I got the full soulbound bonuses yesterday without having to kill the 25 kith:
-I hit 1500/1500 damage to Kith on Torkar's crew in Dunnage
-Talked to Modwyr
-Talked to Modwyr's owner
-Voila
Scythes are 2d4 20/x4 if I remember correctly. There are x4 crit multiplier one handed weapons in D&D 3.5 (light picks and heavy picks) but I don't think NWN has them.
I think a Monk/Trickster Rogue might be optimal; how exactly does the gaining "access to select Illusion wizard spells at power levels 3, 5, 7, and 9" work? Do I get to pick the spells or are they selected for me?
Take a look through the crafting menu; if you pick up all the flowers etc, you'll often find an easily craftable scroll/food/potion can be the difference in a big fight.
What is everyone's generally accepted order of usefulness for the save feats (for tanky characters in particular)? I realize it largely depends, but something like this?:
1) Bull's
2) Bear's
3) Body Control
4) Mental Fortress
5) Unstoppable
6) Snake's