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alanschu

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Everything posted by alanschu

  1. Yup, it'll be a fantasy game, mostly because of the toolset provided. It'll be a racist world too, with the big three (humans, elves, dwarves) being the major races. To fit in the smaller races, we'll probably pair up Human-Halfings, Elves-Half Elves, Dwarves-Gnomes.
  2. Only in coop IMO. I didn't care for the single player, as it gets old killing hordes of badguys over and over. But with a friend, hordes of badguy killing NEVER gets old (w00t)
  3. Hence the wink at the end The PC won't be a Chosen One (we've considered the idea of a bogus Prophecy as a Red Herring for a more comedic effect), but there will be plenty of choosing. And often choosing between outcomes. Choosing to do one thing means that the other thing can't be completed. Two people to save? Who are you going to save, if you can only save one? I also liked Ender's idea of having the PC die. However, it's likely a lower level adventure, so I might keep the PC around for an expansion pack :D
  4. Neverwinter Nights 2 Simply for ease of creation and scripting with the toolset. It just uses the ruleset, but I wouldn't call it a D&D game, as it will be in a newly designed world and whatnot.
  5. i was just seeing who thought that when they eat food their not eating DNA, and therefore most likely believe that genetically altered food is bad. <{POST_SNAPBACK}> I didn't get that idea from the poll. As for genetically altered food, considering the Green Revolution started back in 1944, I'm pretty sure that anyone saying they are on a purely "organic" diet probably isn't being 100% truthful...whether they know it or not.
  6. I recommend a wide-berth for the rest of Obsidian's games. When at BIS, their games were dialogue heavy, with the exception of their action RPGs perhaps. I found KOTOR to be too sparse on the dialogue personally.
  7. alanschu replied to Laozi's topic in Way Off-Topic
    Unfortunately, people are content with what they *think* and "common sense" (an overvalued attribute) and make bizarro relationships between violent video games and violent people. Also unfortunately, the raving masses drown out the intelligent scientists.
  8. Ah yes I understand now. And yes, that would be cool. Just give me a moment to finish my mod and then you'll be happy
  9. We're still in pre-pre-pre-production, so we're still determining stuff like that. I mentioned it somewhere else what sort of concepts we would like to see, so I'll see if I can find the link to it....just give me a second. P.S. Avatar is working now! EDIT: Here is where you can find a brief write up of it. I'm still formalizing design documents (which are updated almost every time I meet with my friend), so few things are concrete. Here's a quick synopsis of game mechanics we're looking at: We want to have skills and attributes play a large role in the game, particularly in conversations but also in the game world. We're going to place a greater emphasis on skills rather than classes. We don't want any artifical scenarios where someone could be a better lockpick than a rogue, but that rogue can do the quest simply because he's a rogue. The advantage the rogue will have though, will be that his lockpick skill is a class skill. About the only real place we'll have more class related options is at the beginning of the game, when we plan on using it as a tool to get the narrative going. (This one's for you Darque) Evil will not just be "good for hire" Furthermore, gone will be the days when the evil option lets you keep the phat loot, but the good option still either lets you keep the lewt, or perhaps gets even fatter lewt. If you track down the Sword of r0x0r for someguy because it means so much to him, he's not going to give you Sword of r0x0r as a thank you We want real consequences for your actions, with some moral ambiguity. If you do a good deed and save a life, perhaps that will come back to haunt you as that guy becomes a thorn in your side on an ideological basis. However, it is possible that sparing him will make an area easier, as you now have an ally. No PC is the Chosen One Must Choose garbage I'll post more in a bit if you're interested. A lot of the stuff is covered decently in the link, and Ender and I have a brainstorming session and whatnot. We're just starting to get an idea for an exposition to the narrative, but not sure exactly where we want to take the narrative. Still running around with ideas. And I don't consider this brainstorming necessarily ( metadigital). If you think something's a bad idea, let me know. I'll consider it, but ultimately I still have veto power )
  10. I'll give consoles one thing...cost.
  11. I don't know how possible that is though. Fallout's gamestyle better suits game with less narrative. One thing I hate about games like Baldur's Gate is that a lot of the extra exploring has no relevancy to the plot. Sure the mines of Nashkel are all buggered up, but I think I'll go kill a few weeks wandering this forest area first. In my opinion, there's no motivation for the PC to do that random adventuring, but in Fallout there is. Even in Baldur's Gate 2 they provided ample reason, since one of the tasks is you collecting a farkload of money, so you have to do some random questing to make up that bling.
  12. alanschu replied to Laozi's topic in Way Off-Topic
    Edit your UBB tags (turns out I'm dumb) There's supposed to be a "Why?" after the first quote, and then change that endquote to a start quote tag. However, making a claim that it affects some and not all in the same way is the very reason why you cannot really make that claim IMO. If it only seems to affect some and not all, then violent gaming is not the cause of the violent actions. Since it only happens it some, there is clearly some sort of confounding variable that we do not yet know (or actually do, like abused childhoods, poor socioeconomic upbrings, and whatnot) that would actually be the cause.
  13. I have a red X for your avatar
  14. The biggest "flaw" with Fallout IMO, is it's lack of narrative. It's mostly just a wander around type game. Fortunately, given the specifics of the game, it's a game design that supports the lack of narrative. I have no problems with the random exploring in Fallout, since as a newb just leaving your Vault, you really have no reason to do anything BUT randomly explore Fallout for teh win!
  15. Interesting......I am now much geekier having read that. Thanks (w00t)
  16. Which is probably why you should save it for last. It's like a rock concert...no one's gonna stick around for the new, upstart band if the main band plays first I always save the best for last. If I play the good one first, the bad ones will seem doubly bad!
  17. Hey, I aim to please. And nanobots WOULD be cool.
  18. alanschu replied to Laozi's topic in Way Off-Topic
    Why? If while playing the game they are no longer able to depict reality from fantasy anymore, than there is something else at work than merely playing the violent video games. Unless you are proposing that playing these games is actually the cause of the inability to depict reality from fantasy. However, the millions of people that do play violent video games and aren't sociopaths don't lend much support to your argument.
  19. What exactly does GURPS mean? And what type of PnP design is it? Everyone's going "GURPS this" and "GURPS that" and "oooh, would you like GURPS with that" and I feel out of the loop. I cannot maintain my elitist attitudes unless I have reason for my elitism.
  20. alanschu replied to Laozi's topic in Way Off-Topic
    Well, we aren't all 99 years old :D
  21. Says you right now. Could you hold that stance when in every game you get r0x0red by the other gamerz0rs because they have l33t "headsets" Oooo, new sig!
  22. Nothing a little self-control can't fix
  23. The big red X is less hyptnotizing
  24. Have you read my design doc???? I also am planning stuff like this too. It'll be a race between Llyranor and Co. and my group......it doesn't matter who's the best, it just matters who's first!!! :D
  25. I'm wonder when the day will come that that does become your control scheme. No more excuses about faulty controllers. You drove into that wall because you didn't think to turn!

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