Loren Tyr
Members-
Posts
856 -
Joined
-
Last visited
-
Days Won
5
Loren Tyr last won the day on June 18 2018
Loren Tyr had the most liked content!
Reputation
556 ExcellentAbout Loren Tyr
-
Rank
(7) Enchanter
Recent Profile Visitors
1194 profile views
-
I never play turn-based games so perhaps they have more flexibility in this regard than I'm aware of, but I would think one quite defining difference between truly turn-based games and RTWP is that in turn-based games everything is sequential, whereas in RTWP it is parallel. Hence, in RTWP I can react to what the enemy is doing or to the outcome of something I did (especially now that we have easy retargetting). And similarly, I can coordinate the actions of multiple characters, or anticipate actions of enemies and time my own accordingly. That, I would argue, makes the two distinctly different.
-
While you are certainly entitled to your opinion, and I think it is always of interest to read other people's reasoned opinions: why undermine that by claiming to some kind of objectivity? Because by and large, when it comes to this sort of thing there is none to be had (and I would argue, it isn't particularly needed). Which in a way is also illustrated by the reasons you proceed to give, which read very much like reasons why you specifically prefer BG2 (and the series in general); both in the kinds of reason given, and in the way you phrase them. As you say, those are what *to you* makes BG2 stronger. Not meant as an attack on your preference of course, just curious where in your view that reasonable objectivity is in all that. Taking for example the last point, of the trilogy being an intensely personal quest, going from nothing to an almost godlike status: this is certainly something that plenty of people like, but how does that translate to an objective marker of quality?
-
Or you don't get the extra CON and just accept the additional squishiness, which is kinda the point of the subclass. And it's really not that big of a deal if you're attacking from range and aren't likely to get hit all that much. And in practice it won't actually be 15% more damage anyway, since it's an additively stacking damage modifier.
-
There might be some micro involved, yeah. Though on the other hand you don't have *that* many Smoke Veil activations (or invisibility potions) you can use in a single encounter. In that regard you probably should regard it more as an additional weapon in your arsenal rather than the main mode of attacking. It's best for doing burst damage with a good chance to crit and overpenetrate to something that is in dire need of some hurtin', but in particular in combination with some simultaneous secondary attack (poison, attack ability; or of course AOE attacks with spells or grenades) that can also benefit from at least the +25 ACC. You don't have too many, so have to make them count; and have something useful to do in between (though eg. a crossbow crit build will have that inherently, I'd say). One thing to keep in mind with Smoke Veil is that it has a relatively short duration, and it also has recovery so the time you have to actually attack from invisibility is somewhat limited (hence why it's suboptimal with grenades; they almost all have a fuse, so you have to have good duration on Smoke Veil for it to explode while still invisible). In particular, if you use crossbows/firearms you have to make sure you've reloaded before you use Smoke Veil, so you do have to keep an eye on that (as far as I know, shift + activate while the reload icon is showing will properly queue an action to happen after reload is done, though). If you're open to Assassin's though, you can also think about Helwalker Monk + Assassin, get some Dance of Death going to build ACC and wounds and build your Might bonus. In this case Smoke Veil also has added utility as an escape mechanism (as does Escape of course, but that doesn't make you Untargettable), which for that particular class combo you're going to need . With any Assassin build it does feel like it's moving away from a real 'thug' vibe though.
-
I'm not deflecting anything. I'm repeating essentially the same points I made before (and shall do so yet again) because you appear to not understand it: whether BG2 has a better story or not is a matter of individual perspective; and how important story quality is for the overall quality of a game is also a matter of individual perspective. You can hold all the polls in the world, but those fundamental points aren't going to change. If you hold a poll on this, you may well find that a majority of people participating in said poll prefer the story and setting of BG2 to that of PoE 1/2. Equally, if you hold a poll on ice cream flavour, you might find that the majority of people polled prefer vanilla over chocolate. In neither case would you be demonstrating anything more than a majority preference, and in neither case would you find anything contradicting the points I made. So sure, hold a poll if you want. Although I don't see how that will embarrass me, given that it is not relevant to my arguments and I don't remotely care about the result. But it would be a good testament to quite how sad you are, starting a poll for the specific (though futile) purpose of trying to embarrass someone. Admittedly, 'threatening' to do so if someone doesn't agree with you is probably even more pathetic, so it wouldn't be out of character.
-
Because I don't care enough to bother with it? And there are actually already several discussions on this forum about this, clearly it's hardly a unanimous verdict. Moreover, it's irrelevant. My point is that a) whether BG2 has the better/more immersive story is a matter of opinion, not of empirical fact. Even if there was a vast majority of people who agreed with you on this, the people who don't are hardly 'missing the point', they just have a different view of it. And b) how much the quality of the story matters when deciding how good a game is, is again dependent on individual preference. Clearly, given that this particular thread has gone on for nineteen pages indicates that there are a fair number of people here who don't think BG2 is the superior game, which means that they either disagree with you on either or both of points a) and b). Your dismissing other people's opinions as 'missing the point' doesn't change that fact; all that does is signal that you are not open to the possibility of different perspectives on this. 'Bro'.
-
I'd say thematically Marauder fit's best, with Shadowdancer and Swashbuckler a good joint second. Alhough of course mechanically Barbarian hasn't the greatest synergy with ranged characters (it's good fun with Rods though), and you can't really use any of its subclasses with it (also, Blood Thirst doesn't work with crossbows or firearms, forever killing my dream of machine-gunning an arquebus).
-
Just because Streetfighter is overpowered if you jump through a bunch of hoops doesn't mean the other subclasses aren't worth playing though. Especially with a ranged rogue, unless you want to be using Blunderbusses all the time (which of course in terms of range and penetration aren't great, and with Powder Burns you'd be at -15 ACC all the time compared to eg. Pistol). For ranged, I would always go Assassin (for me, Trickster doesn't at enough for that kind of build and I prefer keeping the full Sneak Attack bonus). The damage debuff doesn't come into play that much so isn't much of a drawback, so even if you only use Assassinate at the beginning of combat and maybe occasionally with a Shadowing Beyond / Smoke Veil / Invisibility Potion it's still useful. Especially if you are using poison, which is very apt for an Assassin of course. Nailing a tough enemy with a good poison effect at the beginning of combat can be very useful. Also good with explosives of course, but those don't work as well with Smoke Veil unfortunately.
-
Just because you prefer BG2 for those reasons, doesn't mean that other people are missing the point. Firstly, the plot and setting of BG2 being better is not by any means an incontrovertible fact; plenty of people (including myself) would disagree with you there. Secondly, how much that matters depends on how much weight is given to such factors in the first place, relative to such things as gameplay and mechanics, graphics and sound design, et cetera. A game can have the greatest setting and story in the world, but if it has godawful gameplay as well I'd consider it a crap game regardless (not that BG2 has either mind you; it's ok on both counts).
-
Even if it it primarily motivated by appealing to a wider audience, how does it damage the brand to increase ethnic and gender diversity? Especially in a franchise like Star Wars, where the range of characters already extends far beyond the "white, male, human" template by the nature of its setting anyway. All that's changed is more of that diversity got pushed into the bigger roles as well (though those remain quite human-centric still). And what does it matter anyway? Skin colour is a detail, it's hardly integral to the story or setting in any way. As for looking likely to engage in battle to the death: the (supposedly) biggest, baddest jedi of them all from the original trilogy was the grammatically impaired love-child of a muppet and a raisin, hardly intimidating.
-
I don't see why this is specifically a problem though? Sure, caster-caster multi's may not necessarily have the most synergy, so what? Doesn't mean you can't play them if the combination appeals to you thematically, or you just want to try to make it work well. No one's stopping you from using them, and I have no doubt any combination is perfectly viable.
-
It's odd that Frenzy and Shout are considered "magical". I guess it falls under that category because it functions like other magical abilities, perhaps? If those Barbarian skills were not affected by the Mage Slayer, would it make it useable or overpowered (especially when mulitclassed)? Mageslayer doesn't have a duration debuff. It used to at some stage, but that got removed a fair while ago, so Frenzies and Shouts and whatnot are not affected in any way by being a Mageslayer. I have also tested it and the Spell Disruption effect (duration is about 20s base by the way, though it get renewed if you hit again and stack more so usually that won't matter too much) does not affect abilities (eg. Disciplined Barrage, Knockdown), just spells. Though it's a bit harder to be sure with enemy creature abilities since those might somehow be considered spells, but in general my guess is most of them aren't and won't be affected by the Spell Disruption. It also technically functions as an interrupt, so a character with 100% Spell Disruption but with an active Concentration effect can still cast a spell; at the expense of the Concentration of course. In general I'd say the subclass is fairly well balanced. The lack of scrolls is hardly an issue, the lack of potions is more so but can be gotten around fairly easily as well. Obviously it can be impractical that your friendly spells can misfire on the character, but it's hardly prohibitive. And the 25% spell resistance is quite useful, and it can quite effectively shut down an enemy spell caster quite quickly (despite the description you only have to graze for it to take, so even a hard to hit caster should be relatively straightforward to shut down with it).
- 54 replies
-
- 2
-
- barbarian
- corpse eater
-
(and 1 more)
Tagged with:
-
Loren Tyr started following Whiteleaf bug: effect doesn't fully end
-
I was experimenting a bit with a Nalpazca monk, and discovered that the Whiteleaf drug effect never fully expires. The main bonus of it does, but it seems that the concentration effect that periodically renews does not. Attached is a screenshot, as show I have both the Whiteleaf drug crash and the Whiteleaf concentration effect simultaneously. I also have Burden of the Soul debuff, though not Burden of the Body; still have Gift of Meditation active instead. I have experimented a bit to figure out more details. When using another drug the Whiteleaf does properly go away entirely (also when resting), and when that second drug expires there is just the drug crash for that drug and nothing else out of the ordinary. Taking Whiteleaf again also works correctly, until it expires again (it also doesn't seem to matter whether it expires inside or outside of combat). I've also noticed that when combat ends, the currently active Concentration gets cancelled, and my character correctly gets just the Whiteleaf drug crash and both Burden of the Body and of the Soul (no Gift of Meditation). Then a few seconds later I get a new Whiteleaf Concentration, and the situation is again as in the screenshot. It seems that the component of Whiteleaf that periodically refreshes the Concentration doesn't get removed when Whiteleaf duration ends (but does go away upon rest or when using another drug). It's also not specific to Nalpazca monk by the way; giving Eder some and letting it expire also results in him having drug crash and concentration effect simultaneously. Anyway, that sums it up I think. I'm on the latest version in the beta. Also did a Steam file verification and tested again on an earlier save, but that doesn't change anything. I also noticed that when you first take Whiteleaf, the stat bonuses and concentration are combined in a single entry / icon on the character. But if the Whiteleaf expires and I get a separate Whiteleaf concentration effect and drug crash effect, if I then take more Whiteleaf the concentration and the stat bonuses each have their own entry / icon.
-
- 1