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Dainalt

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Everything posted by Dainalt

  1. Ah, I see. In that case, the important things, in order of importance: 1. tether the skill to the stat so the dice are right. 2. don't switch to the skill when the stat is superior. 3. switch to the most advantageous roll based on blessings. I would say the first two are vital. The third one is a really good idea. If we don't switch to the best check, that's more or less our faults, but still desirable to do so. However, switching to non-trained diplomacy when the charisma check is better is just silly. Most silly is not giving the extra die for the associated stat.
  2. After swearing off backing anything for the next couple of years, I'm tempted. Mostly because I'm weak and pathetic, but still tempted. Ziets - a big draw. Multiplayer? *shudders* I don't know how that would work. I did a search but didn't find any threads specifically on this one, but I really loved Wasteland 2. I'm not just shilling, though. I'm also lazy and selfish, so if anyone has been keeping track but doesn't get too much into spoilers, how does this look as a backing prospect? Plenty of time for me to throw away some more money backing a project. I don't visit any other gaming sites, so I'm curious about what the consensus is for this title. Rather throw money at a title I'm reasonably confident I'll enjoy than to buy another ten steam games for one I might actually enjoy. https://www.fig.co/campaigns/wasteland-3/#about
  3. I don't mind throwing money at games I enjoy, but I won't toss out more coin until it comes out on steam. At that point, I'll be willing to spend a little more to buy the steam version. Til then, no dice (pun intended).
  4. thanks for the warning. uninstalling it as I write this good thing it wasn't expensive, hopefully the next game from these guys will be better. but I'd rather play through Fallout for the 20th time than have to suffer through this. I'll "play" Underrail on YouTube. I understand the feeling. I like challenge, but sometimes I want the story more than I enjoy the gameplay. I have to be in the mood for challenge and find something enjoyable I the challenge or it just isn't worth it. I've been enjoying Disturbed a lot recently. Absolutely ridiculous game with tons of trial and error and all that, but it's still fun and I don't have anything else. I guess I better figure out a way to throw coin at the dev. Only fair, I suppose. Crude, random, and built on 'save scumming (detestable term)' but I *like* it.
  5. How's this for old, something someone said earlier reminded me of this game called... kingdom? It was all text, but you had to decide on how much grain to save and how much to plant and balance it against the population. We're talking 80's here, if not 70s. Temple of Apshai. Sundog. M.U.L.E. Ultime I-IV. Best moments in games wouldn't even have made sense to my younger self. There wasn't one long experience. There was sheer pleasure at something that was, between the late 70s and throughout the 80s, this novel thing called computer gaming. Hell, I remember my swinehearted brother in law made a living working on arcade games and, even though he was a real bastard, he rigged up space invaders for unlimited plays. I wouldn't give Space Invaders a second look if someone released it now, but back then it was the bomb. On the other hand, I've been playing this game called disturbed, a free to play 'graphics' adventure game, and those text (or text with really primitive graphics) games still appeal to me. Time to pull out a Mind Forever Voyaging if I could just find it and play that one again. Tried to get my lady friend to enjoy Zork, but it just wasn't meant to be.
  6. Agree with this, I had a bit of a tough time selecting the items from the dropdown. Yeah, and what's more is that it used to crunch the numbers and automatically go to the most advantageous selection. For example, if you could use CHA, DIP, WIS, PER, it would set itself to the one that worked best. If you used a blessing, it automatically switched to the statistically superior one. Say you had CHA d6 with plus two and so had a slight advantage on a base 6 check but then used blessing of Shelyn which yielded 3 d12 total, then it would switch wisdom. The blessings are kind of messed up. Not worth getting all riled up over it, but I'm a lazy bastard, so I prefer it when I have a relatively high trust for the game.
  7. I haven't had a lot of time to play anything at the moment other than Pathfinder Adventures in small amounts. I want to sink my teeth into a serious gaming experience, but I tend to dither far too long. I just hate buying crap on steam that sits there unplayed. I typically play and finish games I start, but I have some I thought I'd like and just couldn't get into them. I suppose I could replay one I haven't played in a while like Cthulhu: Dark Corners or Alan Wake or something.
  8. I did a quick search, but if someone has already started a thread like this, I guess you delete this one. I'm blind in one eye and can't see out t'other, so like as not I missed something obvious. Anyway, I've been playing the app regularly for a long time and it strikes me that I've been building characters and decks based more frequently not based on stuff coming up but for replaying old scenarios, which is not how the tabletop game goes. Typically, you're looking forward to the best approach to build something that will advance the story on the tabletop. In the app, since you know you're going to be replaying scenarios, and those will be legendary, you (or at least I) make card, skill, and power choices based on replaying and getting cards that take the most advantage of some I know I'll eventually get, which is weird. This isn't a complaint about either the tabletop game or the app. It's just funny how the ability to set up a new game and go back over old scenarios with the same party so thoroughly changes the dynamic of how the game unfolds. It's not a complaint, as I said, because the point is you can replay things quickly and there's nothing else to do until the next scenario ships. Anyway, it's great fun, so why not? In the tabletop, you (once again I) live with the cards I get as I move through the scenarios. I only replay them if I lose the scenario. You don't take for granted you'll get a certain batch of cards that will make specific build choices shine. I think I'm going to restart a new party when the final game ships and only play every scenario until success. Same as tabletop only faster. It'll be interesting to see.
  9. Some of this simply boils down to which scenario you're playing. Frankly, because of the assortment of magic cards in most locations, no one burns down decks faster than ezren and he ain't 'fraid o' no ghosts, nor much of anything else. Games theory wise, Seoni might be superior, but in practical use Ezren is better. That's anecdotal, but hours of observation on my part lead me to the conclusion that, where theory meets the hard road of practice, I'm changing my tires to what's yielded more success. I frankly prefer Val to Amiri. Recharging weapons means that he only needs to keep one in his hand and even on legendary he typically has the firepower to burn down anyone. Probably the MVP in most games for me is sniper harsk. He just simply makes everyone else that much more powerful. Then again, like H_PJV says, you can make any party work, even on legendary. I don't like solo games that much because I like to have more dialogue and location etc, but I have a two character game going with Val and Lem. They virtually always do every location together, even when it's not the best approach and yet they still do well and the amount of brew they consume is absolutely staggering. The little bastard might prefer fine wine, but he throws down enough brew to make the brewer run into red ink on racking day and, hell, half the time he's still slingin' a pint while Val's snoring under the table.
  10. Yeah, probably wrong forum, but I agree that it's a pain. Not just a pain, as I once thought, but since the skills are untethered from the stat, you also end up with less dice fi you use the stat specific blessing. For example, Ioemedae will switch to diplomacy as it seems to me and then not give an additional die. Good news is that big dog Davis said a fix is in the works for the blessings, but I'm not sure if they plan on fixing the stat/skill thing.
  11. I'd agree except the acting's actually good in the Drake clip and generally horrible in soaps. Not that I have much experience with soaps. <.<
  12. Wow, I almost wept a single manly tear and I don't even know who the hell these people are! Seriously, I love clips you people put in here because it gives me ideas for possible purchases. Of course, I find out that of the three posts with videos, only one of them is a PC title. Then I really do shed a tear, but not just one and they ain't manly.
  13. I could wax poetic about P:ST, but that's not fair to the thread. Why do I get the impression that Planescape has been the center of a lot of debates in these parts? lol More things that strike me: Seeing daylight for the first time in Fallout 1. Seeing daylight for the first time in Fallout 3. Yeah yeah, haters gonna hate, but if there's one damned thing Bethsoft did right in FO3, it's coming out of the vault for the first time. FO:NV. What? I need a specific point? Go play the whole damned thing. While we're at it, "War. War never changes." Then there's this one moment in that betrayer mask game obsidian did a long time ago where the PC can choose the 'good' path and bring eternal rest to the spirit priests that have been waiting for a only slightly less than eternity. Since time doesn't exist, maybe even longer. I've had such little 'time?' 'Entropy?' ... to game over the past few years and yet I still look back on the experiences from gaming in the past. Maybe, if I'm lucky, impossibly lucky, I'll find a moment where I help my NPC buddy unlock the mystery of interlocking disks my past incarnation has undoubtedly created with the sole purpose of enslaving and entrapping the poor bastard. Then it won't matter what my previous selves did. All that will matter is what I do now. Come to think of it, even if I'm totally altruistic now, I'm sure I'll be a complete bastard again. After all, bastards... bastards never change.
  14. Until my lady friend and I can carve out time for her to play the Vanishing of Ethan Carter, I've been playing this free steam game called Disturbed. Crude and simple and random things kill you a lot early but i've gotten to a courtyard with a couple angel statues and it's actually playable. Not going to win awards, but the guy who put it together deserves some credit for his efforts. I wouldn't spend money on it yet, but if I put in at least a few hours I'll figure out if there's some way to throw some cash his way. Guess I'll have to look at the store page again. Anyhow, free to play at the moment if anyone wants to try it. Be warned, it's about 25 years behind its time. Zork Nemesis was worlds, nay galaxies ahead of this game.
  15. While you're at it, big cahuna, could you make it so that using blessings don't switch to non trained skills. Example, switching Ezren to diplomacy when it's a cha/dip check. If you're not too quick to roll, you can just switch it back to d6s with cha, but it doesn't make sense anyway. Not a huge deal. Not an actual break from the rules, but just a smidge irritating.
  16. Yeah, it was my six character group and Val was trying to close the manor. There's something hinky with the blessings sometimes, but I'm not really mad. It did end up costing me the game, but that's just an excuse to play it again. Still, I had to choose between two dice on cha or one with diplomacy. If I'd had the diplomacy with the extra die, I would have made the roll. Missed it by one. Just one of those things, I guess.
  17. I have many moments in games over the years. Reading over the thread so far, I can observe two things that spring out at me straight away: "West of House" "[He] stared at the plates, his eyes flickering over the geometries upon them, then looked up and matched my gaze. His blade bent, shifted, until the shimmering I noticed before had become a silver glow. He seemed *stronger* somehow. "*Know* that when death comes for you, *know* that I shall meet its blade with mine. *Know* that when all dies around you, *know* I shall live for your sake."
  18. Maybe you gaming gurus can help. I thought Iomedae should give an extra die to diplomacy checks. Am I missing something? I did a check of the forums, but I didn't see this anywhere. Mostly just Iomedae and Seelah, but I didn't see diplomacy, but maybe I searched wrong.
  19. Here's some fun for ya! On my first run through the black tower, I encountered the collapsed ceiling with my biggest bruiser, Ezren, who nonetheless does not have the biggest muscles. Aw well, no big deal. I dropped blessing, but still missed by just enough to take some heat. After discarding, I still had some offensive spells and the Incanter. I'd made my first exploration, but I could still drop the npc for another shot. Weighing my chances, I figured I'd take the chance and 'go for it.' I mean, my party was pretty much running low on support, but I had pretty good firepower available after all. See here: Harpy monk, the bastard! I dropped my last blessing for the wisdom roll, but all I got was snakes staring back at me. I'd say no dice, but there were dice. Two of them with a short evil slit each looking up at me. Meanwhile, my whole party, even Kyra, ended up missing rolls. The others I didn't mind so much, but Kyra?! Who the hell had I pissed off? Anyway, I would say that I would have had a chance if Harsk hadn't been drawn to my location. I might say that I could have pulled it off if anyone had a blessing to throw my way. Fact is, once I missed that roll, it was all over. I guess Ezren wasn't wise enough to have one of his extremely powerful spells ready, and so he and the others got stuck at that location until the collapsed ceiling got cleared. Did I mention that this was in the courtyard? So, what happened after that? Let me put it this way, victory had never been quite so satisfying.
  20. Yeah, don't agree with the ending, which I thought was quite good, but I can sympathize with the perspective. Myst was just brilliant and I wish I hadn't played it so I could discover it on steam and play it for the first time again, frustrating puzzles and all.
  21. I earned the last two hidden achievements in the Vanishing of Ethan Carter. It's a sad little game. I thoroughly enjoyed the experience, but it struck me this evening that it really is this genre I see nowadays called a 'walking sim.' There are puzzles, some of them clever, but no chance to die and no real monsters. Only one area that could possible qualify as a 'monster' and a couple areas that were maybe 'monsterish.' I'm trying to figure out the ending and if anyone has insights (assuming anyone else has played) I'm going to throw out my take on the ending for confirmation/refute. Not much chance of a sequel which I would probably not buy because I need to get more than six hours out of a game. I'll probably get more because my lady friend says she wants to play, but still won't be long. A lot of that will be sitting with said lady friend while she plays and giving her hints when she requests them. I'd like a game that has exploration and some fun but not irritating puzzles, but I want it to last longer. I'm looking at other games to buy, or maybe even playing other games I've played and never finished.
  22. I, for one, have been a fan of your work since I first enjoyed it in that betrayer mask game a long time ago. Nothing is immutable. The Eder/Aloth dynamic was splendid. I don't know that I'd call you the best writer, but that's a useless title anyhow. The best writer is the one who happened to contribute to any particular game I'm feverishly playing at the moment, losing sleep at night getting in a few more minutes, and wasting time thinking about as I do other things during the day. You've been my favorite writer before and I'm hoping that you'll be my favorite writer again someday, mr. big time con sul TANT. Meanwhile, I just don't think it's fair that you have so much talent. In a fair world, I would have a little of it. Oh yeah, grats on the kid.
  23. I kind of feel the same way about a lot of cards. In the tabletop game, where you can't replay scenarios over and over again, you can't be quite so choosy. It's necessary to make do with what luck hands you. In the app, you really can fine tune your hand. I never even bother with the trident because I never need to. I rarely fail at combat checks and the times I do tend to be a bad luck event where I feel like taking my chances with no weapon in my hand at all. Using the trident, I'd be more likely not to have a weapon because it bleeds your hand and deck anyway, meaning less of the cards that really tend to give an edge in tight spots such as blessings, spells, items, or allies. I'm not going to pretend to be a games theory master. I'm not. at all. ...But I don't see many ways even to take this card that's bad on its face and find some outstanding utility. I honestly can't think of a planned strategy that makes sense for the trident. It might situationally have some utility that can make it useful, but those situations call for other strategies that work just as well or better and almost universally superior overall. It's simply wiser to plan to make the use of other strategies that will deal with the same situation and be useful in other situations as well than to try to machinate a specific situation to make use of one card. Other cards might come in handy later to make the trident shine, but those cards will probably do the same for other weapons. The Vicious Trident is remarkable in that it's one of the few cards I've seen where I simply will not play with it at all. I'd take a non-magic regular weapon over the trident because, while it sucks not to have the magic trait on a weapon in later decks, it's less painful to put the trait on an attack than it is to deal with the trident's drawbacks. If I need greater damage output as provided by the trident, instead of discarding a card to make use of the trident, I can use it directly to impact damage and some of those cards will be revealed or recharged instead of discarded. On table or in tablet, the trident simply doesn't make the cut... or stab if you prefer. There are some cards in the table top version that I do enjoy because it's a lot harder to harvest the brilliant cards. You can't play several games in a row on the table in a short period. So, even if you're inclined to replay scenarios for cards, you simply can't unless you're truly dedicated. So you learn to use and love cards that don't work quite as well as the perfect card somewhere in the mix because the good card you have is better than the time sink of trying to replay to find the perfect card you don't. ...And, while I don't care how others play, for myself I find replaying scenarios on the table akin to cheating. However, that doesn't bother me at all on the app, so go figure. I think a thread talking about how seemingly substandard cards can shine with simple strategies would be great, though. I should look to see if there is one.
  24. Finished the Vanishing of Ethan Carter. Very good story. Not tripping over itself trying to be artsy. Puzzles were simple but not irritating. Twist not too eye-rolly. Too short, though. According to Stream, only five hours fr beginning to end. Two achievements locked still and hidden. Since I enjoyed the game maybe I search for secrets and play one more time.
  25. Playing vanishing of ethan carter. Great game. I'd tried Virginia, but didn't click. easier for non native English because no text, but still not as fun. VoEC is entertaining and very eerie. No wall of text, but enough text and narrative to make a story. my lady friend can't play because motion sickness, but it's a splendid game. I read that sunless sea is good and almost nabbed it but snatched VoEC instead. maybe get SS next.
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