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Silvaren

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Everything posted by Silvaren

  1. I used my test run save for capturing footage. Many bosses died for the best possible shots xD Enjoy:
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  2. I just finished my Ultimate Challenge as SC Bloodmage. I'd like to thank the entire community. I couldn't have done it without you. Also I would like to thank Josh Sawyer and his team for making such great game as Deadfire. I hope we will get PoE3 or at least Avowed 2. I'm uploading last video of my run (entire walkthrough took about 13h). I will submit my save and playlist soon.
  3. I hit level 16 on my route back from Tikiwara to Neketaka. While I left the ship and entered the city two text scenes were triggered at once - first appearing of Fonferus and conversation with gods (the one after Hasongo) simultaneously. Screen turned black. I couldn't do anything besides mashing "1" in hope that it will end conversation with gods and load the city. But it didn't help. Screen reamined black. I couldn't save game because entire screen was black with only name of the game. I couldn't find buttons to save and quit. So my question is - has my run failed due to game breaking bug or can I continue just by loading existing save? @SChin I recall that @Raven Darkholme mentioned that Josh Sawyer watched one of his stream and said that "bugs are on us". I could repeat every step for another 5 hours until next week, but it's tedious. Any advice? Timestamp to last session with the bug:
  4. Due to less time for gaming I switched to the most popular priest of Skaen/bloodmage. I finished Motare o Kozi with nearly 15 level (14 lvl and 3/4 of exp bar is full). I already have Shroud of the Phantasm and I cleared entire Deck of Many Things. I still have 35 days buffor (17 Deep Spring) to kill Jadaferlas in Ashen Maw. I didn't have luck with ingredients for captain's banquet so now I'm testing different routes with another save. I can go to Tikiwara, do the qests with lagufaeths and koiki fruit, return to Neketaka and then go to Sayuka, Crookspur and back to Dunnage - it should give me enough exp for level 16. Also I can take different route and sail west from Motare o Kozi to Sayuka, Crookspur, Dunnage and later probably go north to Junvik village to save the kid and gain enough exp for 16 lvl. I think I know how to reproduce @Raven Darkholme trick with Shadow Form from switching Slippers of the Assassin with other boots. It seems that if you had prolonged enough Shadow Form and rest to change this effect to passive, then you can switch Slippers of the Assassin with any other boots by double clicking in inventory. Then you can fight etc. and after the combat you can just double click Slippers of the Assassin to put it on and activate Shadow Form without killing anything and once again prolong it with Cabalist's Gambeson/Strand of Favor. As long as you won't break invisibility while wearing Assassin's Sleepers, you should be able to get Shadow Form back. I tested it with Shroud of the Phantasm by casting Wall of Flame. While wearing Slippers I couldn't deal damage to myself, so I switched to diffferent boots, activates Brilliant and switched back and get Shadow Form again. I'm uploading my vids if someone is interested:
  5. In Pillars of Eternity adra is described even as more chitin-like material or a shell than a rock. As something more organic in nature.
  6. I didn't play since april but collected plants or rather herbs won't respawn. Herbs bought from vendors don't restock either, but metals and wood pieces bought out from vendos will restock after 5 rests.
  7. I remember I mentioned this bug it in the topic about upcoming patch for PoE1 after the game was ported to newer version of Unity. Other players raported more issues from the past so it looks like some of them were fixed.
  8. I just tested that I can go from Port Maje straight to Neketaka and met Thaenic on the way, buy slippers. Just did some stuff in Queen's Berth and Periki - including Arkemyr's Manor. Still 21 days for Neketaka/Hasongo. I can use barrels to trigger invisibility and then prolongue it with Cabalist's Gambeson I already have with proper enchantment. Now I can easily do any quest in Neketaka, robe and steal anything, explore entire old city and hanging sepulchers without stealth mode. I will do the quest with Rymrgand as the last. Then I should buy voyager and some helpful stuff for sailing speed, go to Hasongo and later catch Thaenic one more time to buy Magran's Chosen Belt, jester cap, another pair of boots for dex immunity. I don't remember how much money can be gathered in Neketaka alone, but should be enough for the ship and some of its upgrades.
  9. Yeah I have figured it out after creating another test character with fully explored world map from Berath's blessing. Now I can easily pinpoint Deck of Many Things 27/5. Now I consider another route. I can start Maje > Sandswept Ruins > Deadlight > Dunnage or just sail straight to Neketaka from Port Maje and met Thaenic right before the port of the city. Then I could buy slippers and do Arkemyr's Mansion for Cabalist's Gamebson and abuse the trick to literally loot & steal everything in the city, do all quests without loosing presious time in stealth mode in old city and hanging sepluchers. Then go to Hasongo and have more time to do what must be done for Scordeo's Edge and Current's Rush before even confronting lava dragon. I guess it's all will be try and error. I want to test something new. I could just copy one of most popular runs with skaen/bm.
  10. So I'm playing Deadfire again with a goal to complete ultimate challenge. I should have done this long time ago, but I was demotivated by potentially tedious work and I've never really try it. I have much more fun playing with party. I did some research in last few days and omg - the exploits you all have found are hilarious. Years ago I new about procing brilliant, spamming BDD and SoT, but it seemed so boring in a long run, that I never wanted to do it myself. I never cheesed with SoF or Cabalist's Gambeson but it looks like everything besides pure cheating is allowed, and I'm sure this one exploit will do the trick for my run. Slippers of the Assassin looks like something what can trivialize exploration and stealth sections. I'm playing as SC Nalpazca monk. Currently in my test run without Wael's challenge and ToI. The goal is to trigger and prolong most of usefull buffs (Scordeo's etc.) and consumables (drugs and more fun stuff), use Dichotomus Soul for tanking and pulling Arcane Dampener, Stunning Surge with some blunderbuss/mortar cheese for getting back mortification, Resonant Touch and ofcourse WotW with Hand Mortar and Current's Rush. Perception and Intellect are maxed out. I will be using Xoti's Lantern to restore mortification on summoned blights from Magran's belt. I need to plan optimal route to do Beast of Winter early for the scepter. I think it will be doable as SC monk, even with Vela. Combining summoned blight with Dichotomus Soul should keep her frightened in place while initiate agro in any main fight - on top of some shenaingans with scrolls of Withdraw, leap from the boots and some CC. Only Scyroielaphas, Rymrgand and SSS arena seem to be challenging because of small distance between enemies and Vela. I'm not sure how it will go with Auranic and her stones, but summons should be enough to make her loose all spells. I'm learning some conversations again, because I never played with english text. Tbh I just started (completed Fort Deadlight and visited Dunnage). I can't find 100% accurate information about the bridge interaction in SSS - the buggy one. I read that it requires 14 mechanics or 14 survival to check the bridge and then 14 Dex or some Athletics to cross it? I never really paid attention to this obstacle while playing with party. Also - is there any method that allows to guess current location of Deck of Many Things or its route is it totally random? I hope I will work it out. I have something special for Josh Sawyer in my run. My watcher should get his attention with some funny, nostalgic reference with the name and the portrait.
  11. I dig up some footage from game files. It’s showcase of 80 active abilities from early development. Most of these abilities were cut from the game. I spent entire day making this video. It’s 42 minutes long. You can see cool ideas with Circle of Protection, Stasis Shell, Spirit Reflection, Vanishing Strikes, Dimensional Seal, Mental Binding, Warding Seal, Whisper of Treason and more. It can take some time to process this video to 4k by youtube. I just uploaded it. Lists of tutorial videos: Barbarian Barbaric Retaliation Barbaric Smash Battle Cry (Barbaric Yell?) Blood Storm Carnage Dragon leap Frenzy Heart of Fury Instrument of Boundless Rage Ram’s Charge (Ram’s Sprint) Wild Sprint Chanter Their Putrid Stench Wafts Across Cipher Detonate Disintegration Mental Binding Phantom Foes (it's hard to tell how it worked in Avowed) Stasis Shell Whisper of Treason Druid Blizzard Firebrand Maelstrom Pollen Patch Returning Storm Tanglefoot Fighter Charge Clear Out Guardian Stance Into the Fray Toughened Fury Monk Lightning Strikes Swift Flurry Whispers of the Wind Paladin Flames of Devotion Lay on Hands Priest Barb of Condemnation Barring Death’s Door Blessing Circle of Protection Consecrated Ground Divine Mark Hand of Wael and Woe Interdiction Revive the Fallen Shining Beacon Warding Seal Ranger Summon Animal Thorny Roots Rogue Deathblows Finishing Blow (or just a finishing blow) Pernicious Cloud Shadowing Beyond Smoke Veil Vanishing Strikes Wizard Alacrity of Motion Arcane Seal Corrosive Siphon Crackling Bolt Delayed Blast Fireball Freezing Pillar Meteor Shower Minor Missiles Missile Salvo Parasitic Staff Pull of Eora Spirit Lance Common abilities Second Wind Stealth Attack New and unclassified abilities Arcane Weapon Deadly Poison Dimensional Seal Endless Energy Essence Battery Into the Beyond Seal of Helplessness Soul Siphon Spirit Reflection Stone Beetle Stone Joint Widowmaker Spider (xaurip placeholder)
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  12. Results of my test are: - Spell damage scales with character level but it can be penalized by low quality of equipped weapon. You need equipped weapon or offhand at least the tier of the enemy (in reach of 3 ranks) to not suffer penalty to damage done (this penalty scale also with difficulty settings). - Summoned weapons scale with the highest tier of equipped items - including boots, gloves, neklace, rings. Accessories don't have quality prefix but they are color coded (blue = fine, purple = excellent, red = superb, gold = legendary). Summoned weapons scale to both quality and rank of the highest quality armor or weapon (max to legendary +3), but in tests with accessory only summoned weapon always use its tier +0. - Skulls indicators aren't important. They inform of challange rating only. With tier II armor and tier I weapon enemy of tier II has no skulls while player is still penalized in terms of damage done, but he will receive normal damage from that enemy thanks to fine armor. Skulls are calculated based on all equipped items, but penalty to damage output and incoming damage are two separated things, realitve to enemy tier while damage is done.
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  13. I'm making some guides for my blog. I would like to share some findings. Damage multipliers were on wiki already. The rest was easy to calculate.
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  14. It makes sense. I finished my second playthrough on PotD and just after closing the game, update was available to download. EDIT: Also I tested Iron Fists. This skill won't scale unique weapons to its enchantment level.
  15. I did one full playthrough on PotD in a non optimal way. I left Dawnshore with exceptional Philosopher's Riddle and exceptional Seven Strivings and fine Stelgaer's Pride. I dismantled all the rest before. I managed to upgrade 2h weapon to superb in the middle of Emerald Stairs and at the end of that zone I improved my armor to superb. I was able to upgrade my weapon to legendary at the beginning of Shatter Scarp. I did 2 PotD speedruns of Dawnshore but I tried different things - first was making a template common weapon and I run out of herbs with exceptional wand +1. Second time on PotD I tried do this with bow and it was pointless because I didn't consider that it will require more materials. Third try was on normal difficulty (for science and mostly because of lack of time, most people are playing on normal, games are balanced around normal difficulty). I bought fine pistol and then loot Caeroc's Pride. The rest is in the first post. The idea with necklace increasing looted money is good. I used it too, but most of the time after rescuing the ambassador. I also intimidate and persuade people for additional gold. Somehow I missed that PotD increases number of materials required for upgrade xD Is it adra only or iron/wood and herbs too? I know higher difficulty increases vendor's prices for sure. It reduces rewards too, like skeyts given by two arguing people near shipyard whatever you pick - junk or galeon as the best ship. On normal it's 500 skeyts, on PotD it's 300. I'm currently playing on PotD with full run in mind. For now I'm using spear and shield, but I plan to focus on Citzal's Spirit Lance. Unarmed combat perk is interesting choice but I doubt that it will have impact on looted uniques. It can be easy to verify.
  16. The game can be played in borderless window or in window but not in fullscreen. Screen tearing is terrible in higher framerate so V-sync is mandatory. Fullscreen would allow to use free sync in higher framerate. Can you please add option for fullscreen?
  17. If it's the one on the table, then it's straight front from the water, upstairs and through the door through short corridor. There is Wael's totem piece nearby.
  18. I did it two times. Two times I persuaded Ruanga to met the captain. It seems to require that you suggest her that you will switch the drinks. She doesn't trust you, so there you have few options. First time I did pro-Living Lands run so I spared Ygwulf, I saved Fior mes Iverno, I saved the sulfur mines, I spared two guards on watchtower etc. She considered me to be trustworthy and agree to met the captain. I could switch the drinks. Second time I didn't do anything good for local population, I played pro-Aedyr, so she didn't trust me and I had no deeds to convice her that I will switch the drinks, so the only way was to pick resolve check. Both times I could switch the drinks. I think it's crucial to convince her that you came up with the plan to swtich the drinks. If you didn't suggest it maybe it's impossible? I thought that without such plan she never met with the captain.
  19. There are three pieces of the statue - heart, hand and head. Did you trigger conversation with Yatzli about the book on the altar? Did you met a NPC from the village near the head (iirc it was the head there)? Two pieces of the statue are on the left from enterance. The last one is on the right side, in upper part under huge statue on the cliff. There will be a NPC. He will begg you to not take it because it will kill him.
  20. I did some thorough testing. Imo it's impossible to craft superb weapon in Dawnshore because there is not enough paradisan ladder and this material as same as adra doesn't restock if player buy it from vendors. I tried to savescum gathering paradisan ladder with scavenger perk (scavenger 2 is required to optimal crafting), but the quantity seems to be predetermined. Some will always give 2 pieces and other 2 + 1, no matter how many times I reload the game. I restrained to picking up herbs until I get scavenger 1 perk. Optimal path is to buy fine one-handed weapon (it's critical because two-handed weapons require more materials), upgrade it to fine +3/3, use 9 adra gathered in Dawnshore to craft 3 pieces of awakened adra, then upgrade this weapon to exceptional quality. I recommend not spending paradisan ladder for upgrading armor to fine quality. During the quest with luminous adra it's best to side with captain Trevik and kill captain Bardatto to get fine breastplate from her corpse. Then it's time to gather all unique items. They will provide at least 8 awakened adra pieces and the ninth can be just bought in form of exceptionall item from any vendor - beware that Sanza and one of twin sisters have fixed quality of unique items determined in the moment you first time look at their stock. I did 3 speedruns of Dawnshore content. There is some inconsistence. For example killing Octav without checking his loot and going back for it with exceptional weapon sometimes spawn his weapon as exceptional, sometimes in lower quality - but I'm sure I didn't cause game to display tooltip, so it's weird. Sargamis is the same - sometimes I came back for Last Light of Day and it was exceptionall 2 times and one time it ended as fine weapon - even without triggering game to displaying the tooltip. Quality seems to be tied to the weapon you used while killing him. All unique items in chest have their quality determined if you are close enough to point at the chest to prompt "open" interaction. Even if you won't open the chest, the game will set its quality. It's best to avoid two chests with unique armors like Arcanist's Gambeson and Stelgaer's Pride until you kill captain Bardatto. @Lonion wrote that it's better to use common weapon as upgrading template. I disagree. Sure it doesn't require adra, but adra isn't an issue in Dawnshore. You can get enough even for superb upgrade. Paradisan ladder is the issue and common weapon needs gold and more paradisan ladder for quality upgrade. Nevertheless three times in a row I leaved Dawnshore with Exceptional +2/3 weapon with enough adra to craft 3 Corrupted Adra and missing maybe 5 paradisan ladder to upgrade my weapon to Exceptional +3/3 and then immediately to superb. Main crafting materials like branches and metal chunks can be bought from vendor because these are restocted. I crafted superb weapon in the starting point of Emerald Stairs, after bringing Yatzli the vase and setting up first camp in the region. Since then all unique weapons scale to superb (IV +0/3). If you won't exploit this system but still pick scavenger perk you should finished Dawnshore with at least exceptional +0/3 weapon (even two-handed) and fine armor.
  21. This comes from before patch 1.3. I finished the game just in time to downlad the patch right after closing it. I managed to gather all three crew members for a drink. I let Ruanga and Kowha to be poisoned. After Naku Kubel I entered Thirdborn and I noticed banter between NPC near the city gate saying about murder of captain Ngunu. I run to the tower, when Ngunu kept his book about poisons and his body was there with a lot of blood. Then I run to the second floor of the inn and I saw Ngunu alive, standing with Tauwe and only one body on the floor - it was Kowha. Later in the finale I met Ruanga in the camp. She was alive and tolked about killing Ngunu. It looks like the game killed both Ruanga and Kowha and I finished the quest with this outcome, while later it turned out like I didn't persuade Ruanga to meet with the captain Ngunu.
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