
Nerevarine
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As far as the first issue is concerned - do any other characters have overflow of that type of card? That sounds like the case here, since I've yet to here anything happening otherwise. For example, if Merisel banished an item and is at 3/4 items at the end of scenario (therefore needs a new item to be able to continue), BUT Harsk has 5/4 items (he acquired additional item during the scenario), you HAVE to move ANY item from Harsk to Merisel to be able to continue. If no other characters have overflow of cards, then you can access vault to reach the limit. As far as the second problem goes - I personally have trouble understanding what you wrote, could you try rephrasing, please?
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Sounds like a same/similar problem I ran into: yesterday logged in to check out the new card all fine, everything was still there. This morning I logged in to see that all my gold, chests and dice are missing, yet the parties, decks, treasure cards and adventures/story progress is still there. I decide to wait a bit, and after logging in 2 hours later, everything is back in order. So, might be some issue on Obsidian's side and just needed some time to fix itself, maybe it's something bigger, either way, good to at least make sure that Obsidian is aware of such problem occurring.
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Deck customization only did "something" before starting your story, as Hannibal said, or when you end up with less cards than you can hold (banished more weapons than you acquired, cards otherwise removed). You are then forced to pick card(s) to fill up to your card type limit for those characters (it is said that you can pick all base + treasure cards for up to your AD - 2, i.e. after banishing an ally in AD6 scenario, you will be able to pick up new allies from both base set and treasure cards from AD1 to AD4). Otherwise, the deck customization is there if you want to move cards around your characters in between scenarios.
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Well, there's a happy camper! Good to see! Myself, my experience is completely the opposite. I've lost all motivation to play because my Quest characters are all level-capped and the bugs in Story mode just make playing on Legendary too frustrating to be worth the effort (for me). Add those two together and so now I've got no gold coming in, so I can't afford AD6 (probably a good thing seeing as how full of bugs it appears to be) and therefore I've abandoned playing altogether. Sad, but true. I ran B-1 on legendary a ton of times with little-to-no gamebreaking issues (healing broke once or twice and I may have had a card be discarded for no reason, but nothing serious for a scenario THAT easy). My pre-AD6 party would straight up succeed all combat checks just because of the +X added to every roll. AD6 (and all other scenarios) have a decent amount of bugs, yes. 5-1 is especially a pain because of the whole Hound issue. Nevertheless, I still beat every single damn scenario on Legendary. It was actually more fun, coming up with ways to avoid bugs like in 5-1 or simply having to bury my whole deck to defeat Karzoug with my very last card.
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Known Issues: Patch 1.1.6
Nerevarine replied to Aarik D's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
The card is automatically "displayed" - you have a 2d4 added on your combat checks against Trasmuters or whatever the trait is. There is/was a bug though, where the Runeforged Weapons aren't removed as they are supposed to be after beating 6-5 (I might be wrong on this one, but I do recall seeing the extra 2d4 against Karzoug on my Legendary attempt). As for the difficulty of the scenario itself, many strategies are possible, but beating it on Normal difficulty with a 6-man party is definitely possible. Additionally, you can read up this thread for some suggestions. -
I don't see my post.
Nerevarine replied to ElricOfMelnibóne's question in Pathfinder Adventures: Closed Beta
Forum accounts with 5 or less posts have to have their posts manually approved. It will take some time, but they will eventually appear (as I am writing this, both this and your previous post have been approved and are visible to all). -
If you search other threads, there seems to be an issue regarding damage being reduced due to ability, although its mostly noticeable with Wardens because they always trigger the damage, there's a ton of them and they are all around the time you decide to pick up the ability. Essentially, if the damage is reduced by the ability, the next character will roll a 0 on their check. That is, if Amiri and Harsk are in the same location and Amiri encounters Warden, reduces damage and the check passes onto Harsk, he will roll 0. Solution - VRT before you roll with Harsk, that "restores" the dice. If the 0 roll wasn't done (instead, Amiri was the only character in the location), the character doing the combat check wont be able to play cards. The solution, again, is to VRT (I never rolled the combat check without doing VRT first, so it's possible it would roll a 0 as well). Tl;dr - VRT after you reduce damage with ability.
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As far as 5.1 goes, take a look at my post here. I describe the issues involved, how they occur and how to avoid them. For both 5.1 I used Lini and Amiri with great success. For 5.4, I had a combo of Harsk and Amiri, using both to explore and beat Villains. Harsk has maxed his ability to recharge a card and add 1d4+4, while Amiri has a base 3d12+something with a weapon, making any strength combat checks a breeze.
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1. That is the top card of blessings deck. It normally starts with 30 cards and every time a turn ends, the top card is discarded (failing some checks like specific barriers or Villain is undefeated will also discard one or more cards from the blessings deck). If it runs out and at the start of the turn you have 0 cards there, you lose the scenario. Its other use is regarding blessings you have in your hand. If you check the description, for all basic blessings it states that if the top card of the blessings deck has the same trait (i.e. essentially same card; it is safe to assume you don't have access to more advanced blessings yet), you can RECHARGE instead of DISCARDING that blessing instead - pretty cool thing to have. Additionally, Blessings of the Gods card can mimic the ability of the top card of the blessings deck. So, if you have BotG in your hand and you're fighting against a monster with a melee weapon played (a Strength check) AND the top card of the blessings deck is Blessing of Gorum, playing BotG will give you TWO dice instead of one. 2. No, multiplayer option is not available (yet, hopefully). 3. No, burried card is only unavailable till the end of the scenario (unless stated otherwise, there is one location which allows you to recharge all of your burried cards on closing). Banished cards, however, are gone from your deck forever. 4. It's an on-going small graphical bug, happens with pretty much any character. 5. No. 6. Splitting a party has its ups and downs - having a character in each open location lets you temporarily close most/all locations in case one encounters a Villain. On the other hand, some characters have a hard time going on their own or are simply unable to pass some checks. Most of the time, though, through carefully planning, you will split up your whole party and try to close down as many locations as you can. 7. The blessings deck is a "timer" for any given scenario - Campaign or not - (unless stated otherwise, there are some interesting scenarios). Other than that, there is no time limit or anything, so you can sit there as long as your characters are alive. 8. The deck building mostly happens during the scenario and at the end of it - you acquire new boons during the scenario, where you can use them right there and then. At the end of scenario, you are brought into a deck building screen, where you need to discard any type of cards that exceed the limit for that character. For example, if Merisel acquires a spell during the scenario, she can use the spell during it. At the end, though, she has to leave it behind in the deck builder as she can carry no spells. The amount of cards for each type and for each character depend on their base values + card feats you acquire throughout completion of scenarios. As such, even though someone like Sajan can carry no weapons at the beginning, you can increase his weapon card limit eventually, letting him carry one or even more weapons. Continuing on that, if you have 1 spell too much on your character A and 1 spell too little on character B, you MUST move that spell from A to B so that both characters have their limits satisfied. In other words - you can't leave the after-scenario deck builder screen with any limits unfilled. In some cases, though, you end up with less cards in your party than the limits state - that happens when you banish some type of boon(s) but never acquire new boons of that type. Then, you are given the option to pick card(s) from your Vault instead - any cards for that type of boon that you have in your vault (treasure cards included by default) up to a specific Adventure Deck count (I believe that the limit is current AD-2). So, if you completed a scenario in Adventure 4 and ended up with less cards than you can carry, you are given an option to choose from all cards you have in your vault up to Adventure Deck 2 (the small numbers on the bottom left corner of the card's art). Hope this helps and answers all of your questions.
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Demonbane longsword?
Nerevarine replied to Urtar37's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
I think everyone's forgetting about the Craft skill... My understanding (although I never played Pathfinder outside of the phone version, so I have no idea what's beyond RotR) is that Obsidian is planning to have a use for things like Demonbane Longsword and Craft skill in later adventures, assuming they do anything beyond RotR. -
Strange, I did the whole Adventure on Legendary on current patch, was awarded the blessing correctly.
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