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Everything posted by Hawke64
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TESIII: Morrowind. Was chosen as the Hortator for 3 Great Houses (several councillors died unexpectedly. Very tragic) and as the Nerevarine for 4 tribes. Somehow, the Great Houses were easier to convince than the tribes, which involved dungeon crawling, slavery, wiping out a group of worshippers, and expediting succession. Finished the main story line. Discovered that potion effects stack together and the Dunmer Living Gods wear very little armour. Going to finish some side quests and the Tribunal expansion. I think, the assassin whose armour I used for most of the game was related to it.
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Vampire: The Masquerade - Bloodlines 2, Thread 2
Hawke64 replied to Katphood's topic in Computer and Console
https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/welcome-to-the-chinese-room Somehow mixed messages. As a Nosferatu, I guess (played a Toreador), the experience was to hide in the sewers until no one is watching, because of the possible Masquerade violations. -
1. There is 1 mandatory battle. 2. Unhygienic. Which corpse, by the way?
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I suspect it might be the general complexity of the ruleset. There are tooltips, but they might be insufficient. I used to auto-level up unfamiliar classes and focus on the ones I knew. Also, it should be possible to respec relatively early. I think, overall, PF had a more user-friendly GUI than Larian's D&D game, though the inventory systems were rather inconvenient in both (PF had less junk items). But. The level progression screen and actual pause!
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There was an Argonian Morag Tong NPC and the wiki does not list being a Dunmer as a requirement, so should be fine. Edit. Just in case, there are 2 technical issues - the settings were resetting (making Morrowind.ini read-only solved it) and the window outline appearing on start or focus change (switching resolutions helps).
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TESIII: Morrowind. Became a clan-friend of an Ashlander clan, the chosen of Azura (sort of?), and most importantly found several pieces of Daedric armour that I could not wear effectively and a merchant with 10,000 gold per day, successfully solving any financial issues for some time. Also found an ebony short sword and several pieces (not a set) of glass armour and became the highest-ranked Blade agent in Morrowind. The only issues so far are occasionally falling through the floors in Vivec, the inability to do main quests out of order (was visiting the Hlaalu councillor several times without the ability to ask him to make me the Hortator), and that Caius Cosades did not tell me how to get to Tel Fyr and I could not ask anyone (so had to look up online). Also, I probably should have started as an Argonian. Though, I do like the story so far.
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Larian's D&D game. Act 3, bugs and spoilers (Orin's quest line):
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Same. Though, Obsidian has been using Unreal Engine for their latest games, except Pentiment, so it should not affect the future titles and cannot be enforceable for PoE and Tyranny (or at least I hope so). Also, I doubt that Microsoft would welcome the proposed installation fees, considering how Game Pass works. Regarding Cyberpunk 2077. Increasing the already high system requirements is not exactly a user-friendly thing to do and given the size, keeping backups is challenging. Well, downloading and installing it in the first place is challenging - at the moment the GOG version is 112GB and 28 pieces. Shouldn't have purchased, I suppose. Edit. For some reason, replies don't get submitted on the first attempt. Odd.
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Replayed a part of Act 3 to see how much I could shorten the critical path. Not too much, there is quite a lot of railroading in that particular quest. The quest for Orin's McGuffin, observations: Overall, frustrating. Could be worse, of course, but it is still less flexible and more buggy than expected.
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GOG and a firewall solve it. You get to keep whatever version you are happy with and the developers/publishers can't do anything about it. (Stares disapprovingly at the PoEII "Ultimate" update). Speaking of, do I remember correctly that in some version of Morrowind you could manually enter the dialogue topics? Story-wise, reached the Ashlanders' village. Caius Cosades told me to try to pass as Nerevarine and seemed like a fine idea. OOC, I like that the PC is not actually the Chosen One, but the one selected by the emperor because he could play the role of the Chosen One. --- Tried Unavowed, a point-and-click adventure game. It was possible to enter the PC's name manually, and the NPC asked me not to suggest him to fornicate with himself (given the situation, it was the only answer coming to mind). After several attempts the PC was named "Demon".
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TESIII: Morrowind Merchants equip the items bought. The Fighters Guild beds are assassin-proof. I fell through the floor in Vived several times. Now I remember the issue with the Cliff Racers.
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Random video game news... the critical eyes have it
Hawke64 replied to Hurlshort's topic in Computer and Console
https://www.polygon.com/23873727/unity-credible-death-threat-offices-closed-pricing-change From Owlcat on the Unity situation in general: https://steamcommunity.com/app/2186680/discussions/0/6792046983676257130/?tscn=1694763551#c6792046983676726719 -
Random video game news... the critical eyes have it
Hawke64 replied to Hurlshort's topic in Computer and Console
Some of the developers are going to move to other engines, it seems. Curious about Rogue Trader and Death Trash, though. Both are close to release and switching now could be problematic. Also, curious how it is going to work with GDPR and GOG purchases where the customers are more likely to cut any Internet access if the game is single-player only. https://www.rockpapershotgun.com/game-devs-announce-plans-to-drop-unity-urge-players-to-protest-new-per-install-fees Edit. Random websites (several) say Riccitiello has sold 2,000 shares of the company during the past week, a total of 50,610 shares over the past year, and purchased none. Not sure if it is related. -
The Elder Scrolls III: Morrowind. Less annoying than I remember them. This amount of dialogue and explicit and precise directions, instead of quest markers, seem to be rare in the AAA titles.
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TESIII: Morrowind. Spent about an hour wandering Dwemer ruins, because I missed a "staircase" (a fallen column). Also got to level 2 and found some decent weapons. There was a scanned (the pages were visibly folded) guide in the game's root folder, which introduction spoiled one of the major plot twists.
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They reminded me how much I liked Ukaizo - 1 boss battle, 1 short faction battle only and the resolution of the main story. Concise and elegant.
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Just in case, if you have summons or wild-shape active, NPCs might react slightly negatively, and in the Shadow-Cursed Lands it might get really unpleasant.
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1. Very impressive tactics and it is poetic; 2. There is non-lethal damage. In most cases the game treats it the same as lethal and it also breaks some quests, but there is also 1 (one) side quest where it works as intended. Edit. For melee only.
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The default GOG version (GOTY, v.2.0.0.7). It did not require any additional configuration (as far as I remember - it says that I installed it on 2022/05/03) and runs reasonably well on Windows 10 (the window outlines appear if I switch between applications, disappears if I switch between resolutions).
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TESIII: Morrowind. Watched a wizard experiencing falling damage, explored slavers' cave, talked to the locals. Also realised that I do not remember how to rest, fast travel, or sort the inventory by weight or whether it was possible at all. Still, I like the dialogue system with random NPCs (the new information becomes available to ask to elaborate) and the consistency of the replies (so I do not have to parse them only to gain the same information). While it is not what I would want from a party-based CRPG, it works well with the sandbox design of TES. The story so far - I was told to go to Balmora and find Caius Casades.