Everything posted by mccrispy
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1.0.3.5 lock up during first launch after update
Nice one! Fixed it for me too. Looks like clearing the data for Google Play allows the device to register - it then shows up as "This app is compatible with your device." instead of "you don't have any devices". A push install from Play.Google.com and a device reboot and I can see on my Hudl "downloading additional file for PACG" and I'm back in. Of course I've lost all my Quest experienced characters because I did the uninstall before Aarik responded and I hadn't realised that Quest progress was locally stored, unlike Story progress. That's a bummer! At least I can load the game... but having lost my Quest, I'm less motivated to play now
- 1.0.3.5 lock up during first launch after update
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1.0.3.5 lock up during first launch after update
My tablet is non-standard for sure - play.google.com is currently telling me that I have no devices, while at the same time listing all the Apps that I've installed on it (it's my only Android device, I'm a Windows Phone guy). It's also an Intel device, which has caused compatibility issues in the past (in the "not compatible with your device" manner - the very same device that it appears that I don't currently have!)
- 1.0.3.5 lock up during first launch after update
- 1.0.3.5 lock up during first launch after update
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Pathfinder Adventures Update 1.0.3.5 is now Live!
Maybe not the same, but my Hudl 2 forcibly rebooted (crashed) after/during the update. Now I can't launch the game - it gets to the "loading" splash screen but just hangs. I'm pretty sure that this also happened with 1.0.3 and I was unable to play until 1.0.3.1 was released. I hope that we don't have regressions here.
- Chest bug
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1.0.3.5 lock up during first launch after update
Further to this I remember that I had a similar problem with an earlier release and was completely unable to play the game until the next release came along. Unfortunately, I can't remember which release I had this problem with. I'm pretty sure that the problem is that the additional data file isn't being loaded (or even downloaded after the uninstall/reinstall cycle). Normally, the additional file shows up as one of my "Large files" in the storage analyser App that I use, but there's nothing showing and the Android Settings/Storage shows total storage for PACG as 63.36MB and I'm pretty sure that it is normally around 350MB. So while this update may well have fixed the bugs in gameplay, I have no way to experience this as the game is dead in the water.
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1.0.3.5 lock up during first launch after update
Device: Hudl 2 OS: Android 5.1 I updated to the new build this morning, keen to try it out with all the bug fixes that have made my game such a drag recently, but when I launch the App it just sits at the "Unity splash screen". The Starknife isn't spinning and even after 20 minutes just sitting there, nothing appears to happening. Of course the device crashed during/after the install and had to be restarted, but even after a reinstall of the App, it still won't load.
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New treasure chest cards are coming!
I actually agree with this 100%, but I think the difference in opinion here is that I don't consider "time consuming" to be difficult, or "luck-based" to be difficult either. If the cards required you to complete challenges, like having fewer turns, more to do, harder objectives, then I'd be all for that. I have no objection to the cards that only unlock when you complete all adventures on legendary, for instance. However, requiring a person to just keep repeating the same simple action until luck aligns and gives them something? That's not difficult. Absolutely! I'm lucky enough not to have been bitten by the collectibles element of this game and hadn't realised that there were people who had. For me, TCs are just a sink for spare gold - I would never spend real money on them, there's just nothing there to make them interesting enough. I think the only TC item that I actually appreciate is the Shortbow+1 (but then I'm only at level 10-11 in questing as I don't find grinding to be any fun)
- Pathfinder Adventures Patch Notes for Update 1.0.3.5
- Pathfinder Adventures Patch Notes for Update 1.0.3.5
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Collapsed ceiling "First exploration"
I just checked the release notes for the next build and I didn't find any mention of a fix for Barriers
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Collapsed ceiling "First exploration"
Funny, I've not noticed it on other barriers! Probably because I either defeat the barrier, or spend cards doing so and fail - so I don't take another explore. It's amazing how often I add one or two dice to a check to make sure I pass and then fail the check by 1! Dice, don't you just hate them?
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Valeros' Close Quarters Bug or not?
mccrispy replied to King_Momo's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Ranger? That'd be Harsk, surely?
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Collapsed ceiling "First exploration"
I saw this today too (Android 5.1)
- Pathfinder Adventures Patch Notes for Update 1.0.3.5
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Seoni recharge ability glitch?
mccrispy replied to Archangelrey's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)I suggest that you carefully read the description of Seoni's ability and the attributes of the items. I'm pretty sure that I've made that error myself, but a double-check showed it to be working correctly.
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Item Shop Bug
I've certainly had one instance of 10+ items being awarded. I have no idea what the trigger was and I had no interest in the items as time is always of the essence, so I gained no benefit and thought no more about it.
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Lini: Beast Form d10 changed back to d4 by Giant Weasel
Not my style of playing a Druid. I'm going to try another path, I'll see how it goes. On the Allies front, I like the Cat, dislike the inefficiency of burying a card to retrieve a single Spell (so no Toad), Monkey/Crow is OK, but the weapons are for giving to the other party members and I've not encountered the sabertooth.
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Characters cannot combine to defeat multi-check Villains
Yeah, I am aware of the rules on defeating dual-check monsters. It was a matter of principle and I got Nualia the next time we cornered her in that scenario.
- Lini: Beast Form d10 changed back to d4 by Giant Weasel
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Characters cannot combine to defeat multi-check Villains
Aha! Spotted the subtle purple button (OK, it's not so small, but it's outside my "field of view")! It worked, but didn't help - that darn D4 damage followed by 2 checks boosted by +1/defeated Henchman is just too harsh. If you don't have armour you're toast
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Lini: Beast Form d10 changed back to d4 by Giant Weasel
Device: Hudl 2 OS: Android 5.1 Pass & Play: OFF Permadeath: OFF Mode: Quest Party Members: Lem, Lini, Seoni, Harsk Turn Order: per party order Scenario: N/A Difficulty: Normal Wildcards: N/A? (Nualia checks +1/defeated Henchman Trigger: Giant Weasel played for melee bonus Encountered Rat Swarm melee D4; triggered Beast Form, melee D10; triggered animal ally bonus melee D10 + D4; played Giant Weasel, melee 2D4 + D6! Surely that should have been D10 + D6 +D4? Screenies: https://www.dropbox.com/sh/vvywop91zpp217x/AACdfkXm8H-bN-h5nu8DZ7ZFa?dl=0
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Characters cannot combine to defeat multi-check Villains
Apparently not! Darn! I'll check that out next time Lem and Lini go out on a date, thanks