dgray62
Members-
Posts
1363 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by dgray62
-
I think it is an amazing spell that I always pick for druids in my party. While Teheku can't pick the insect spells he can select IoM for some reason. As a druid I'll usually cast plague of insects/ relentless storm/ nature's terror (maybe 2 of those 3) followed by IoM, then shift and go to town. It's amazing how quickly enemies disintegrate under that spell barrage.
-
IoM is a DoT spell, with damage done inversely proportional to the enemy's health, such that the damage of IoM increases as an enemy's health decreases. It does no damage to healthy foes, but does substantial damage per tick to near death foes. Needless to say, it's not so great on its own, but it's fantastic in conjunction with other DoT or pulsing spells like Plague of Insects or Relentless Storm. I always cast it after casting one or two of them. In conjunction with them it will really melt most foes. I also use it, in conjunction with Insect Swarm usually, to take out sigils.
-
Sorcerers work very well, and are a lot of fun to play IMO. You lose out on the PL 8 and 9 spells, of course, but you get a lot of great spells that work together fantastically, such as Combusting Wounds and the various pulsing and DoT spells from both classes. Druid brings great healing, which is especially good if you go with the bloodmage subclass, and you can spirit shift and prolong it indefinitely with Wall of Draining. Wizard, on the other hand, brings great buffs to the table. You can also steal both wizard and druid spells using the grimoire switching trick, allowing you to take select passives rather that spells at level up, at least for the first 9 levels of the game. For more information on a possible build see @Not So Clever HoundThundercat 2.0 build.
-
I think your plan looks good. Maxing PER and RES is what you will need. STR and CON can be 10. I usually have INT for a FF shadow dancer around 15, which is all you will need, given turning wheel. Even though INT will eventually be high, with high RES and clarity of agony you can keep the FF curse very short and use it frequently. I would add crippling blows (no need for the upgrade) and Confounding Blind (although you'll want Gouging Strike if you go solo). Escape is also nice for mobility. Those are all of the rogue actives I would take, along with Toxic Strike, which you definitely want, since it's devastating when prolonged by enfeebled. It would definitely be viable solo, although then you'd also want smoke veil to escape battle when necessary.
-
Fassina is pretty great as a sorcerer, too, IMO. You can cast Concelhaut's Draining Touch then Essential Phantom, and then cast lots of pulsing and DoT spells along with combusting wounds, which will quickly wear down even the toughest foes. And you can spirtshift if she takes aggro. High level sorcerers almost never run out of spells in my experience.
-
Indeed, you would. With CP another subclass would be better, since you wouldn't have SF/HBD proc chances when using the FF attack in the unmoved game. But the FF attack is a bit weird. Even when playing with CP, I've noticed that the FF attack doesn't do any carnage damage when playing a ravager, despite the fact that it is counted as a weapon attack.
-
Clearly HoF is overpriced in the game, making it usually not worth selecting. But thanks for pointing out a creative use of it, @Constentin Lévine! As for godlike MCs, just invest in arcana and cast AS from a scroll. While scrolls seem expensive, for most of the game you'll have plenty of money and can afford this if you wish. I personally prefer doing this, as it is much faster (the cast time for the helmet is long), and arcana gives you a nice boost to the spell's power.
-
The hostile effect durations from multiple items/food/abilities do stack, but not additively. Due to negative inversions (which I don't understand) the stacking effect is smaller than you might expect. So -10% plus -10% doesn't yield -20%, but something more modest, like -12% or something like that. But keep in mind if you do rapid weapon switching with outworn buckler and the game paused you can remove any hostile effects completely, at the cost of recovery due to weapon switching.