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Everything posted by Slack83er
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Hard to understand all the possibilities, but I did I don't dump anything, 'cos I don't like minmaxing. I'm more like a "nothing below 10" type of player. Balance is the word. Gunslinger is fine, but the main problem remains, he just stands there doing bang bang until the others crash and burn... nothing to do.. Kana-clone.
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Then you will shoot instead of swing? I don't see where the chanter is so much more passive than a fighter for example. A fighter gains more and more active abilities from which to choose. The chanter just adds chants. Once added to the sequence.. it's full autopilot. Well... I can't remember who it was right now... but someone told me that the chanter gets boring unless in PotD due to shorter battles which don't allow him to get to the nth chant... It's quite true. But I don't wanna play very hard, because I'm a relative beginner... catch 22....
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I don't love microing, Boer knows that. But still.. I'd like to do SOMETHING in combat... Standing around waiting for paint to dry is not exactly my idea... Skalds should relish in the battle, weaving their axes, but I'm missing something that can grant me the opportunity to do that. (The game also doesn't make combat very epic... it's instead very static, with its "almost turn based actions"...no epic at all... oh well...) This, and the fact that in the very start, I don't get to the 2nd chant and all around me are as good as dead...
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Little question... just played some 40 minutes... and I'm wondering: It's ok that Chanters have no micromanagement but... I don't need to do anything else than attack? If so, I can see why some guy some posts ago told me it's boring... Yeah, once 3 chants is reached I have to (or better, can) throw in an invocation but... nothing more to do? No special abilities even at higher levels? No "per encounter" or "per rest" abilities that can change the outcome of a battle?
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I'm building my chanter on the basis of Rheingold's example couple pages up. Lore, Survival, Mechanics. Either 2 hatchets or 1 hatchet 1 round shield, pale elf, prolly white that wends, mystic. High Mental stats along with good strenght. Let's see what comes out of it. I'll be able to respec the stats later if something goes wrong.. Edit. Rhein... the first hatchet only please!
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Where it comes from is of little relevance Boer... The Idea I have in mind, is a fanatic "almost possessed" bard/barbarian who exalts his comrades with war chants and cries. I don't exactly know if this translates better into a chanter or into a barbarian, in the world of PoE... I vote for a chanter. As for the race, I could pick human, sure it fits better than elf, but game-wise, he's noticeably weaker in special abilities... humans are so...meh...
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Dwarf...Don't Like... not savage enough. I too liked human, but it's so... predictable... and no really good bonus... What you say about skalds is true, Scandinavian origin. But the hatchet is the signature weapon of that people. We could cope with the battle axe, no big difference, more damage, less defense. I don't know if I like barbarian (not as a class, which I like, but lore-wise). They don't have any war chant or cry... I wish I could multiclass...
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I played rogue for a while, and all considered... it's not that it's weak... problem is it's fragile. You often can't live long enough to dish out what you had in mind. Moreover it's quite micro intensive, requires proper positioning to exploit all his potential. But still.. I find him quite fun to play. The fragility itself, and the fact that you must always be properly placed, along with my inexperience in the role, convinced me to try a ranged buccaneer aumaua. Details in my thread, if you're curious.
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Here's a build that I've come out with: A pale Elf, from the White t.w. armed with hatchet and board. Background: mystic (or scientist...maybe he takes alchemical drugs to go in trance during battle cries?) Someone can maybe tell me if, once in the expansions the cold resistance will prove useful? Anyway.. just comment