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Llyranor

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Everything posted by Llyranor

  1. When the crap are you morons on? I haven't seen a single one of you, except Krookie whom I ignored. Halo3, hahahahahaha. Actually, you losers should get Halo3.
  2. Yay 12-yr old demographic! Bioware caters to their audience once again.
  3. ROFLASHFASJKGHASJKGHASJHGSAGAS
  4. Alright, added jags. Kor has my tag and can add me. I'd really just add the rest of you morons if the tags were all in one place. I'm not looking around for you losers, because if I were it'd be to hunt you down and kill you. Which is not my current intention at all. Nick and me don't even have Worms :D I thought it didn't have as many levels/weapons as some of the better worms games or something. Still worth it? Another 4(?)+ XBLA game is Bomberman, which we also don't have. But could be worth it, haven't really looked into it. Everyone get TMNT.
  5. If you guys are interested in hooking up with Nick and me, PM me. I mean, us. Because we're two different entities. I'm not sharing my - our - tag with our legion of stalkers like Eddo.
  6. The only difference between the two is the ability to play multiplayer online with gold. Silver allows you to download demos, spend your wallet on DLC, etc.
  7. If all you'll be doing on your 360 is download demos, watch the occasional game trailer, get some XBLA games, and just play games, 20 gigs is more than ample enough. Unless you like to throw money out the window, in which case you should just give it to charity.
  8. You can copy all the files in the folder and rename them. Or you can listen to the BMU files themselves in WMP. Though, COPY them elsewhere, otherwise you might get some problems with not hearing some music in the game if you just listen to them directly. There's also a BMU-to-MP3 program on nwvault.
  9. I'd recommend the premium version. It's a sound investment if you have any plans of playing online or downloading demos. And Nick is a moron. Half the games he listed don't even allow teamkilling. And in the other half he was the victim of said teamkilling. As for FPS gamepad aiming, I used to hate it. Goldeneye was a chore back in the day. Since the past year, though, I've gotten quite used to them, though, and don't really feel like they detract. Sure, there's autoaim and stuff, but that's good enough for me. I mean, I'm not playing photoshop simulator and don't need pinpoint accuracy.
  10. You should have named it the Order of the Dragon, or whatever it is that LARPing group was called.
  11. I'm not Chinese, but I can watch Chinese series pretty easily, since they're dubbed (not in English, though - they really could benefit from some English subs for more broad appeal, actually). Jade Empire, haha. What a joke.
  12. Isn't that the game that was made into a TV series? I think I saw bits of that. And yeah, there are tons of Wuxia novels that could be converted into good RPGs. Too bad. EDIT: THAT. MUSIC.
  13. IIRC, MCA only did the dialogue for K and G. The rest is probably mainly from Ziets and Saunders or something (major kudos). Now, the game isn't perfect, so I think it's fair to get a bit of criticism on the way. 1) Complete lack of intraparty interaction. The party members basically don't talk to each other. NWN2 at least had a (very) small amount of it, but here it's absent. Strangely enough, I was compelled enough into the story/characters that I didn't notice/mind this until I've thought about it post-game. 2) Influence worked well in terms of getting in the backstories of the party members. However, mechanically, it feels like it's gone a step back in terms of actually trying to influence party members. In KOTOR2, for example, you could at least convert people into Jedi and make them go Dark Side or whatever. Here, though, it seems a tad lacking. Maybe it's just my playthrough, but I didn't - for instance - get the opportunity to try to make G or K . In terms of application, that didn't really bother me during my playthrough, but having the options would have been nice, since it's - like - an influence system or something. Actual characterization of the party members makes up for this. 3) I didn't think about it at the time since it made sense and I (as mentioned in my prev post) already had doubts about it, but apparently many people have had problems with how easily the PC gives up on . The game justifies it by having While that's fair, the game could have probably done a better job pushing the point forward. More argumenting with 4) Having 5) From a gameplay perspective, the last events were pretty lackluster. Didn't mind so much. 6) Lack of official confirmation of a 2nd xpac. What were they thinking?
  14. Regarding the bard/final battle question, I played as a bard/red dragon disciple. I maxxed out RDD to 10 before the game started, so I was a fairly low-level bard. Still, with a spellcaster-heavy party, having less spells wasn't an issues. Inspirations were still useful, though to be honest I didn't really use the songs except in rare cases. That being said, I was able to invest heavily (don't forget RDD gives you Int/Cha bonuses too, and tons of Str - which makes you a very potent melee character) into all the diplomatic skills (I though able learner for intimidate, though it still ended up with me having half the skill level there), with plenty to spare. I was a good speech character, was good in melee (as I mentioned in another thread, I managed to melee myself through most of the game, including the end battle), and with some good backup spells/buffs. Despite having Safiya as my backup, the end battle wasn't difficult.
  15. Hmm, well, they should have made it more apparent. Two further random thoughts in the interim. 1) My two favorite moments in the game were and the awesome encounter with 2)
  16. Finished the game yesterday. Went through ending . Overally, awesome game. Writing/story/characters/music are topnotch. Gameplay was fine, but I found it too easy. I was playing a bard/red dragon disciple, and despite having a party of spellcasters and playing on the hardest diff (double damage), I was still for the most part mowing through the enemies with melee (with buffs, haste, etc). Some of the battles involved more enemy spellcasters, but they went down so fast that their big spells weren't really an issue for the most part. The only part where I had a bit of difficulty was in I enjoyed the spirit meter mechanics. It wasn't perfectly designed, but it drove its point home. It was a nice balancing act, but the alignment changes they imposed on you were nasty, especially since I had to maintain some sort of neutrality. I ended up as lawful good too. I had a bit of difficulty with it in the beginning, but after using the 'last resort' measure once, I got it well in-check for the rest of the game with no problem. Reviewers emo'ing over this are full of sand, but this was already *known* to us. The writing overall was nicely done, a good step up from NWN2. The story/plot itself was actually worth going through, and justifies NWN2's existence (whose plot I found to be a tad disappointing). The plot, perhaps as mentioned before, reminded me a bit of PST's, but also KOTOR2's. The party members were great. were all closely related to the story, and had some good backstory. as well, though I didn't keep him around except for that sidequest mentioned above (which was enough to grant me tons of influence, and get some backstory out of the intro. Good stuff. This is why I usually prefer to have fewer party member choices, but have them have more backstory and more integrated into the story (yet, optional - good stuff). I didn't particularly care for NWN2's character save a few - same applies to BG2 where you had too many choices; all were diluted in content. The way you found out about the fate of your previous allies wasn't perfect, but good enough. I probably would have minded if they were actually memorable. It was nice to see get an appearance in some of the endings. The endings themselves were good (<3 music), and the variants made sense. Given the divergence of fates, you probably won't be importing this char again for a potential xpac, which is a good thing. Lvl 1, thanks. Music was excellent both in quality and quantity. VA was good. Excellent audio work, Mr audio director thingie. Length was good. It was long enough to provide a strong story without feeling as though bits were missing, but short enough to not feel like it was dragging on (I didn't really get the sense that some areas were really needless). This is how NWN2 should have been in the first place; that game would have been better had it been half its length and had the extra resources put into polishing the remaining content. Nicely done, Obs team, your CEO commends you. It's nice to see rising talent. MCA, you're going down. Good review, Eldar.
  17. I generally enjoyed NWN1's premium mods. Mind you, I only got Shadowguard/Witch's Wake, Kingmaker and Pirates of the Sword Coast. They each provided a few hours of content. In terms of cost/value, it wasn't bad - the problem was that the content itself (story/writing/characters) was not that great, so I didn't bother with the ones that came up after that. But that's more my issue with Bioware. NWN2 DD is a great thing. I'd gladly support Obsidian-made mods. This, we'll have to see.
  18. What I would want for the next xpac would be good overall design, good gameplay, good writing/story/characters and good music, but that's just me.
  19. I'm using the Atari digital version, which works fine with D2D vanilla. The Atari retail/digital versions are supposedly the same, including patches and all, aside from copy protection. I wouldn't trust that Tale fellow, though.
  20. Just got the game. 60 new music tracks, heheeehheheheheheheheheheheheheheehehehehehhehehe
  21. Yay, another company that Hades will complain (or continue complaining) about!
  22. Hold on, shouldn't the leader name have been Llyranor?
  23. http://www.rockpapershotgun.com/?p=334 There's a 50ish-page pdf (direct link here http://www.rpgwatch.com/files/Files/00-020...tement_1997.pdf ) of design docs for a Planescape: Last Rites. This is a CRPG for which Chris Avellone is the lead designer. Enjoy ^_^
  24. http://www.gamasutra.com/php-bin/news_index.php?story=15745 Excellent news! Tim Cain will once again rejuvenate the world of CRPGs with next generation design! With employees who had worked on groundbreaking titles such as WORLD OF WARCRAFT, CITIES OF HEROES, and ASHERON'S CALL, this title can't fail! Keep chugging along, Tim, you can't go wrong with this MMO!!!

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