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Hawke64

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Everything posted by Hawke64

  1. Finished Islets. In general, very nice mechanically, the story is not exactly deep, but nice. Review: Then purchased and completed the developer's previous game, Sheepo. Not as good as Islets, but generally fine. Review: Tried VtM - Swansong. It did not run on the main PC, judging by the error message, the issue is with the OS. On Steam Deck, the poorly-made saving system is significantly harder to mitigate, so probably will play on the spare PC some time later. Tried Xanadu Next. Refunded - between the screen flickering (resolved by running in the window mode), crashes (resolved by deleting the intro movie), the mouse-only movement (not resolved, and the boring combat (not resolved), it did not seem to be worth the time. Finished Fallout 4: Far Harbor. It was generally fine. The body-hiding part of the assassination was a bit ridiculous - with some luck, I could have disintegrated the body during combat. Tried Brain Marmalade, a platformer. Got stuck in 5 minutes. The controls are not rebindable, the resolution cannot be adjusted in-game. The art is fine, stylised like pen sketches. Started Aspire: Ina's Tale. After Islets and Sheepo, mind-numbingly boring. Looks lovely, but so, so shallow. The story follows a priestess who is trying to escape a sci-fi-esque tower. There are some light environmental puzzles, but they are not exactly challenging or engaging. Continued There is no Light. The protagonist is blissfully silent. Got repeatedly punched in the opening cut-scenes and I still don't quite get the logic, but the visual design is nice and controls are very comfortable and rebindable.
  2. It is indeed interesting to watch. Either the account requirement should have been enforced from the start (with the purchases being limited to the regions with PSN) or not at all. Curious if the digital distribution platforms are going to refund it. Edit. I've checked SteamDB. The game is no longer available for several regions. True, but the rootkit is less noticeable for an average user, while the game, as I understand, is online-only either way.
  3. For those of us who in the UK: https://petition.parliament.uk/petitions/659071 Unlikely to work, but I like the idea.
  4. Islets. It is a very nice Metroidvania. The level design and controls are good, the graphics and audio design are beautiful. The only issues are the foes respawning too quickly and the bullet-hell ship battles. Though, considering that everything else (open paths and picked up items) is preserved upon death, the former is not too bad. The story follows a warrior mouse (or a warrior cat? Looks like a cat to me) who is trying to bring several floating islands back together by restoring their engines.
  5. Not counting the combat and items/equipment, the Outer Worlds is a good RPG. The hand-holding and guidance part seems to be bound to the graphics - the more useless junk/"graphical fidelity" is there, the harder it is to determine whether something is important or not. At least, TOW has bright outlines for the interactive objects and NPCs. Edit. Wrong thread. Got The Tarnishing of Juxtia on GOG.
  6. This is a carefully curated collection of the best screenshots. That is to say, there are more screenshots, more game, and the game is rather beautiful.
  7. Arto Islets The first boss is an angry radish. The nurse counts and judges. The RNG was not with me. (I assume that the selection is semi-random). The previous timed challenges were difficult, but approachable. Here, I assume, I would have to use the Cloud arrows or somehow kept the umbrella.
  8. At least, it happens within the refund window and you pretty often stab your family members in AC, if I remember correctly. --- Fallout 4 Probably should have checked what would happen if I just went to the statue's location, without drinking from the suspicious spring. The puzzle was not exactly difficult, but moving the floating camera/PC around was. The blocks could stand on the thin air if at least one side was touching another block, which led to some "creative" ideas on my part, such as using only 2 blocks to cross gaps instead of building actual bridges. Which backfired when I miscalculated a jump. The wolves having packs means that they are still social beings and humans labelling them "ferocious" and "bloodthirsty" is not exactly new. Well, investing in Charisma occasionally pays off. I sympathise with his priorities. --- A Short Hike The game is really pretty, but I have not taken many screenshots.
  9. https://www.rockpapershotgun.com/spooky-open-world-elder-scrolls-em-up-dread-delusion-leaves-early-access-in-may https://www.rockpapershotgun.com/sky-of-tides-is-the-anti-disco-elysium-in-which-balance-is-queen A different flavour of min-maxing, but min-maxing still, while the One Truest and Bestest Ending (possibly, just 1 ending in total, with a bunch of softlocks) ensures that the "incorrect" player's choices will be punished. Sounds like an adventure game with some stats on top, not an RPG. Though, I am still curious how it plays out and whether the developers will reverse the course 2-3 months post-release (because releasing complete games or even tagging them explicitly as WIP/EA is too hard).
  10. Fallout 4, Far Harbor. Reached the point of the main conflict's resolution or close to it. Not particularly fond of the combat, controls, dialogue system (keyboards have somewhat more keys than gamepads and I can see what the game was focused on, even with the mod), and the UI. There was one unique puzzle (pointing a beam at certain points) mission based on the building system, where I also could not save in the process (about 1-2 hours, considering that it highlighted the issues with the controls and that the PC is a flying camera in the first-person view). On a funny note, I sneaked/ran to the console, while leaving 2 legendary dominatrix murder bots behind (after trying to kill them unsuccessfully a couple of times). The only way to survive it for me was to lower the difficulty and eat all damage-resistance consumables I had. Several hours later I noticed that I had some armour that was not focused on stealth and carrying capacity, so it is possible that I could have fought them. The story is fine. Not great, but good enough to keep going. No strong feelings about the loading times, the game runs fine from an HDD.
  11. Fallout 4 Sometimes, the visual style looks very nice. Should not have kept clicking on the skill check. Thought it was a bugged out bush. A Short Hike The game is beautiful. I think, I got on Itch.io a couple of years back?
  12. Stray Blade. Finished about 2 weeks ago, but have not (possibly, will not) written a review. The action-adventure was not especially horrible, but it was not exactly good. I liked the general plot (the twist was more funny than tragic), the main characters, the character customisation options (the MC always wore a full suit of armour and a closed helmet), the rebindable controls, and the 2D cut-scenes/art. On the other hand, the combat was generally irritating, there were relatively few bosses (7, with the beast generals being rather underwhelming), the exploration was not exactly engaging (most weapon blueprints were dropping from any human enemy based on the MC's level), the number of save slots was limited to 1 (granted, the story was linear and the last save was before the point of no-return), the graphics did not align with the system requirements and performance (I had severe FPS drops in some areas). Fallout 4. I continued my 8 year-old save file. The side effect is that I have a very vague recollection of what is in my inventory or who the child at the main settlement is. The inventory management in general is rather painful - there are a lot of items, but the sorting options are very limited and have to be cycled through (I am also only guessing the abbreviations). With the Full Dialogue mod I at least know what the PC would say, so that's very nice. The number of the dialogue options being limited to 4 is less nice. The combat is rather horrible. On the other hand, making engaging first-person combat is challenging. So, I have reached the Far Harbor town in search of Kasumi, whom her parents asked to bring home or to confirm that she had left on her own. The first battle at the town's gates took me several attempts to get through. Afterwards, the locals asked me to kills some random ghouls and mantis-like creature and find some tools to reinforce the gates. One of the locals offered to guide to the town where Kasumi supposedly had gone. On the way to the mantis-like creature, I found a Vault and something I initially thought to be a weird bush. It was a Legendary irradiated yao guai.
  13. To provide more context (because I did not understand the original post): https://www.rockpapershotgun.com/after-promising-free-dlc-forever-to-some-players-escape-from-tarkov-locks-a-new-pve-mode-behind-250-edition Not Star Citizen, but getting there.
  14. The developers' previous game, The Count Lucanor, is quite similar, though smaller in scope. I would say that Doki Doki Literature Club is close enough to being cute and horror as well, though it is visual novel. I have also played (have not finished) Kraken Academy!!, which was visually similar, but somehow less engaging. There is also Yomawari: Night Alone (have not played the sequel), which is technically both cute and horror, but felt rather shallow and underwhelming. --- Speaking of, the Immortal Cats mod for Fallout 4 (pre-"next gen" update) did not work for me. So, the only mod I am using is Full Dialogue. Got Fallout 4 on GOG shortly before Bethesda messed up the mods yet again (the sale was really convenient) and decided to try the expansions. Died in the first combat encounter at the Far Harbor 4 times so far. --- I think, I have finished Yuppie Psycho once with the best ending, though, I did look up the elevator code at the end.
  15. Crystal Tales Tactics. Got softlocked in the main story somewhere mid-game (the next chapter did not unlock). While the game is lovely, it is also rather buggy - it was not the first softlock, but I overwrote the nearest save file, so not going to try again until this is fixed. The other bugs included the recruited characters not appearing, a character who was supposed to be dead doing the opposite (there should have been condition for them to survive if they were critical for the story), a lot of black screens during companion dialogues, and these dialogues not triggering correctly. Well, at least the character designs are interesting.
  16. Dragon's Dogma: Dark Arisen Postponed the new playthrough indefinitely and went to kill the offline Ur-Dragon with my max level PC and without any preparation or memory how to play. Posting under the spoiler tag, because the game is being played, and seeing and fighting the Ur-Dragon for the first time is quite exciting. Less so for the 16th, but still fun.
  17. If you have not been there, the DLC island might a good place to explore. It is a long dungeon crawl and the things there are sturdy, but it is somehow more fun than the similarly looking rooms of the end-game dungeon. Also, with a stack of explosive arrows and luck, there is a really good spot to level up. Regarding the end-game requirements, --- I've been playing Crystal Tales Tactics. So far so good, though the story has the originality of Fire Emblem, with a significantly lower production value. --- On the topic of erotic games on Steam. The number of low-quality ones seems to be rather high, while the adoption of the generative AI and accessible 3D models did not improve the quality (did not drop it either, though), but increased the quantity (see the screenshot taken today). I also cannot filter them out, unlike roguelikes/-lites. Though, overall, it is great that the talented writers and designers can create full games by themselves, and there are some interesting erotic games on Steam, such as Ladykiller in a Bind, but few and are hard to find. Edit. Speaking of random first games on Steam, someone linked Bethesda's EULA to their game. https://store.steampowered.com/eula/2901370_eula_0
  18. https://www.rockpapershotgun.com/game-sized-fallout-4-mod-fallout-london-has-been-delayed-indefinitely-by-bethesdas-incoming-next-gen-update It is always unpleasant when developers try to add more bugs into their 9 year old games, but even more so when you have been working on a mod for a specific presumably-stable version for years. I somehow doubt that Bethesda would just fork the new version into a separate branch on Steam and GOG. Granted, on GOG, Bethesda cannot mess up your games anymore.
  19. Stray Blade Lore: Bosses (including the final one): The sword had the best hyper armour - I could just stand and swing without being interrupted. In terms of navigation, the companion and the wall marks proved to be more reliable for the main quest. The map and the compass were less helpful. The end-game and the ending: Well, at least the warning was clear.
  20. Hi all, I have started studying Godot (doing the 3D tutorial project from the official documentation), and would like to know if there are accessible (free and understandable for a beginner) tutorials for isometric RTwP CRPGs or action-RPGs for the Godot game engine? Also, if I am aiming for a RTwP CRPG, like PoE or Pathfinder, would 3D with fixed camera or 2D be more appropriate? Thank you.
  21. While I might occasionally enjoy seeing things burn, in CRPGs the feeling that the party's actions were not in vain and led to the results desired by the player is somewhat important. Not necessarily hugging the xenos and singing kumbaya together, but leaving the world less ****, than it was at the start of the game. That, and the combat system, which I am ambivalent about - a bit too many encounters for a turn-based one. I suppose, I would not mind a Souls-like in the WH40K universe, though.
  22. At the moment, the same ratio is true for Steam and GOG is getting there as well. I suppose, one could check the most popular paid titles on Itch.io occasionally. --- Stray Blade. After reaching the second area and unlocking all normal weapons, the game became somewhat jollier - I am using the halberd and only the halberd without having to switch to worse weapons. Ironically, the dual daggers turned out to be less fitting for combat than I had hoped - the damage per strike is low, while the time window is the same, so I might as well hit with the strongest weapon. Dodging or parrying attacks is mostly useless, because everything has too much stamina to do so fast, while 2-3 hits from the halberd kill everything except bosses. The hitboxes still feel somewhat odd, while the combat in general is not exactly engaging - the MC's attack animations are too long and impossible to cancel, while the foes have very long wind-ups and can turn 180 degrees mid-swing. Also, the red faction of the forest + ruins area changed to the blue faction of the mountains + volcano area. And I saw 1 green faction mini-boss (had a skull on the health bar) I also pretty much stopped exploring - all normal weapon blueprints have dropped, the armour blueprints seem to be dependant on the level (the first chest you open after leveling up will have an armour piece blueprint). On a funny note, the customisation colour schemes transfer poorly between armour or weapon sets - each colour point refers to different materials across sets. For example, I had my sword's blade grey with the cloth on the handle blue, while the halberd with the same setting has its blade blue. But the story is going at a reasonable pace and generally fine. It is delivered almost exclusively through the MC and the companion standing and talking. There are also lore entries in the Bestiary describing the societies of the people killed. The information is not useful, but adds some immersion. The entries for the animals are rather depressing, though.
  23. The new Momodora looks gorgeous. I really like the colour design. (If there are no posts made here in the next few hours, I will add my Stray Blade screenshots to this post). Lore entries: Bosses: The 2D art looks very nice. Not quite "Ring two bells, gather four Lord Souls", but close. That's exactly what we have been doing. Got the full assassin-like armour and dual daggers. The daggers did not quite work with the combat system. The halberd, though, was a marvel. Found one Green faction mini-boss in the Blue faction area. Ironically, these regular foes felt more challenging than the bosses. Too few too short openings. Here my FPS dropped to 20. Which is odd, considering the number of polygons I was seeing. This can be said about pretty much any old ruins.
  24. Sorry, could you please share it as a link? YouTube videos tend not to display for me.
  25. https://www.rockpapershotgun.com/broken-roads-review https://www.gog.com/en/game/broken_roads https://store.steampowered.com/app/1403440/Broken_Roads/ Not yet available on GOG. The game looks interesting enough, but I assume that waiting for at least 6 months would be a reasonable course of action. I do not like the setting that much to purchase right now and let the game sit in the backlog.
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