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Silvaren

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Everything posted by Silvaren

  1. Results of my test are: - Spell damage scales with character level but it can be penalized by low quality of equipped weapon. You need equipped weapon or offhand at least the tier of the enemy (in reach of 3 ranks) to not suffer penalty to damage done (this penalty scale also with difficulty settings). - Summoned weapons scale with the highest tier of equipped items - including boots, gloves, neklace, rings. Accessories don't have quality prefix but they are color coded (blue = fine, purple = excellent, red = superb, gold = legendary). Summoned weapons scale to both quality and rank of the highest quality armor or weapon (max to legendary +3), but in tests with accessory only summoned weapon always use its tier +0. - Skulls indicators aren't important. They inform of challange rating only. With tier II armor and tier I weapon enemy of tier II has no skulls while player is still penalized in terms of damage done, but he will receive normal damage from that enemy thanks to fine armor. Skulls are calculated based on all equipped items, but penalty to damage output and incoming damage are two separated things, realitve to enemy tier while damage is done.
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  2. I'm making some guides for my blog. I would like to share some findings. Damage multipliers were on wiki already. The rest was easy to calculate.
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  3. It makes sense. I finished my second playthrough on PotD and just after closing the game, update was available to download. EDIT: Also I tested Iron Fists. This skill won't scale unique weapons to its enchantment level.
  4. I did one full playthrough on PotD in a non optimal way. I left Dawnshore with exceptional Philosopher's Riddle and exceptional Seven Strivings and fine Stelgaer's Pride. I dismantled all the rest before. I managed to upgrade 2h weapon to superb in the middle of Emerald Stairs and at the end of that zone I improved my armor to superb. I was able to upgrade my weapon to legendary at the beginning of Shatter Scarp. I did 2 PotD speedruns of Dawnshore but I tried different things - first was making a template common weapon and I run out of herbs with exceptional wand +1. Second time on PotD I tried do this with bow and it was pointless because I didn't consider that it will require more materials. Third try was on normal difficulty (for science and mostly because of lack of time, most people are playing on normal, games are balanced around normal difficulty). I bought fine pistol and then loot Caeroc's Pride. The rest is in the first post. The idea with necklace increasing looted money is good. I used it too, but most of the time after rescuing the ambassador. I also intimidate and persuade people for additional gold. Somehow I missed that PotD increases number of materials required for upgrade xD Is it adra only or iron/wood and herbs too? I know higher difficulty increases vendor's prices for sure. It reduces rewards too, like skeyts given by two arguing people near shipyard whatever you pick - junk or galeon as the best ship. On normal it's 500 skeyts, on PotD it's 300. I'm currently playing on PotD with full run in mind. For now I'm using spear and shield, but I plan to focus on Citzal's Spirit Lance. Unarmed combat perk is interesting choice but I doubt that it will have impact on looted uniques. It can be easy to verify.
  5. The game can be played in borderless window or in window but not in fullscreen. Screen tearing is terrible in higher framerate so V-sync is mandatory. Fullscreen would allow to use free sync in higher framerate. Can you please add option for fullscreen?
  6. If it's the one on the table, then it's straight front from the water, upstairs and through the door through short corridor. There is Wael's totem piece nearby.
  7. I did it two times. Two times I persuaded Ruanga to met the captain. It seems to require that you suggest her that you will switch the drinks. She doesn't trust you, so there you have few options. First time I did pro-Living Lands run so I spared Ygwulf, I saved Fior mes Iverno, I saved the sulfur mines, I spared two guards on watchtower etc. She considered me to be trustworthy and agree to met the captain. I could switch the drinks. Second time I didn't do anything good for local population, I played pro-Aedyr, so she didn't trust me and I had no deeds to convice her that I will switch the drinks, so the only way was to pick resolve check. Both times I could switch the drinks. I think it's crucial to convince her that you came up with the plan to swtich the drinks. If you didn't suggest it maybe it's impossible? I thought that without such plan she never met with the captain.
  8. There are three pieces of the statue - heart, hand and head. Did you trigger conversation with Yatzli about the book on the altar? Did you met a NPC from the village near the head (iirc it was the head there)? Two pieces of the statue are on the left from enterance. The last one is on the right side, in upper part under huge statue on the cliff. There will be a NPC. He will begg you to not take it because it will kill him.
  9. I did some thorough testing. Imo it's impossible to craft superb weapon in Dawnshore because there is not enough paradisan ladder and this material as same as adra doesn't restock if player buy it from vendors. I tried to savescum gathering paradisan ladder with scavenger perk (scavenger 2 is required to optimal crafting), but the quantity seems to be predetermined. Some will always give 2 pieces and other 2 + 1, no matter how many times I reload the game. I restrained to picking up herbs until I get scavenger 1 perk. Optimal path is to buy fine one-handed weapon (it's critical because two-handed weapons require more materials), upgrade it to fine +3/3, use 9 adra gathered in Dawnshore to craft 3 pieces of awakened adra, then upgrade this weapon to exceptional quality. I recommend not spending paradisan ladder for upgrading armor to fine quality. During the quest with luminous adra it's best to side with captain Trevik and kill captain Bardatto to get fine breastplate from her corpse. Then it's time to gather all unique items. They will provide at least 8 awakened adra pieces and the ninth can be just bought in form of exceptionall item from any vendor - beware that Sanza and one of twin sisters have fixed quality of unique items determined in the moment you first time look at their stock. I did 3 speedruns of Dawnshore content. There is some inconsistence. For example killing Octav without checking his loot and going back for it with exceptional weapon sometimes spawn his weapon as exceptional, sometimes in lower quality - but I'm sure I didn't cause game to display tooltip, so it's weird. Sargamis is the same - sometimes I came back for Last Light of Day and it was exceptionall 2 times and one time it ended as fine weapon - even without triggering game to displaying the tooltip. Quality seems to be tied to the weapon you used while killing him. All unique items in chest have their quality determined if you are close enough to point at the chest to prompt "open" interaction. Even if you won't open the chest, the game will set its quality. It's best to avoid two chests with unique armors like Arcanist's Gambeson and Stelgaer's Pride until you kill captain Bardatto. @Lonion wrote that it's better to use common weapon as upgrading template. I disagree. Sure it doesn't require adra, but adra isn't an issue in Dawnshore. You can get enough even for superb upgrade. Paradisan ladder is the issue and common weapon needs gold and more paradisan ladder for quality upgrade. Nevertheless three times in a row I leaved Dawnshore with Exceptional +2/3 weapon with enough adra to craft 3 Corrupted Adra and missing maybe 5 paradisan ladder to upgrade my weapon to Exceptional +3/3 and then immediately to superb. Main crafting materials like branches and metal chunks can be bought from vendor because these are restocted. I crafted superb weapon in the starting point of Emerald Stairs, after bringing Yatzli the vase and setting up first camp in the region. Since then all unique weapons scale to superb (IV +0/3). If you won't exploit this system but still pick scavenger perk you should finished Dawnshore with at least exceptional +0/3 weapon (even two-handed) and fine armor.
  10. This comes from before patch 1.3. I finished the game just in time to downlad the patch right after closing it. I managed to gather all three crew members for a drink. I let Ruanga and Kowha to be poisoned. After Naku Kubel I entered Thirdborn and I noticed banter between NPC near the city gate saying about murder of captain Ngunu. I run to the tower, when Ngunu kept his book about poisons and his body was there with a lot of blood. Then I run to the second floor of the inn and I saw Ngunu alive, standing with Tauwe and only one body on the floor - it was Kowha. Later in the finale I met Ruanga in the camp. She was alive and tolked about killing Ngunu. It looks like the game killed both Ruanga and Kowha and I finished the quest with this outcome, while later it turned out like I didn't persuade Ruanga to meet with the captain Ngunu.
  11. I think it's just a flavor. In Pillars everything was designed to be at least valuable - maybe not optimal, but still playable. I see unarmed strikes in Avowed as such thing. You can surely use it and it will be efficient. You can use it to metagame crafting for example to prioritize upgrading armor first while using fist in combat and only later switch from fist to upgraded weapon.
  12. Flurry of Blows can solve this problem, but it's a late game skill.
  13. I think fists work as single weapon while dual daggers are faster thanks to dual wielding. If you alternate between LPM and RPM you are attacking faster than with for example single dagger with LPM spam. Is single dagger faster than fist? I didn't test it. Fists can benefit from Xaurip's Paws (looted in Shattered Scarp) for +15% stun and fire lash from +10% damage. Stormdancer Boots adds +10% shock damage after dodge but I didn't tested it with fists. I don't know if it's a shocking lash or just shock damage modifier.
  14. It's in the tower in Thirdborn. Not far from the place when you met Temerti and Yatzli there is a ladder. Only way to convince Ruanga is to tell her about the poison and suggest to switch the drinks. Even then she will be convinced by 9 Resolve check or she will trust the envoy only if he saved Fior mes Iverno from Steel Garrote, make peace with the guards on watchtower in Shatter Scarp, saved sulfur mines or any huge decision against Aedyr Empire.
  15. Avowed Damage Reduction on PoE Wiki says DR comes first then damage threshold is subtracted. Though some wiriting on that wiki are incorrect (linear attributes scaling while in game attributes have diminished returns). Damage Reduction is "premium" feature which increases only on higher quality tiers while damage threshold increases with every upgrade. Someone wrote on reddit that DR is capped at 95%.
  16. This is strange. As long as you won't force the game to display an item tooltip the quality of such item isn't determined. I went for the purple chest from treasure map near the river and didn't even look at the shield nearby, I went back there later and picked excellent unique shield. Also I didn't point any chest with unique items before I was ready to pick them up. Maybe loot is determined in the moment you "look", I mean - point at the chest, close enough to saw opening interaction popup. Maybe even if you didn't open the chest, game already determined what's in the container. When exploiting scaling of unique items I didn't find any Item with lesser upgrade. Every item was at +0/3. So Stelgaer's Pride with +2/3 looks odd.
  17. The most suspicious was the female aumaua former crew member. It's hard to convince her. I don't know the exact prequisition but she was the last one I talked to and I was able to persuade her to go to the reunion (I told her about saving the mines or even about the two thirdborn guardians from the old pargrunan watchtower so she considered me trustworthy). I could tell her about the poison and then I could propose to switch their drinks with the captain and his right hand, so the female aumaua and her friend would be alive. Then I could give poisoned drink to the captain and his protege or double cross her.
  18. It's based on category - weapon/offhand are separated from armor in terms of quality scaling. So one weapon and one armor. It will be your best quality but +0/3. If you for example upgraded a weapon or offhand to superb, +3/3 every unique weapon and offhand you'll find will be superb, +0/3.
  19. This music wasn't included in OST and I couldn't find it on youtube, so I recorded it in game and uploaded to youtube. I hope no one minds.
  20. Gold Box series were this type of games. Player explored an area in FPP like in blobbers and when the combat was initiated it took place in isometric point of view and an arena was always representation of corridors and rooms in which combat started. Currently some indie games try to do something opposite. Isometric exploration and FPP combat: I saw some cyberpunk game with more free movement in isometric camera angle and switch to FPS combat when encountered by an enemy. I don't remember title but it had some pixelart retro vibe.
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