Everything posted by alanschu
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Kotor 3: Ideas and Suggestions
Although on a more "serious" note, I actually felt bad for that one Ewok that seemed to say "Buddy" and mourned the loss of a friend :'( Like "awww" sad...which is the equivalent of say Robert De Niro having a full fledge waterworks of genuine tears
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Kotor 3: Ideas and Suggestions
"Aaiiiieeeeeeeyaaaa" means what then? "Drink the blood of the men in white suits" perhaps?
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Leaving behind the d20 System
Then why the all caps? All caps = acronym always1!!1111 :ph34r:
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Kotor 3: Ideas and Suggestions
Not a teddy bear fan eh?
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Leaving behind the d20 System
Too many acronyms!
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Kotor 3: Ideas and Suggestions
It even relates to the original KOTOR by having Bastila. I'll admit, when I hear "love story" I don't usually think of slaughtering Ewoks, nor impaling Jar-Jar.....although GoA death DOES seem to work. Redefining the love story, taking the world by storm: DarqueEnderAllan
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Kotor 3: Ideas and Suggestions
Winnar!
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Knights of The Old Republic II
I think the starting conversations on their own is a double edged sword. If you know you're at the next "conversation" point, it's a bit of a drag to just wander around on the planet not doing anything, waiting for them to speak with you. Also, sometimes they start conversations at the most inapprorpiate times. REVAN: "Ok, I'll open up with some disabling force powers, while HK lays down a supressing fire. When they are disabled, Bastila and I will move in and finish them off...got it?" HK-47: "Affirmation: Yes sir, I look forward to blasting the meatbags" BASTILA: "I've been thinking about that stuff you said earlier...about my Mother. I don't know what to do about her...I guess I still love her, but after all that she put my father through...I don't know. But everything feels so natural around you, and you help me through my tough decisions. Hold me, just for a moment." REVAN: "Ah...I was thinking on maybe getting out of this no-win situation where we're surrounded at the moment." BASTILA: "It would seem as though we are always surrounded....should the Jedi feel no love? I'm not sure what I feel towards you..." HK-47: "Query: Master, may I just shoot these meatbags while you and drama queen sort out your...issues?" REVAN: "Very well HK"
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Best FPS
Steampunk = Fantasy world with Industrial Revolution ala Arcanum?
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Kotor 3: Ideas and Suggestions
My what? :angry: <{POST_SNAPBACK}> I wrote the beginning, Ender wrote the end, and we bestowed you with the honour of writing the middle. We figure the middle is where the people would like the love story stuff anyways
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ATI X800XL Wallpaper
But you NEEEEED 240 fps. 120 just doesn't cut it.
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KotOR II Movie/Music Patch Coming Soon
Agreed. I think any single player game that someone can play over 100 times would mean the game is a rousing success!
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Knights of The Old Republic II
My first playthrough is always a roleplay playthrough, so my choices are a reflection of the evolution of my character. Basically this lets me playthrough as fullon Light Side and Full on Dark Side to see what's up there. And usually the 4th playthrough is my trying to find out how to twink my character the absolute mostest.
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about how many times have you beat kotor 1
I only found bendak really hard when I was level 2 fighting him. Same with Brejik, although Bastila was invincible so I just let her kill him. Aside from that, neither game was hard in any way shape or form IMO. I played both games probably about 4 times each.
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Knights of The Old Republic II
I mentioned that in a different thread. Especially given that Obsidian's best games as BIS (PS:T, Fallout series) were pretty verbose IMO. Especially PS:T, which is probably my favourite RPG of all time. The thing I hated about replaying KOTOR 1 was that I had to go through the tutorial again.
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Kotor 3: Ideas and Suggestions
I think I could easily work the Outcast villager into my beginning. Still waiting for Darque's middle "
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Deadly Games
The conservative pro-Lifers will love that idea! (seriously )
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Empire at War
OOOOOO, Company of Heroes. Please please great RTS squad let this play like a Close Combat game!!
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Help me decide which game to play
Fortunately, if NWN2 turns out to be the suck (which I doubt), none of our ideas so far could stop it from being implemented in standard NWN, so it's the backup plan. We're planning for NWN2 as it'll have a more ripe market though.
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Empire at War
I noticed a video that showed reinforcements of some kind, so I wonder if you can keep units in a strategic reserve (especially if you're ground attacking, as they can just stay in space for example) for emergency situations and whatnot. Heroes can be hit-and-miss. They were neat in Battlefront, but getting killed because Vader is spawn camping is annoying (albeit funny in it's own way: "OMG, Vader is a spawn camper!"). Apparently 40 planets will exist in the game, with each one having their own sort sort of strengths and weaknesses, whether it be resources or perhaps a special ability. Also, I like building cool defensive structures. The game has a pretty engine, and I think it'd be neat to see a massive space station with a huge compliment of fighter patrols, and an Ion Cannon on the surface to help keep those pesky surface ships under control.
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Empire at War
What do you guys think about it? Home Page Gamespy Preview Interview with Associate Producer Even though I recognize Star Wars: Rebellion as a poor game, I really liked the idea behind it. It was just poorly implemented. I think the Star Wars Universe could work well in a situation like this, and big giant epic space battles just make me giddy!! Other things I like about it are removing resource management from the low-level playing field. You only need to bother yourself with the tactical decisions, and the units that you have in the vicinity (that were built on the galactic map) are the units you'll use to fight. I have high hopes for the game, but naturally will have a wait-and-see approach that I have for most games.
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Deadly Games
The impression that I got, is that they can still preceive pleasurable sensations...it's just not on that deep "emotional" level. Certain things like sex and power serve as strong reinforcers for them. I if you were to dabble in Freud's conceptualization of the Brain, they have a whole lot of Id :D
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Lockdowns
I told you to be wary of upsetting the big Green One. The wrath of Fionavar can be a scary thing. He's just misunderstood though....he's an ol' softy underneath I'm sure.
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Help me decide which game to play
Half-Orcs will be in the game, but in the world we're creating, it's going to be a very different world for them. By being borderline "monsters" the career of the Half-Orc is going to be a very challenging one, given the racist world. We'll likely have Dwarves hating Elves more than humans and some of those usual archetypes that exist in fantasy worlds, but right now the initial plan is going to be Half-Orcs at the bottom of the totem pole for all of the major factions/races. While at the beginning we'll try to guide the character based on a combination of race/class (i.e. go to Human region to find a Paladin mentor if you're a Human Paladin and stuff like that), but right now the Half-Orc race supercedes any class combination. Simply because you're a Half-Orc, regardless of class, you'll be facing an uphill battle almost everywhere. It's sort of a sociological experiement of sorts, where you'll have systemic discrimination against a particular race, and I'm curious if Half-Orc characters will end up siding more with the ideal of criminality simply because trying to persevere in the wake of extreme racism will make things difficult. Having said that, I'm hoping for the "good guy" Half-Orcs to ultimately have quite a neat adventure, where gaining the trust and faith of even a single person will be quite the sense of accomplishment. Naturally though, our concept of the Half-Orc is still far from etched in stone, because we still want to have the narrative relate to Half-Orcs in some way. At the moment, Elves are just Elves. No real plans for supporting the near infinite amount of "subclasses" of elves. One of the advantages of creating your own world
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Deadly Games
It was neat when I watched a video about psychopathy in my criminology class. They indeed are very charismatic, and the one guy had a very convincing case that he had been rehabilitated and would be ready for society and whatnot. I was shocked when additional, more cryptic testing, indicated he was still displaying all symptoms of psychopathy. I actually felt sorry for them, because they seem unable to feel or even comprehend emotion. This is why they are able to do what they do with no remorse. I couldn't imagine going through life without emotion.....they miss out on the best parts of life