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Lotti Fuehrscheim

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Everything posted by Lotti Fuehrscheim

  1. You have nice chests in the lodging part of your stronghold, with a separate room for almost all your party members. And in one run I filled the shelves in my library with all the collected books, sorted by series. I can be kind of compulsive that way. Lots of places there where you can collect all your stuff in a realistic way
  2. Sorting them (up or down) may help a little bit. It is easier to dump the cheap stuff (from the top, when sorted cheapest first) at a store this way.
  3. Excuse my interrupting layman's question: do you have to cast Immunity spells before you are hit by the affliction, or do they help after you are hit? Or are only the Cure affliction spells a solution then? I haven't played the game often enough to know in advance what will hit me in a specific encounter, so I have as yet never used one of those immunity spells.
  4. It is there so you can switch off the AI for all characters at once.
  5. But a bonus that has a single or fixed number of uses will always favour a heavy weapon. Only a permanent or fixed time bonus will profit from the attack speed of the weapon.
  6. Is there a point in using them? I have been running Edér with dual fast weapons for a while, but most of their damage is absorbed by the DR, often they just do minimum damage. Do you have to use DR lowering spells? I would like to find a use for the unique fast weapons, for fun, but they seem so underpowered.
  7. I have given Eder Disciplined Barrage, but often when I press that button it stops working and shows as available again. Sometimes the icon appears on his portrait, sometimes not. Can you combine it with Knock Down, or another attack, or do you have to wait until the icon on his portrait disappears? I can't understand the logic around its usage.
  8. Lovely, but I want a map Josh... I think I'm going to pose that question in the stream thread... off I gooooooo Go ahead but they already answered that question. Josh said that they won't do the map, as they want to leave blank space for future creators, if the series will continue. They will vaguely reference places but not define them more than it is needed. During the Renaissance period, the world wasn't very well mapped out at all. Even the maps of explored areas like Europe were still a little dubious. So it makes sense that a lot of the world is currently unmapped and awaiting exploration. Even in 1339 there were good maps of the Mediterranean world, on which one could navigate with confidence. I have done an error analysis of a Portolan Chart from that date to study the projection method and accuracy https://lottifuehrscheim.wordpress.com/2016/12/06/acquiring-the-data-for-the-portolan-chart-analysis/ https://lottifuehrscheim.wordpress.com/2016/11/28/analysis-of-dulcert-1339-portolan-map/
  9. Do people here have some guidelines for mechanic skill level for a solo character as the game progresses? Are there known minimum levels at various stages? I am currently playing my solo character on Hard, not PotD, does that matter for skills?
  10. Isn't there already 'empower' as incentive for resting in Deadfire?
  11. Usually a DLC is accompanied by a general patch that adds the DLC features to the code, while the DLC purchase unlocks the content. This has the very large advantage that there is only one code base for all DLC combinations. So the base game before the new release doesn't contain the new features, after the release it does, but is not activated. You shouldn't be so certain in your assertions when you don't know how it works. That doesn't give a smart impression.
  12. It seems to have been pretty common in Bronze and Iron Age Europe, testified by many moor mummies. Just 15 km South of where I live a 16 year old girl has been found that was sacrificed: https://en.wikipedia.org/wiki/Yde_Girl So most of the people of Western European descent have ancestors that practised human sacrifices. I am not prepared to assume that they were all evil people. Just interested, what would your definition of evil be, if not human sacrifice? Evil is in the intention. Human sacrifices may have had good intentions. A Sacrifice is giving up something of worth. What is evil: sacrifice of a dear family member or sacrifice of a captured neighbour?
  13. That is pure speculation, as we really don't know anything about their spiritual life. But I very much doubt that there was a dedicated priest class in these societies, that were living scattered in very small, often single farm, settlements.
  14. It seems to have been pretty common in Bronze and Iron Age Europe, testified by many moor mummies. Just 15 km South of where I live a 16 year old girl has been found that was sacrificed: https://en.wikipedia.org/wiki/Yde_Girl So most of the people of Western European descent have ancestors that practised human sacrifices. I am not prepared to assume that they were all evil people.
  15. My mistake about the forum. Sorry about that. A) Yes, it makes sense, just wanted confirmation. But what about the eating while still hidden, but seeing enemies. I am sure that used to work, although on some of the party members, but not on others. Now that I think about it, maybe the characters that can eat don't see the enemy themselves, which explains that it was always Eder in the group who refused: he was nearest to the enemy and probably the only one within sighting range. I will test it next time by moving just the character that refuses to eat a little further away. B) I know the traders after chapter I, it is just that my solo character still has to fight the stronghold conquest, and I already used my potions and vital ingredients, mainly on the fights for the cargo of the smith. I guess more long term planning with these components is necessary when you play harder modes. Until now they were never essential in my runs.
  16. I recently started a new run where I played solo to see how far I would get (not on PotD, I am no pro, just on Hard), so food became a bit more interesting. I remembered from previous runs that I would - on tough fights - take my food when the enemy was sighted, but before combat started. Now on this run my character refuses to eat food when enemies are in sight, but I am still hidden. When I move away a little an the enemies disappear into FoW, I can eat. In a previous run I did have this problem sometimes just with Eder. Does anybody know what the issue may be here? It is not very important, I am just intrigued. A related question: are you supposed to be able to eat from a quickslot during combat? That doesn't work for me, but I read several forum postings where people mention doing that. Another question: I found potions of Iron Skin and Wizard's Double extremely useful in harder fights, and I was so glad to discover that I could make them myself, but now I have run out of ingredients to make them, and I am not aware of any suppliers in Act I. Any hints there? I probably put too little points in mechanics until now, because I am missing some hidden stash locations. Are there some guides for critical levels of Mechanics?
  17. Just out of curiosity, did you enjoy Tyranny but are frustrated by dodgy DLC, or didn't you enjoy Tyranny at all? No, but I want to join the Paradox bashing hype!
  18. Yes, and I don't really like that so much. For instance, there is the easy way to reach Raedric in his castle, and basically only fight his court in a single boss fight (apart from a few isolated guards), but if you want some decent capital to start up your stronghold, you first need to slaughter all those soldiers of him, to collect the loot of their armour. This is not elegant.
  19. But you can always go back and rest, so spending every per-rest ability in a fight is what defines your real power. If you say: I don't want to rest-spam, you are asking: who is the strongest with one arm tight to their back, or any kind of handicap, which is all just a matter of taste. The real challenge of the game is only in the very hard boss fights. All the other fights are just a balance of how much resources you want to throw at it, but you have to make that decision yourself. The game itself allows you to make those smaller fights as easy as you want. In my first party on Normal difficulty I just did the first White March fights, but I have now levelled up so much, that it has not been much of a challenge (except when I prematurely thought I was going to lift that siege near my castle ) So in the mean time, I have started several runs on hard, discovering new classes, and by now I have won my castles for the fourth time, and I am starting to regard Chapter I as a set of know puzzles that I am solving ever more efficiently.
  20. When you are not going to increase your attributes beyond 18, is it right to say that those bonus/malus points are completely irrelevant, because you get the same amount of total bonus and you can redistribute them anyway?
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