Brilliant!), summon some help or keep him as a ranged attacker as you are doing it. Chanters are very flexible and can save a lot of situations. It seems you don't need that flexibility right now
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I finished a Solo PotD Run (without Megabosses, at least now) with a Troubadour/Bloodmage. It was pretty smooth run because they compliment each other really well. Troubadour is still the best Subclass, if you want to play with a full team a skald would to it as well. On stats drop Resolve and some Con and max Per. Distribute the rest between Might and Dex. Take the summon invocations if you play solo or duo or take the damage/support invocations for a group. Be aware that you need to be in melee range for the lightning invocation. Use the wizard side for selfbuffs, debuffs and all the good damagespells. Don't forget spellshaping for the Pl bonus. The lightning invocation hits like truck with it.
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Right now I play a similar build Bloodmage/Troubadour. I forgot about the "Set to their purpose" nerf and was quiet disappointed. Anyway, it's still a strong build and with Blood Sacrifice you can get random spells back, so it's worth it.
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Skald combined with Rogue, Fighter or Barbarian (all Crit a lot) is actually really good - mid game. Early game crits are rare (on PotD), so the Skald is more of a latebloomer. Then again, in my test my party killed so fast that I rarely used more then two invocations. For me every specialization has pros and cons and should be used with different goals and in different combinations. Only the bland chanter falls off a bit.
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jazzthing started following [Guide] Grow strong before fighting anything