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FellintoOblivion

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Everything posted by FellintoOblivion

  1. The whole multiple characters situation in this game is horrendously opaque. There is no information given to the player about why characters have multiple iterations, what the difference between those iterations are, what deleting or moving them around to different parties does or how they affect the game in any way whatsoever. This is definitely a design process that suffered from the developers being too far up their own backsides to realize how bad it was turning out.
  2. A week later and my quest mode is still utterly unplayable due to the reward card shooting off the screen when you try to turn it over. Any eta on a fix for this? Not pleased on spending $25 for a game that is half (actually more since quest mode is the main way of attaining gold) broken.
  3. Which doesn't address why we shouldn't get the gold reward for beating a scenario on lower difficulty with a party that contains only characters who haven't beaten it before.
  4. Not really. Farming for gold on anything but legendary is a waste of time. The only reason to ever play Normal (or heroic) again is for the cards. You HAVE to play a scenario on normal difficulty with a brand new party before you can play it on a higher difficulty. You are now penalized for this relative to how it was before the update and it's a stupid design decision. That's not true. I can place an entirely new character in an entirely new party and manually select legendary difficulty straight away. Then there is a visual bug showing anything but normal difficulty as being locked to a new party even though you can select it and play on a harder one.
  5. Not really. Farming for gold on anything but legendary is a waste of time. The only reason to ever play Normal (or heroic) again is for the cards. You HAVE to play a scenario on normal difficulty with a brand new party before you can play it on a higher difficulty. You are now penalized for this relative to how it was before the update and it's a stupid design decision.
  6. While not a bug it IS a stupid design decision.
  7. Prior to this latest update you could get gold from replaying a scenario on lower difficulty levels with a new party. I don't think this was intended. Now you no longer get gold from beating a scenario unless it's on legendary difficulty regardless of the party composition. This is pretty stupid as it penalizes you instead of rewarding you for playing the game more.
  8. That's great! When's your boss going to send LadyKaieta a private message apologizing for your immaturity, rudeness, and meanness? Probably never as my job responsibilities don't include being the public face of a company.
  9. So you're just going to ignore the question about missing out on level rewards when dying?This has been addressed in other threads as a bug and is being fixed.Then why hasn't it been added to the known issues list? http://forums.obsidian.net/topic/86273-updated-known-issues-and-some-possible-fixes/- If a character dies in a scenario, they will not get rewards on a subsequent playthrough. Potential Workaround: If a character dies, forfeit the scenario Please check the official known issues thread regularly, it is updated as issues are confirmed.Yea that's not even remotely the same issue as dying and not receiving a level up reward during the QUEST you just completed. Please check you understand the actual question being asked. That actually is the answer to that, 'Scenario' same as it is in Story Mode, we try to keep terminology consistent to reduce confusion. The level up reward issue is a bug that applies to all Scenarios, not just Quest mode. If you have confusion about terminology within the game, the rules section in the app is a great resource. Yes, your boss actually explained it in a concise, articulate manner in the message he sent me apologizing for your attitude.
  10. If you complete a quest with dead party members they still receive XP.
  11. So you're just going to ignore the question about missing out on level rewards when dying?This has been addressed in other threads as a bug and is being fixed.Then why hasn't it been added to the known issues list? http://forums.obsidian.net/topic/86273-updated-known-issues-and-some-possible-fixes/ - If a character dies in a scenario, they will not get rewards on a subsequent playthrough. Potential Workaround: If a character dies, forfeit the scenario Please check the official known issues thread regularly, it is updated as issues are confirmed. Yea that's not even remotely the same issue as dying and not receiving a level up reward during the QUEST you just completed. Please check you understand the actual question being asked.
  12. 1. I immediately restart a game where I receive the wildcard power that discards a blessing when you fail to acquire a boon, it's simply unfun and changes the way the game is played to a degree I don't find it fair. 2. You absolutely receive gold for replaying story missions on lower difficulty levels.
  13. So you're just going to ignore the question about missing out on level rewards when dying? This has been addressed in other threads as a bug and is being fixed. Then why hasn't it been added to the known issues list?
  14. So you're just going to ignore the question about missing out on level rewards when dying?
  15. Encountered a rather odd bug that has made quest mode unplayable for me. I beat a quest and received a spell reward for Harsk. When I go to the rewards screen the face down card shows up. If I tap it it shoots upwards off the screen. If I don't tap it after a second it starts moving up the screen and eventually disappears. In either case I am unable to move past the rewards screen since the green arrow on the right side isn't active yet. If I force close the app, restart it and go back to quest mode I get put right back in the rewards screen and the same thing happens again. Quest mode is now utterly broken in my game until this somehow gets resolved.
  16. It would be nice if a developer could chime in as to whether characters who die should be receiving experience if the rest of the party beats the quest. Kind of odd they are being silent about this issue.
  17. If you were as hardcore as you claim you would turn perma-death on. Missing level up rewards is almost as bad as perma-death anyway since if you miss a couple of feats your character is basically going to be unplayable on harder difficulty quests.
  18. I've done 6 or 7 quests. Blackfang twice and the rest were Nualia (got her three times in a row). I think quest mode is probably better for grinding gold then story mode is.
  19. I just came here to make a post about this and yours is on the top of the front page, glad I'm not the only one who thinks this is rather silly. How it should probably work is that if you die during a quest you don't get the experience and thus can't level up and miss the reward. If they wanted to change it so that you "bank" the level up reward until you finish a quest without dying that would be fine. Leveling up AND getting the reward if you die is probably the least attractive choice as it diminishes the consequences for dying. Luckily I only missed out on getting a random ally when my character died, if it had been a feat or something I would have been rather peaved. P.S. Why do I only get Blackfang and Nualia as bosses in quest mode?
  20. 1. Add in an automatic success dice roll when you can't fail a check to help speed up the game. 2. Somehow identify cards added to the gallery since your last visit after buying a chest. I bought a chest and had to force close the app because it froze on the chest opening screen and now I have no idea what I got. It could not have been a less satisfying experience whilst spending gold.
  21. Sihedron Medallion (x2) Skinsaw Mask Ring of Protection Samisen
  22. Encountered a weird bug last night. Whilst doing the adventure with the Skinsaw Man, I explored for my turn and found him but a card called (iirc) Stalker Healm was added to my hand. It was classified as a loot card but none of the currently available scenarios nor the ones upcoming have a card by that name as loot available. I don't remember exactly what it did since it wasn't all that useful at the time and I didn't get to use it before the scenario was over but if memory serves you could reveal it to add to a perception check and discard it to do something else. After the adventure was over the card disappeared when I moved it to the bottom row of cards whilst reorganizing my decks (BEFORE I tapped the arrow to move on from the screen, it should have still been available at that point).
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